Sam Lantinga
d4794028bb
Fixed build
2021-01-24 00:51:25 -05:00
Sam Lantinga
9e45372a2f
Fixed build on Android and iOS
2021-01-24 00:51:25 -05:00
Sam Lantinga
bf53651d73
Make sure we only do GameCube adapter initialization if we were able to load libusb
2021-01-24 00:51:24 -05:00
Sam Lantinga
3527b49459
Fixed initializing the Nyko and EVORETRO GameCube adaptors
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This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
2021-01-24 00:51:24 -05:00
Sam Lantinga
c8a64ad90c
Fixed building when SDL_LIBUSB_DYNAMIC is defined
2021-01-07 10:23:55 -08:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
ff913a22f4
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:11:16 -08:00
Sam Lantinga
706f63759c
Fixed build for platforms with only libusb hidapi implementations
2020-12-13 01:58:05 -08:00
Sam Lantinga
43aad96681
Fixed bug 5222 - Crash when running with -DHIDAPI=ON
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Mathieu Eyraud
SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.
Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.
I made a patch if you want to test:
- check that 'hid_init' is called once and only once,
- check return value of 'hid_init',
- check return value of 'SDL_LoadFunction',
- check return value of 'SDL_malloc',
- add some debug logging.
2020-12-08 19:03:50 -08:00
Sam Lantinga
59f28b7f4b
Fixed whitespace
2020-12-03 18:17:01 -08:00
Sam Lantinga
9fc4a4c92c
Revamped Xbox One HIDAPI init sequence
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Added support for querying the controller serial number on newer firmware
2020-11-24 22:25:26 -08:00
Sam Lantinga
5b3616c325
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
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This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga
69a8c8468c
Fixed using more than one Xbox Bluetooth controller
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Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
2020-03-04 09:42:08 -08:00
Sam Lantinga
bebc486774
We already have a hidapi implementation for Windows, we don't need libusb
2020-03-01 17:53:30 -08:00
Sam Lantinga
43aa1fa9e7
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
2020-01-18 11:21:14 -08:00
Sam Lantinga
4e682461cc
Reattach the kernel driver after closing USB controllers
2020-01-17 10:43:14 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
4e1cc124d2
Improved Xbox One controller initialization
2020-01-16 15:32:39 -08:00
Sam Lantinga
a9482a1d60
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
2019-12-30 09:44:32 -08:00
Sam Lantinga
868551b121
Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
2019-12-20 21:00:16 -08:00
Sam Lantinga
c5024a182d
Backed out debug code
2019-12-19 15:21:44 -08:00
Sam Lantinga
e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
2019-12-19 15:01:35 -08:00
Sam Lantinga
4237b1834e
Fixed compiler warning
2019-12-19 04:31:00 -08:00
Sam Lantinga
52b6ab2196
Added support for the SteelSeries Stratus Duo
2019-12-16 17:11:23 -08:00
Ethan Lee
f7d82e5616
hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
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This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
2019-07-31 12:20:55 -04:00