Commit Graph

1550 Commits (9b8208c195d11d54cb53e55d5588c8e5a0c52351)

Author SHA1 Message Date
Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)

SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.

To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)

Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error

Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:

- replaced windows.h with own define of WINAPI
  and typedef-ing HINSTANCE and LPSTR.
  This prevents conflicts between all the generically-named #defines and
  types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
  ("warning LNK4067: ambiguous entry point")
  If this still causes problems, we might try getting rid of wmain(),
  seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
  equivalent to the old, it should make sense and Works For Me
2022-12-15 08:01:01 -08:00
Ryan C. Gordon 72c1f73bc5
rwops: Make read and write work like POSIX, not stdio.
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.

Fixes #6729.
2022-12-14 15:47:13 -05:00
Sam Lantinga 5c29b58e95 Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:53:39 -08:00
Ryan C. Gordon 5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
Fixes #6625.
2022-12-13 23:27:35 -05:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sylvain a38ea6bad2
SDL_assert: remove old define for obsolete naming 2022-12-10 17:21:51 +01:00
Ryan C. Gordon 16f8dfcef9
docs: Note that you don't need to free SDL_GetDefaultCursor's results.
Reference Issue #6777.
2022-12-09 22:08:40 -05:00
Sam Lantinga a4a80360f5 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
(cherry picked from commit 264da8c127f8bf8930fa62f106763855efbf2a93)
2022-12-08 12:47:56 -08:00
Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
Ryan C. Gordon 7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
2022-12-08 00:08:51 -05:00
Sam Lantinga ea714956b6 Clarified where the paddle locations are 2022-12-07 14:17:58 -08:00
Sam Lantinga fcafe40948 Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3

Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer d6327a00fb re-applied the SDL_NewAudioStream deconstification, including to its definition
we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Cameron Cawley ee0e9e979c Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00
Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Ozkan Sezer 25e62193f4 just revert the const removal from SDL_NewAudioStream in commit d0bbfdb 2022-12-04 12:56:50 +03:00
Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 (#6683) 2022-12-01 14:53:37 -08:00
Pierre Wendling 3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga c2ce44bead More cleanup for #6619 2022-12-01 12:53:11 -08:00
Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Ozkan Sezer 14b902faca begin_code.h: add gcc version checks to the alloc_size attributes. 2022-11-30 11:33:32 +03:00
Ozkan Sezer 4b6390261b begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC. 2022-11-30 11:33:32 +03:00
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Ozkan Sezer 8901297437 SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits. 2022-11-29 08:53:56 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga a08f517069 Removed unused SDL_ArrayOrder enumeration values
Fixes https://github.com/libsdl-org/SDL/issues/6658
2022-11-28 09:08:16 -08:00
Sam Lantinga 4958dafdc3 Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)
Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.

Closes https://github.com/libsdl-org/SDL/pull/6666
2022-11-27 08:27:00 -08:00
Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED.
SDL_DisableScreenSaver can be used instead. Fixes #6660.
2022-11-27 08:23:02 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.

See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga a268c841e3 Remove references to STDC_HEADERS (thanks @sezero!) 2022-11-26 12:51:20 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga bc5677db95 Fixed tvOS build, which is both __IOS__ and __TVOS__ 2022-11-25 17:28:51 -08:00
Sam Lantinga d9e62f37fb Fixed build 2022-11-25 16:05:03 -08:00
SDL Wiki Bot 4be6b7c047 Sync SDL3 wiki -> header 2022-11-26 00:01:17 +00:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Ozkan Sezer 7b21eaddce remove autotools build system
- TODO: update INSTALL.txt to replace the autotools configure
        instructions with cmake.
- TODO: update make build system to provide an equivalent to
        autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
        ones with cmake (e.g.: vmactions.yml for FreeBSD.)

Reference issue: https://github.com/libsdl-org/SDL/issues/6571
2022-11-25 15:37:30 -08:00
Frank Praznik 873ec097ea x11: Remove deprecated/defunct X11 hints
SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga 346eeba210 Removed SDL_GetRevisionNumber()
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime ac8fbb7040 Remove SDL_CalculateGammaRamp. 2022-11-25 13:28:56 -08:00
slime 52f4cc843d Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp. 2022-11-25 13:28:56 -08:00
Sam Lantinga d14530ea82 Removed check for _HAVE_STDINT_H
Fixes https://github.com/libsdl-org/SDL/issues/6619
2022-11-25 13:12:58 -08:00
Anonymous Maarten d0e14008b5 cmake: find libudev library so it gets priority 2022-11-25 21:36:53 +01:00
Anonymous Maarten 1bbff6596c cmake: add support for some BSD's wscons input 2022-11-25 21:36:53 +01:00
Ozkan Sezer a8faac1b8b fixed SDL_config_windows.h (was broken by 1e4cd682) 2022-11-25 23:04:04 +03:00
Ozkan Sezer 25e9449a41 fix SDL_PI_D (L suffix is for long double, not double.) 2022-11-25 22:40:37 +03:00
Ozkan Sezer 1e4cd682b3 removed M_PI detection from cmake, removed HAVE_M_PI from config files.
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Ozkan Sezer 0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga 05139f4a2e Removed SDL_RWFromFP from the public API
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga 670f1df469 Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead 2022-11-25 10:33:37 -08:00
Sam Lantinga 8733927e35 Remove SDL_stdinc.h dependency on HAVE_ALLOCA
Assume alloca() is available on all modern systems
2022-11-25 10:06:36 -08:00
Sam Lantinga fa3814ddf1 Removed SDL_rwops.h dependency on stdio.h 2022-11-25 09:55:42 -08:00
SDL Wiki Bot d9efb7e3de Sync SDL3 wiki -> header 2022-11-23 22:07:15 +00:00
Sam Lantinga b0840eb32e Updated SDL_syswm.h for SDL 3.0
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
SDL Wiki Bot 459be25ef9 Sync SDL3 wiki -> header 2022-11-23 19:59:15 +00:00
Ciro Mondueri 896e200d94 adds GDK suspend/resume basic handling (#6596)
(cherry picked from commit f6144dfe03fc5e76e0e22242b67891fd97053787)
2022-11-23 11:54:16 -08:00
SDL Wiki Bot 675f77718c Sync SDL3 wiki -> header 2022-11-23 19:03:15 +00:00
Ryan C. Gordon dcd9e21966
Merge branch 'main' into wip/angle-egl 2022-11-23 14:01:17 -05:00
SDL Wiki Bot 6d5526f3a5 Sync SDL3 wiki -> header 2022-11-23 18:43:14 +00:00
Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
David Carlier d5572559a5 disable VS 2022-11-23 13:29:49 -05:00
David Carlier 975ffaea77 alloc api having new attributes for micro optimisations.
- SDL_MALLOC when the pointer returned is not aliased.
- SDL_ALLOC_SIZE* to gives hint about the size.
2022-11-23 13:29:49 -05:00
Ryan C. Gordon c2f26087c8
Merge branch 'main' into em-webgl-selector-hint 2022-11-23 13:22:23 -05:00
Yevhen Babiichuk (DustDFG) a05b2fbeee Use alias types for `which` members of event structs instead of plain types
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-11-23 10:19:13 -08:00
Ozkan Sezer 34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer 7767e0c5f9 SDL_config_windows.h: fixed misplaced #endif
was introduced by commit 8d6fda4810
2022-11-23 08:47:14 +03:00
Ozkan Sezer 016b757311 reverted jack audio backend removal. 2022-11-23 06:50:20 +03:00
SDL Wiki Bot 8a16761cb5 Sync SDL3 wiki -> header 2022-11-22 23:21:29 +00:00
Ryan C. Gordon 4c39dd5c72
Testing the wiki, disregard this commit. 2022-11-22 18:12:08 -05:00
SDL Wiki Bot 290bd8b910 Sync SDL wiki -> header 2022-11-22 22:40:14 +00:00
Ozkan Sezer f4864656d9 removed WinRT-specific hints. 2022-11-22 23:50:00 +03:00
Ozkan Sezer dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00
Ozkan Sezer 7df102d220 reverted sndio backend removal. 2022-11-22 22:04:10 +03:00
Ozkan Sezer 30b1ab2add removed opengles. 2022-11-22 21:48:40 +03:00
Ozkan Sezer e581c5d000 removed SDL_VIDEO_DRIVER_MIR remnants. 2022-11-22 20:53:04 +03:00
Ozkan Sezer 3aea865cdf removed directfb support. 2022-11-22 20:45:45 +03:00
Ozkan Sezer eae9c79c21 SDL_syswm.h: removed SDL_SYSWM_MIR 2022-11-22 20:26:24 +03:00
Ozkan Sezer 5cedc2f1ff removed QNX support. 2022-11-22 20:23:40 +03:00
Ozkan Sezer e89a1f9157 removed NaCL support. 2022-11-22 20:10:47 +03:00
Ozkan Sezer cdb54ad21e removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends. 2022-11-22 19:51:56 +03:00
pionere 68b30d24e0 cmake: get rid of the duplicated _USE_MATH_DEFINES
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Sam Lantinga ed8637f437 Fixed typo 2022-11-22 08:28:56 -08:00
Ozkan Sezer 8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Sam Lantinga 01d137592c Updated SDL_VERSIONNUM macro for new SDL version convention
Fixes https://github.com/libsdl-org/SDL/issues/6578
2022-11-22 07:58:03 -08:00
Ozkan Sezer 63243eb3a5 removed pandora support 2022-11-22 18:50:00 +03:00
SDL Wiki Bot 1b9c4c5ca1 Sync SDL wiki -> header 2022-11-22 04:30:16 +00:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Ozkan Sezer 3bc4bad8fb add missing strcasestr checks to cmake and autotools build systems,
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga 1f87e9e24e Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
SDL Wiki Bot 5e61f245ab Sync SDL wiki -> header 2022-11-15 05:25:16 +00:00
Pierre Wendling dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00