Ryan C. Gordon
a18f3d55b7
SDL_iostream.h: Corrected documentation for SDL_ReadIO and SDL_WriteIO.
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Fixes #9443 .
2024-04-17 17:08:05 -04:00
Mathieu Eyraud
cac1434295
Close pipe in Wayland_ShowMessageBox
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When closing message box by pressing escape, Zenity does not write to the pipe and fgets() get stuck waiting for EOF.
2024-04-17 15:27:34 -04:00
Frank Praznik
a2eb2697a3
x11: Fix mode switching when running under XWayland
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XWayland emulates the XRandR interface, so it still needs the actual mode switch call to trigger the mode switching emulation.
There is also no need to wait when using XWayland mode switching emulation, as it is handled via viewport scaling and thus instantaneous.
2024-04-17 11:39:49 -04:00
Frank Praznik
bed6c5b81f
x11: Wait for mode switches to complete when synchronizing a window
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Otherwise, the sync can timeout due to mode switching taking several seconds.
2024-04-17 11:39:49 -04:00
Sam Lantinga
e632ed23ad
Fixed compilation with C89 (thanks @d-s-a!)
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Closes https://github.com/libsdl-org/SDL/pull/9564
(cherry picked from commit 4e29be814e2a67992e7487b2b1814e37ff4c6980)
2024-04-17 07:49:19 -07:00
DevonArtmeier
65a04a772e
dialog: Allocate space for terminator when building filter string
2024-04-16 14:09:18 -07:00
Ryan C. Gordon
fdcc3e1151
thread: make generic SDL_Condition a no-op if built with SDL_THREADS_DISABLED.
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Otherwise, when you call SDL_CreateCondition() in something that can otherwise
survive in a single-threaded build, you'll get an error that seems fatal.
We already do this for mutexes and rwlocks (but not semaphores!)
Fixes #9558 .
2024-04-16 15:07:56 -04:00
SDL Wiki Bot
bf0bf80df6
Sync SDL3 wiki -> header
2024-04-16 17:30:27 +00:00
Ryan C. Gordon
db6b6bd75e
include: Fixed up some sensor documentation.
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Fixes #9468 .
2024-04-16 13:29:26 -04:00
Sam Lantinga
650d3b44e1
Removed the word "other" since the version has been removed
2024-04-16 08:52:21 -07:00
Ryan C. Gordon
235bfe2631
SDL_log.h: Remove SDL_MAX_LOG_MESSAGE.
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The message length limit was removed in 2.0.24, so there's no need for
this define in SDL3 at all.
Fixes #9467 .
2024-04-16 00:31:57 -04:00
Ryan C. Gordon
12b371679f
audio: Code defensively to placate static analyzers, don't disabling warnings.
2024-04-15 23:53:56 -04:00
Sam Lantinga
bdd47f7770
Fixed warning: no previous extern declaration for non-static variable 'ResamplerFilter'
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Fixes https://github.com/libsdl-org/SDL/issues/9556
2024-04-15 16:16:32 -07:00
Sam Lantinga
d51b53ef8f
Add final Vulkan AV1 ext and VVC support
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Fixes https://github.com/libsdl-org/SDL/issues/9464
2024-04-15 16:15:09 -07:00
Sam Lantinga
57a5b26d77
Updated to the latest version of the Vulkan SDK
2024-04-15 16:05:32 -07:00
Brick
5e985b72dc
SDL_ConvertAudioSamples: Make sure we got enough data
2024-04-15 11:47:18 -10:00
Brick
edaab8ad9f
Refactored audio conversion to reduce copying
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More of the logic has been moved into SDL_AudioQueue,
allowing data to be converted directly from the input buffer.
2024-04-15 11:47:18 -10:00
Brick
ae57b0c9d8
Randomly split the data in audio_resampleLoss
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This helps ensure correct resampling across track boundaries
2024-04-15 11:47:18 -10:00
Brick
8f6f9cadc4
Rewrote audio resampler using cubic filter interpolation
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This allows using a much smaller (1.5 KB) lookup table, in exchange for a small amount of extra work per frame.
The extra work (a few extra loads/mul/adds) is negligible, and can execute in parallel.
The reduction in cache misses almost certainly outweighs any added cost.
The table is generated at runtime, and takes less than 0.02ms on my computer.
2024-04-15 11:47:18 -10:00
Brick
46cecc42a2
Slightly optimized and fixed float SDL_MixAudioFormat
2024-04-15 11:47:18 -10:00
Brick
33f28d6143
Refactored ConvertAudio, added SIMD endian-swapping
2024-04-15 11:47:18 -10:00
Brick
e9e9424b9a
Implemented NEON audio type conversion
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Compiler support for loading/storing multiple registers at once (i.e vld1q_f32_x4) seems very poor, so avoiding them for now.
Also switched to aligned stores with SSE. Although both SSE and NEON support unaligned stores, there is more likely to be a penalty to them, i.e when crossing a cache line. So might as align them.
2024-04-15 11:47:18 -10:00
Brick
7f96217c63
Add testautomation to android artifacts
2024-04-15 11:47:18 -10:00
Brick
9c2e4f52e6
Fixed misuse of entry->size in SDL_TrackAllocation
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entry->size is the size of the allocation, not the number of stack frames
2024-04-15 11:47:18 -10:00
Brick
f18cf7cffb
Avoid changing dst_spec in testaudiostreamdynamicresample skip_audio
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This is no longer allowed on bound streams
2024-04-15 11:47:18 -10:00
Brick
449b0229eb
Fix SDL_SetAudioStreamFormat incorrectly blocking changes on bound streams
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We want to avoid changes to the end used by the device, so src for capture and dst for output
2024-04-15 11:47:18 -10:00
Sam Lantinga
d69e6714a8
Document that tooltip windows don't get mouse or keyboard focus
2024-04-15 14:38:00 -07:00
Sam Lantinga
bfde7294f5
Added a note that the joystick should be initialized on the main thread on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/9533
2024-04-15 14:19:44 -07:00
SDL Wiki Bot
7000a112a3
Sync SDL3 wiki -> header
2024-04-15 21:13:12 +00:00
Sam Lantinga
70ce808c09
Changed SDL_KeyCode values to defines
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This clears up confusion about whether to use SDL_KeyCode or SDL_Keycode and makes it clear that the values aren't the full set of possible keycodes.
Fixes https://github.com/libsdl-org/SDL/issues/9493
2024-04-15 11:08:51 -10:00
Sam Lantinga
2fa4937e1a
Removed obsolete padding
2024-04-15 13:55:01 -07:00
Sam Lantinga
dc13c08375
Use single line comment format
2024-04-15 13:42:28 -07:00
SDL Wiki Bot
35c08c828b
Sync SDL3 wiki -> header
2024-04-15 19:23:27 +00:00
Sam Lantinga
1862a62b5d
Replaced SDL_GetNumTouchFingers() and SDL_GetTouchFinger() with SDL_GetTouchFingers()
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Fixes https://github.com/libsdl-org/SDL/issues/9484
2024-04-15 09:22:41 -10:00
SDL Wiki Bot
cdcd346575
Sync SDL3 wiki -> header
2024-04-15 19:13:11 +00:00
Anonymous Maarten
aab7caebf0
cmake: pass macho version information separately from so version
2024-04-15 18:36:27 +00:00
Frank Praznik
a845c7027e
x11: Fix pointer warp on XWayland
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XWayland seems to require that the pointer be hidden when it is warped, so hide and show the pointer when warping, if required.
Note that XWayland still only allows warping within the window, so attempts to warp to global coordinates outside the window won't work.
2024-04-15 14:27:13 -04:00
Sam Lantinga
a00669db18
Fixed warning C4267: 'initializing': conversion from 'size_t' to 'int', possible loss of data
2024-04-15 10:29:45 -07:00
Sam Lantinga
43a59ffe45
Fixed crashes when a window has NULL driverdata
2024-04-15 10:15:10 -07:00
SDL Wiki Bot
69ee186a1e
Sync SDL3 wiki -> header
2024-04-15 16:56:12 +00:00
Ryan C. Gordon
9f6f4dfcb9
events: Fixed crash in SDL_SetEventEnabled.
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This could happen if `enabled` was non-zero but not set to SDL_TRUE.
Static analysis tried to warn us!!
The added SDL_assert is meant to sanity check this, not pacify the analyzer;
this passes Clang's static analysis now, with or without the assert.
Fixes #9544 .
2024-04-15 12:44:04 -04:00
Sam Lantinga
8a45c38f48
Removed unnecessary exclamation marks
2024-04-15 09:42:10 -07:00
Cameron Cawley
9b8e5a705e
3DS: Improve framebuffer support
2024-04-15 06:37:16 -10:00
Cameron Cawley
723cbf4b8e
testmouse: Create the window on the touch screen when building for the 3DS
2024-04-15 06:37:16 -10:00
Cameron Cawley
8bc8047b6f
3DS: Ensure that touchscreen events are associated with a window
2024-04-15 06:37:16 -10:00
Sam Lantinga
e161795071
Fixed build
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Also removed the assert, since we assume window->driverdata is valid everywhere else.
2024-04-15 09:35:41 -07:00
Semphris
0429f5d6a3
Replace if() with SDL_assert()
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If the if statement was not fulfilled, the pointers passed would be silently left unfilled.
2024-04-15 06:02:58 -10:00
Ozkan Sezer
f06f761c2f
remove SDL_quit.h include from SDL.h
2024-04-15 18:47:24 +03:00
Ryan C. Gordon
9c8c254af2
include: Removed SDL_quit.h
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It only had one (sort of scary) macro in it.
Fixes #9534 .
2024-04-15 11:35:39 -04:00
SDL Wiki Bot
0397d23ed8
Sync SDL3 wiki -> header
2024-04-15 14:36:12 +00:00