Anonymous Maarten
d27db3defa
cmake+video: always use altivec.h header for detection + introduce SDL_ENABLE_ALTIVEC
2023-03-15 14:54:20 +01:00
Anonymous Maarten
3db3424b4e
cmake: Detect powerpc architecture
2023-03-15 14:54:20 +01:00
Anonymous Maarten
fc4085b54e
cmake: Allow build system to disable arm neon intrinsics
2023-03-15 14:54:20 +01:00
Anonymous Maarten
46de6241d7
cmake: Allow build system to disable loongarch intrinsics
2023-03-15 14:54:20 +01:00
Anonymous Maarten
4681240241
cmake: Detect AVX + allow build system to disable Intel intrinsics
2023-03-15 14:54:20 +01:00
Anonymous Maarten
683411e96f
cmake: only use precompile headers for C and CXX
2023-03-15 14:38:26 +01:00
Anonymous Maarten
7d55bbc0da
cmake: get_filename_component(EXT) returns extension including leading dot
2023-03-15 14:38:26 +01:00
Guldoman
ad95c93bf4
Add portal interface to support `SDL_GetSystemTheme` in linux
2023-03-09 15:05:16 -08:00
Anonymous Maarten
c304fbded6
cmake: disable ccache by default
2023-03-09 20:24:03 +01:00
Anonymous Maarten
103fbcfc05
cmake: use compatible interface properties to disallow linking to a different version of SDL
2023-03-03 23:40:57 +01:00
Anonymous Maarten
02fede7c8c
cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS
2023-02-28 02:15:39 +01:00
Anonymous Maarten
dc138ee3d4
cmake: SDL3-shared target will always be a shared target
2023-02-17 23:42:03 +01:00
Anonymous Maarten
4d8a50912b
cmake: no shared SDL libraries for riscos
2023-02-16 13:59:23 -08:00
Sam Lantinga
bde4c738bb
Don't build SDL as a static library by default
...
Linking with SDL dynamically allows end users to update SDL with bug fixes and new controller support and is recommended. This change makes it so SDL is dynamic by default and developers can build SDL themselves with a static option if that's something they need.
2023-02-16 13:59:23 -08:00
Ozkan Sezer
c6792f78df
look for clock_gettime() in libc first, then in librt if not found.
2023-02-13 11:23:12 -08:00
Anonymous Maarten
236d26b480
cmake: add `-F <SDL3-framework-parent-folder>` compile option in CMakeLists.txt
2023-02-13 05:26:57 +01:00
Anonymous Maarten
ff82341ce9
cmake: allow find_package from build directory (requires CMake 3.26)
2023-02-09 17:20:28 -08:00
Anonymous Maarten
b8adf90aa3
cmake: check again for unknown documentation commands
2023-02-09 17:20:28 -08:00
Anonymous Maarten
cc0fa00049
cmake: include directories of (generated) dependencies as SYSTEM
2023-02-09 17:20:28 -08:00
Pierre Wendling
fa8fba3812
Add clang-tidy config and CMake/CI support.
2023-02-06 21:02:25 -08:00
Anonymous Maarten
0a3d038ff7
cmake: fix installed SDL3::SDL3_test + test on ci
2023-01-31 05:29:38 +01:00
Anonymous Maarten
53d434fd24
cmake: add CPack support for creating binary archives
2023-01-31 01:59:21 +01:00
Anonymous Maarten
23c2c15a70
cmake: capitalize SDL3::Headers target
2023-01-31 01:59:21 +01:00
Anonymous Maarten
13c294eec3
cmake: add support for creating Apple frameworks with CMake
2023-01-31 01:59:21 +01:00
Anonymous Maarten
93c25e650c
cmake: create SDL3::headers for include path + no exported CMake variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
5690dfb65b
cmake: don't install Android.mk files for Android
2023-01-31 01:59:21 +01:00
Anonymous Maarten
09e2f83e17
cmake: no more SDL3_* cache variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
19d162281c
cmake: detect cpu architecture in SDL_DetectCPUArchitecture
...
Stop looking for arch, when one is found
2023-01-31 01:59:21 +01:00
Anonymous Maarten
9cf34908a1
cmake: pass VERSION to project() + don't use SDL_VERSION
2023-01-31 01:59:21 +01:00
Anonymous Maarten
3aa456dead
cmake: remove MSCOS_RPATH related FIXME
...
The Macos CI does not show any warnings, so assume it's fixed
2023-01-31 01:59:21 +01:00
Sam Lantinga
5970311353
Fixed build using clang-cl on Windows
2023-01-25 14:46:09 -08:00
Ozkan Sezer
3bf86c0eca
cmake: addititonal check for visibility attributes.
...
makes sure to detect unsupported configurations especially with new gcc
versions.
2023-01-26 01:32:32 +03:00
Sam Lantinga
13087405e0
Fixed clang documentation warnings
...
Don't warn about \threadsafety, which was added as custom documentation for SDL functions
Also removed -Wdocumentation-unknown-command, since that triggers on the e-mail addresses in the generated wayland protocol headers.
2023-01-25 14:25:13 -08:00
Anonymous Maarten
4ec3a5ac27
cmake: only add <LANG>_VISIBILITY_PRESET properties when compiler supports -fvisibility=
2023-01-25 22:27:47 +01:00
Anonymous Maarten
edf8db0466
cmake: removed unused code
2023-01-25 00:23:05 +01:00
Anonymous Maarten
5f995579e9
vita: add missing static libraries for using gles with pib
2023-01-25 00:23:05 +01:00
Anonymous Maarten
bb3a60bce5
cmake: move include(sdlfind.cmake) to main cmake script
2023-01-25 00:23:05 +01:00
Anonymous Maarten
3e3debf9de
vita: allow GLES support without GL support
2023-01-25 00:23:05 +01:00
Anonymous Maarten
3cb819ac48
vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL)
2023-01-25 00:23:05 +01:00
Anonymous Maarten
6d11515873
cmake: make sdl3.pc relocatable
2023-01-15 12:37:51 -08:00
Anonymous Maarten
0a1479d58c
cmake: fix sdl3.pc for Nintendo 3DS + add to test matrix
2023-01-15 17:46:36 +01:00
Anonymous Maarten
b60084eb0b
cmake: don't quote INOTIFY_INCLUDE_DIRS
2023-01-13 18:33:51 +01:00
Anonymous Maarten
1e8443f54e
cmake: only use $<COMPILE_LANGUAGE:OBJC> when CMAKE_OBJC_COMPILER is defined
2023-01-12 21:12:54 +01:00
Anonymous Maarten
837416ef85
cmake: command-line option ‘-Wdeclaration-after-statement’ is valid for C/ObjC but not for C++
2023-01-10 02:39:09 +01:00
yuanhecai
50af65a7dd
Fix loongarch64 support
...
HAS_LSX/LASX is modified as HAVE_LSX/LASX.
2023-01-09 09:11:50 +01:00
Anonymous Maarten
61f76efb85
cmake: do all compile tests with -D_GNU_SOURCE=1
2023-01-08 19:07:58 +01:00
Anonymous Maarten
f53d797cca
cmake: generate git hash using GetRevisionDescription CMake module
...
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Ozkan Sezer
d4f7b0aa0e
cmake: added missing INTERFACE to target_compile_definitions
2023-01-08 19:41:32 +03:00
Anonymous Maarten
77025417dd
cmake: add SDL_ prefix to EXTRA_LIBS/EXTRA_LDFLAGS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
bffbfa572c
cmake: rename SDL_STATIC_LIBS -> SDL_PC_STATIC_LIBS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
2f1860cfc6
cmake: add sdl-shared-build-options target to collect SDL shared library flags
2023-01-08 15:57:51 +01:00
Anonymous Maarten
0003559adf
cmake: handle macos current and compatibility version through VERSION/SOVERSION properties
2023-01-08 15:57:51 +01:00
Anonymous Maarten
053c37583c
cmake: avoid modifying CMAKE_C_FLAGS
2023-01-08 15:57:51 +01:00
Anonymous Maarten
8fc445c730
cmake: SDL3 does not need -lmingw32 anymore because SDL_main has gone
2023-01-08 15:57:51 +01:00
Anonymous Maarten
562a8209d8
cmake: HAVE_LINUX_VERSION_H is unused
2023-01-08 15:57:51 +01:00
Anonymous Maarten
5555284a70
cmake: use target_compile_options to use -idirafter for khronos headers
2023-01-08 15:57:51 +01:00
Anonymous Maarten
4d9ee735fd
cmake: SIZEOF_VOIDP, LIBNAME and LIBTYPE are not used
2023-01-08 15:57:51 +01:00
Anonymous Maarten
0a4420e02f
cmake: rename cmake variables to include _PC_ as they are meant for pkgconfig file
2023-01-08 15:57:51 +01:00
Anonymous Maarten
373a6464c8
cmake: collect cflags in sdl-build-options and sdl-global-options
2023-01-08 15:57:51 +01:00
Anonymous Maarten
fb80608fff
cmake: use cmake <LANG>_VISIBILITY_PRESET property to pass -fvisibility=hidden
2023-01-08 15:57:51 +01:00
Anonymous Maarten
87af5cfc9f
cmake: HAVE_GCC_PREFERRED_STACK_BOUNDARY is not used anymore
2023-01-08 15:57:51 +01:00
Anonymous Maarten
d73b9fec1e
cmake: target_compile_definitions does not need -D prefix
2023-01-08 15:57:51 +01:00
Ozkan Sezer
ca541789ea
cmake: check for math library functions even in the absence of libm
...
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011 )
2023-01-07 14:25:04 +03:00
Ozkan Sezer
5ea06f487d
cmake: fix detection of library functions when -Werror is enabled.
...
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011 )
2023-01-07 14:25:04 +03:00
Ozkan Sezer
0f9b923ff4
cmake: fix detection of math library functions.
...
Fixes https://github.com/libsdl-org/SDL/issues/7011
2023-01-07 14:25:04 +03:00
Sam Lantinga
39852241ef
Added -Wdocumentation to CMake clang build
2023-01-03 15:58:48 -08:00
Sam Lantinga
7f23d71b6a
Added SDL_modf() and SDL_modff()
...
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;
/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;
/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
...
}
2022-12-29 23:12:19 -08:00
Anonymous Maarten
7150d6b05a
cmake: add SDL3 to include path
...
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
avafinger
12e0e6d130
SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob)
2022-12-26 08:50:51 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
...
Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
Anonymous Maarten
19d4d64cfe
cmake: disable precompiled header for SDL_spinlock.c when targeting Android
...
This fixes the following error:
error: PCH file was compiled for the target 'thumbv7-none-linux-android16' but the current translation unit is being compiled for target 'armv7-none-linux-android16'
2022-12-21 09:39:22 -08:00
Anonymous Maarten
8f9227e4be
cmake: use CMakePushCheckState to handle check states
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fab33545fa
cmake: remove outdated fixme
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fe8291e09a
cmake: only install SDL_test*.h headers when building SDL_test library
2022-12-19 09:19:45 -08:00
Anonymous Maarten
653893f188
cmake: declutter root + remove obsolete variables
2022-12-19 09:19:45 -08:00
Anonymous Maarten
289b024715
cmake: add function to print dict list
2022-12-19 09:19:45 -08:00
Anonymous Maarten
a787b1c0b7
cmake: LINKER_LANGUAGE is a target property, not a cmake variable
...
LINKER_LANGUAGE needs to be used as following:
Usage
cmake [options] <path-to-source>
cmake [options] <path-to-existing-build>
cmake [options] -S <path-to-source> -B <path-to-build>
Specify a source directory to (re-)generate a build system for it in the
current working directory. Specify an existing build directory to
re-generate its build system.
Run 'cmake --help' for more information.
Haiku does not not this property explicitly set because CMake knows .cc files are c++
2022-12-19 09:19:45 -08:00
Anonymous Maarten
69812678cf
cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT
...
Make sure SDLx is not part of the cached variable such that it can be re-used by SDL2 and SDL3
2022-12-19 09:19:45 -08:00
Daniel Gibson
c3bf253b09
Remove SDL3_main from build systems, remove most of src/main/*
...
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
63d3fb469d
Move src/main/haiku/ to src/core/
...
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson
989a8ca90e
Port PSP SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00
Daniel Gibson
b1b3bd654d
Port PS2 SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00
Daniel Gibson
7bfc41db3c
Unify all the SDL_*RunApp() functions into just SDL_RunApp()
...
makes the SDL_main code shorter
Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.
Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson
1de559248e
PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
...
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation
Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson
2aee3e654d
Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
...
and update README-visualc.md and README-gdk.md accordingly
Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.
This will eventually allow us to remove all of src/main/
# Conflicts:
# VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Anonymous Maarten
9eb4d1f020
cmake: use FindALSA.cmake to find ALSA libraries
...
Co-authored-by: nfarid <54642193+nfarid@users.noreply.github.com>
2022-12-12 01:37:01 +01:00
Jan Engelhardt
1878674477
build: add symbol versioning for SDL
...
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.
The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.
Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.
This patch proposes the addition of verdefs.
2022-12-02 13:05:37 -08:00
Sam Lantinga
e2432bbd3b
How did PS2 build without a condition variable implementation?
2022-12-02 12:37:41 -08:00
Anonymous Maarten
14ffaba399
cmake: build with rpath's, they are removed on install
...
This allows to build and run tests (on Linux) linked against the shared library
2022-12-01 20:32:47 +01:00
Sam Lantinga
1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
...
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode ( #6710 )
...
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Anonymous Maarten
a52327f6b8
cmake: add support for precompiled headers
2022-11-29 14:23:42 -08:00
Sam Lantinga
71d5f510c6
Fixed dylib generation on macOS
...
We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks
Fixed the compatiblity vs current version, e.g.
SDL 3.20.87
@rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)
SDL 3.21.5
@rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
2022-11-29 11:57:19 -08:00
Anonymous Maarten
6f20d990ad
cmake: swap VERSION and SOVERSION
2022-11-29 20:36:46 +01:00
Anonymous Maarten
ba19d3c048
cmake: remove SDL_CMAKE_DEBUG_POSTFIX option
...
Use CMAKE_DEBUG_POSTFIX instead
2022-11-29 11:29:03 -08:00
Anonymous Maarten
2d89c4680f
cmake: simplify .so and .dylib versioning
2022-11-29 11:29:03 -08:00
Anonymous Maarten
7e7a8e76a5
cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat
2022-11-29 21:10:56 +03:00
Anonymous Maarten
e2060de714
cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
2022-11-29 21:10:56 +03:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Anonymous Maarten
3acd1ad25f
cmake: only MSVC understands -nodefaultlib:MSVCRT
2022-11-28 00:20:22 +01:00
Anonymous Maarten
5151cbf4d1
cmake: check essential headers even when building with SDL_LIBC=OFF
2022-11-28 00:20:22 +01:00
Anonymous Maarten
9d7e4a7d6e
cmake: don't cache HAVE_xxx variables for checking libc features
2022-11-28 00:20:22 +01:00
Anonymous Maarten
b2e428626b
cmake: disable system iconv by default on Windows
...
This is a different default then current CMake and autotools, but matches the released SDLx.dll's.
2022-11-28 00:20:22 +01:00
Anonymous Maarten
27707755c1
cmake: use SDL_LIBC_DEFAULT for default SDL_LIBC value
2022-11-28 00:20:22 +01:00
Anonymous Maarten
3fad16cc2b
cmake: use SDL_CPU_X86 to enable MMX/SSE on x86
2022-11-28 00:20:01 +01:00
Anonymous Maarten
21f8e3ce04
cmake: use CMakePushCheckState while testing ARM NEON support
2022-11-28 00:20:01 +01:00
Anonymous Maarten
46d85fd5a4
cmake: don't cache HAVE_3DNOW value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
82360b3175
cmake: don't cache HAVE_SSE value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
375456a3a0
cmake: use SDL_ASSEMBLY_DEFAULT for default SDL_ASSEMBLY value
2022-11-28 00:20:01 +01:00
Anonymous Maarten
9f2ca87504
build: don't add SDL3 subfolder to include path for external projects
2022-11-27 14:33:13 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
...
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
e4b97c42b3
cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
...
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.
See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga
bde808cd87
Fixed some warnings when building on Linux with -DSDL_LIBC=OFF
2022-11-26 05:18:26 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Anonymous Maarten
716821ca67
autotools: remove SDL3.spec.in
2022-11-25 15:37:30 -08:00
Anonymous Maarten
95b0712033
cmake: don't create libSDL3.so symbolic link at install time
2022-11-25 12:57:32 -08:00
Simon McVittie
7ef38beb7e
build: Simplify library name
...
We want the library to come out as libSDL3.so.0 on Unix, or something
similar on other platforms. There's no need to have libSDL3-3.0.so.0,
because next time we intentionally break the API it should become libSDL4
anyway.
Partially implements #5626 .
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-11-25 12:57:32 -08:00
Anonymous Maarten
4574c16178
cmake: test for lsx and lasx intrinsics for loongarch
2022-11-25 21:50:08 +01:00
Anonymous Maarten
d1f423d9db
cmake: make all assembly options depend on SDL_ASSEMBLY and architecture
2022-11-25 21:50:08 +01:00
Anonymous Maarten
d0e14008b5
cmake: find libudev library so it gets priority
2022-11-25 21:36:53 +01:00
Anonymous Maarten
1bbff6596c
cmake: add support for some BSD's wscons input
2022-11-25 21:36:53 +01:00
Ozkan Sezer
1e4cd682b3
removed M_PI detection from cmake, removed HAVE_M_PI from config files.
...
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Anonymous Maarten
ecd36c8f07
cmake: fix typo's in last commit
2022-11-25 04:31:25 +01:00
Anonymous Maarten
c9b8559af5
cmake: use option to pass extra check options instead of hardcoding them
2022-11-25 03:15:30 +01:00
Anonymous Maarten
c069ff1586
cmake: add /usr/local/include to check include directories
2022-11-24 23:33:59 +01:00
Anonymous Maarten
cd13600944
cmake: don't reset check state after pushing state
2022-11-24 23:33:54 +01:00
Cameron Cawley
84781a7b6f
Disable the offscreen video driver if EGL is unavailable ( #6234 )
2022-11-23 10:55:34 -08:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
5db60670ba
removed linkage to OpenGLES framework
2022-11-23 07:47:00 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
pionere
68b30d24e0
cmake: get rid of the duplicated _USE_MATH_DEFINES
...
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
8ae46a49ea
Save the version in VERSION.txt instead of VERSION
...
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3
Strip trailing newline when reading the VERSION file
2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
...
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Anonymous Maarten
819b0143e3
cmake: enable SDL_TEST by default for emscripten
2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6
cmake: emscripten has libunwind.h, libunwind.a has missing symbols
2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30
cmake: check ALL headers inside the look (including sys/types.h)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13
cmake: include FIndPkgConfig.cmake through find_package
2022-11-16 15:42:08 +01:00