Sam Lantinga
1367bf8748
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
58edac3e69
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon
e769374096
Added SDL_vsscanf().
2013-11-24 23:35:38 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Sam Lantinga
e4146267fa
Fixed bug 2245 - add SDL_acos and SDL_asin
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Sylvain
Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Sam Lantinga
2efd40652d
Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning
2013-11-03 09:42:23 -08:00
David Ludwig
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
d41fdc94d6
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
David Ludwig
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Gabriel Jacobo
1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
695344d163
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
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If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00