SDL Wiki Bot
a4969e393e
Sync SDL3 wiki -> header
2024-02-01 02:08:27 +00:00
Sam Lantinga
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
2024-01-31 18:07:00 -08:00
Sam Lantinga
3c45544a14
Added a slow blit function to handle large pixel formats and colorspace conversion
2024-01-31 09:50:46 -08:00
Amun
4a759b340f
Fixes in SDL_ColorSpace (SDL_pixels.h)
2024-01-30 11:16:53 -08:00
SDL Wiki Bot
d15fb9e063
Sync SDL3 wiki -> header
2024-01-30 17:49:26 +00:00
Sam Lantinga
f257eb4481
Added the concept of colorspace to the SDL renderer
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This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.
This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00
Sam Lantinga
554f0625d3
Renderer colors now have floating point precision
2024-01-30 09:48:02 -08:00
Sam Lantinga
61a3a163db
Fixed typo (thanks @Akaricchi!)
2024-01-29 18:48:41 -08:00
SDL Wiki Bot
7fbd85ad5c
Sync SDL3 wiki -> header
2024-01-29 02:25:21 +00:00
Sam Lantinga
61b5c38e6e
Added the initial concept of colorspace to SDL
2024-01-28 18:24:39 -08:00
SDL Wiki Bot
00a8ca403e
Sync SDL3 wiki -> header
2024-01-28 18:32:23 +00:00
Frank Praznik
5b8ca05f1a
wayland: Add a forced screen space scaling mode
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Add a mode that forces Wayland windows to output with scaling that forces 1:1 pixel mapping.
This is intended to allow legacy applications to be displayed without desktop scaling being applied, and may have issues with some display configurations, as this forces the window to behave in a way that Wayland desktops were not designed to accommodate (rounding errors can result from certain combinations of window/scale values, the window may be unusably small, jump in size at times, or appear to be larger than the desktop space, and cursor precision may be reduced).
Windows flagged as DPI-aware are not affected by this.
The automated video test suite passes with the hint turned on.
2024-01-28 13:31:42 -05:00
Sam Lantinga
12bdb2b4d0
Added the environment variable SDL_LOGGING to control default log output
2024-01-27 19:30:22 -08:00
Sam Lantinga
a7a98d8bbb
Document that the default log priority is error, not critical
2024-01-27 15:45:38 -08:00
SDL Wiki Bot
fd14a20a4b
Sync SDL3 wiki -> header
2024-01-27 23:26:26 +00:00
Sam Lantinga
17768c51fc
Revert "Sync SDL3 wiki -> header"
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This reverts commit 5e96e410d6
.
2024-01-27 15:25:29 -08:00
Charlie Volow
5ae2ffc127
document that text input is on by default
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See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot
5e96e410d6
Sync SDL3 wiki -> header
2024-01-27 23:12:19 +00:00
Sam Lantinga
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
SDL Wiki Bot
aba3038353
Sync SDL3 wiki -> header
2024-01-27 21:01:19 +00:00
Sam Lantinga
3b55c7d1f4
Shortened SDL property names
2024-01-27 13:00:50 -08:00
SDL Wiki Bot
1885e6b2e0
Sync SDL3 wiki -> header
2024-01-27 20:47:21 +00:00
Sam Lantinga
8a4284b7df
Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
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Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga
b9ea2dde44
Added VisionOS as a supported target to the Xcode project
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Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Sam Lantinga
aeac8774f7
Missed one
2024-01-25 16:53:19 -08:00
Sam Lantinga
d0dd60c8ba
Updated new pixel format names to be more consistent with the others
2024-01-25 16:51:22 -08:00
Sam Lantinga
0f78aa7c30
Add some high bit-depth pixel formats
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These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ryan C. Gordon
ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
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They were documented backwards.
Fixes #8910 .
2024-01-25 17:48:12 -05:00
Ryan C. Gordon
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
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Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.
Fixes #8245 .
2024-01-25 17:39:38 -05:00
Sam Lantinga
02f59f3ae6
Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic()
2024-01-25 08:21:01 -08:00
Ozkan Sezer
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
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macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga
8fe257b541
Added support for other HDR color primaries
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Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer
c5792cc0de
SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.)
2024-01-24 06:28:10 +03:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL Wiki Bot
ceccf24519
Sync SDL3 wiki -> header
2024-01-24 01:20:29 +00:00
Sam Lantinga
7cd914593f
Added HDR surface properties and tone mapping from HDR to SDR
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This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
SDL Wiki Bot
6fb188eb35
Sync SDL3 wiki -> header
2024-01-23 03:24:26 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
2024-01-21 11:36:38 -08:00
Sam Lantinga
052b958bf2
Made SDL_HapticEffect const in the API
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Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga
5e70ee29cc
Build SDL with the static C runtime on Visual Studio
2024-01-21 06:55:29 -08:00
Sam Lantinga
e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
2024-01-21 06:55:29 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
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Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
SDL Wiki Bot
4d6e2d8b73
Sync SDL3 wiki -> header
2024-01-20 14:33:19 +00:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga
a31dc6dfcb
Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value
2024-01-18 10:55:24 -08:00
Edoardo Lolletti
b384973936
Remove no longer needed hint
2024-01-18 10:19:18 -08:00
Sam Lantinga
cda2bffeee
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
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Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga
df4b855af5
Updated SDL_TLSID to use the same type as other IDs in SDL
2024-01-18 08:18:37 -08:00