Commit Graph

137 Commits (ab977a56964bd462058523895a92d4aead7730e0)

Author SHA1 Message Date
Ozkan Sezer 85924687fd fix SDL_GetSensorInstanceID() return code upon failure.
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Ozkan Sezer 0621a67350 fix SDL_GetJoystickInstanceID() return code upon failure
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Sam Lantinga 0ead89747a Fixed filename comment in SDL_intrin.h 2023-01-10 21:05:38 -08:00
Sam Lantinga 95faeab96c SDL_GetNumJoysticks() and SDL_GetNumSensors() are no longer in the API 2023-01-10 18:07:40 -08:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sam Lantinga 56522034db Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga 5ed00d34aa Document that condition variable mutexes can't be locked recursively.
Fixes https://github.com/libsdl-org/SDL/issues/5497
2023-01-09 15:59:39 -08:00
Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sylvain 7275b2b352
SDL_GetTicks64: entry added in SDL_ENABLE_OLD_NAMES 2023-01-09 21:59:50 +01:00
Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga dbd4b88abc Generally removed generally 2023-01-09 09:04:05 -08:00
Sam Lantinga 40833d2526 Documented thread starvation issue raised in https://github.com/libsdl-org/SDL/pull/7023 2023-01-09 09:01:41 -08:00
Sam Lantinga 59308cb3e9 SDL_platform_defines.h is already included in SDL_platform.h 2023-01-09 08:40:11 -08:00
Sylvain 4798c36197
Add oldname entry: GetTicks64() is renamed GetTicks() 2023-01-09 13:43:39 +01:00
Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Anonymous Maarten f53d797cca cmake: generate git hash using GetRevisionDescription CMake module
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Hunter Kvalevog a2b2464b46 SDL_Vulkan_GetInstanceExtensions: Require Vulkan
Document that this function will fail if the user doesn't call
SDL_Vulkan_LoadLibrary (either explicitly or via SDL_CreateWindow)
beforehand.
2023-01-08 07:55:34 -08:00
Hunter Kvalevog 0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga 7f0801377b Separate wmain() and main() implementations
Fixes https://github.com/libsdl-org/SDL/issues/7010
2023-01-07 08:28:07 -08:00
Sam Lantinga 5a2a91cb05 Fixed compile warnings with unused parameters 2023-01-06 16:24:20 -08:00
Sam Lantinga 5dd07a5773 The alloc_size attribute isn't supported in clang 3.x 2023-01-06 12:10:21 -08:00
Sam Lantinga 6b5855e990 Removed SDL_REVISION_NUMBER 2023-01-06 09:53:18 -08:00
Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Sam Lantinga 0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga 1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga 28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga 7f23d71b6a Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
2022-12-29 23:12:19 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 8c3239dee5 Fixed documentation warning 2022-12-29 22:10:35 -08:00
Daniel Gibson ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain()
I don't think there's any point in console_*main() for non-MSVC - I think
it can't be called anyway now that SDL_main is header-only.
So I renamed those functions to main() and wmain() and made them MSVC-only

For reference, MinGW (at least the version I tested) supports both main()
and WinMain(), no matter if compiled with -mconsole or -mwindows (it seems
to prefer main() over WinMain() if both are available, in both cases).
But when building with -municode, it needs wmain() or wWinMain(), so
that case is now handled with wWinMain()
2022-12-29 21:50:58 -08:00
Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga 1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sylvain Becker d7d3c22dbf
Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00