Commit Graph

6303 Commits (a063b9fbfb9ec03d1ef82519580c4f1eeb3326d4)

Author SHA1 Message Date
Sam Lantinga a063b9fbfb Fixed compiler warning 2020-11-24 07:06:31 -08:00
Sam Lantinga c63bbb06e9 Including SDL_config_iphoneos.h enables MFI controller code 2020-11-24 06:55:33 -08:00
Sam Lantinga eba069eaf0 It looks like the Objective C support needed to build MFI controller code is in 10.8 2020-11-24 06:53:48 -08:00
Ozkan Sezer 23ad4f4b8c configure.ac: check GameController framework support when targeting Darwin
disables SDL_JOYSTICK_MFI for i386 or if MAC_OS_X_VERSION_MIN_REQUIRED < 1090
--disable-joystick-mfi disables it unconditionally.
2020-11-24 14:10:30 +03:00
Ozkan Sezer 711d409032 CMakeLists.txt: add src/joystick/iphoneos/*.m to Darwin joystick sources
.. so that there won't be missing symbols.
TODO: add checks for SDL_JOYSTICK_MFI ???
2020-11-24 14:10:30 +03:00
Sam Lantinga 7a05dbf4b9 Fixed building on FreeBSD
Alex S

Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6. (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19.)
2020-11-24 06:42:53 -08:00
Sam Lantinga feab9d42c1 5363 - Memory leak of joystick->sensors in SDL_JoystickClose
Mathieu Eyraud

Joystick->sensors is never freed.
2020-11-24 06:40:13 -08:00
Sam Lantinga 34bea84a54 Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S

Ah, that's not quite enough. You need to:
  1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
  2. regenerate configure.
2020-11-23 23:03:55 -08:00
Sam Lantinga 1e943e2ad2 Fixed building with an older SDK and macOS target 2020-11-23 22:59:22 -08:00
Sam Lantinga 1fc5ca6484 Fixed building with an older SDK and macOS target 2020-11-23 22:24:54 -08:00
Sam Lantinga 4121ab6200 Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli

This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:

https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
2020-11-23 21:25:07 -08:00
Sam Lantinga e44bf8a080 Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity

When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
2020-11-23 21:18:37 -08:00
Sam Lantinga c8c818d7a4 Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected
Simon McVittie

When watching for hotplug events we can poll the inotify fd, but we
still need to scan /dev/input once per process, otherwise we'll fail
to detect devices that were already connected.
2020-11-23 21:14:37 -08:00
Simon McVittie 8e2746cfb6 joystick: Don't use udev in Flatpak or pressure-vessel container
Flatpak[1] and pressure-vessel[2] are known to use user namespaces,
therefore udev event notification via netlink won't work reliably.
Both frameworks provide a filesystem API that libraries can use to
detect them. Do that, and automatically fall back from udev-based
device discovery to the inotify-based fallback introduced in Bug #5337.

[1] <https://flatpak.org/>
[2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-23 21:10:48 -08:00
Sam Lantinga e9869e07bf Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S

Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
2020-11-23 21:08:19 -08:00
Sam Lantinga 38ab8bf74b Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
C.W. Betts

As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
2020-11-23 21:03:43 -08:00
Sam Lantinga 62e39b5fa7 Fixed building with an older SDK and macOS target 2020-11-23 20:57:14 -08:00
Sam Lantinga 268aa45645 Fixed compiling with SDL_JOYSTICK_RAWINPUT disabled 2020-11-23 20:26:28 -08:00
Ryan C. Gordon eaa53a1979 joystick: On Linux, don't try to close an invalid inotify file descriptor. 2020-11-23 22:16:07 -05:00
Ryan C. Gordon 5c9577476f joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD. 2020-11-23 22:14:22 -05:00
Sam Lantinga 179bd66581 Don't enable PS5 controller support if DS4Windows is running - they conflict. 2020-11-23 18:27:43 -08:00
Sam Lantinga 5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Ryan C. Gordon 0ff5d55a07 x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
2020-11-23 21:07:28 -05:00
Sam Lantinga 04b45b5581 Allow testing a specific controller 2020-11-23 14:28:30 -08:00
Sam Lantinga ff4bc1389c Fixed mapping controllers after adding the touchpad button 2020-11-23 14:28:16 -08:00
Ozkan Sezer 4c96faee57 remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
Sam Lantinga fd89446782 Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
Sam Lantinga 1df593fb16 Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts

This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.

While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
2020-11-21 13:15:33 -08:00
Sam Lantinga 5e0644c15a Disable libusb by default, as it breaks on Linux when trying to use it with non-root permissions on some distributions 2020-11-21 12:55:56 -08:00
Sam Lantinga 870841c414 Reset the LED state after Bluetooth connection has completed on the PS5 controller 2020-11-21 11:59:01 -08:00
Sam Lantinga 120dc280ca Enable HIDAPI by default 2020-11-21 11:25:26 -08:00
Sam Lantinga a94fe009c6 Moved comment with the code it covers 2020-11-21 18:40:27 -08:00
Sam Lantinga 49f7be6d0d Fixed compile warning C4127: conditional expression is constant 2020-11-21 18:37:56 -08:00
Sam Lantinga 63b52e8e67 Remove SDL dependency in Windows code 2020-11-21 18:34:32 -08:00
Sam Lantinga d4954eb090 Removed debug code 2020-11-21 18:26:43 -08:00
Sam Lantinga b442e617e9 Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2020-11-21 18:15:55 -08:00
Sam Lantinga 75721b191c Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
2020-11-21 18:01:23 -08:00
Sam Lantinga 2e8e3854b8 Fixed compile warning 2020-11-21 17:59:15 -08:00
Sam Lantinga 6b56b98fc3 Fixed is_BLE() return value 2020-11-21 09:26:11 -08:00
Sam Lantinga 65c9f1d2cc Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
2020-11-21 09:06:48 -08:00
Sam Lantinga 549010f2a0 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 2020-11-20 13:24:49 -08:00
Ozkan Sezer 082558db33 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
2020-11-20 12:20:02 +03:00
Sam Lantinga bf7d198d48 The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows 2020-11-19 19:09:42 -08:00
Sam Lantinga 6cb7f9e39a Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver 2020-11-19 19:09:40 -08:00
Sam Lantinga 9980766533 Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux 2020-11-19 19:09:38 -08:00
Sam Lantinga 7366693f3b Added support for a few more controllers on Linux 2020-11-19 19:09:36 -08:00
Sam Lantinga ffb4d960b2 Disabled Xbox protocol debugging 2020-11-19 19:09:34 -08:00
Sam Lantinga c9b097e659 Clarify the meaning of the rumble enable bits for the PS5 controller 2020-11-19 13:31:16 -08:00
Sam Lantinga c85623d790 Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
2020-11-19 13:10:14 -08:00
Sam Lantinga b0b76a61c7 Fixed rumble on PS5 controllers connected to Windows over Bluetooth 2020-11-19 07:12:53 -08:00