Commit Graph

11126 Commits (b4ebb3b5684dfc1cab8131ce41e4f1bcc14ce5c1)

Author SHA1 Message Date
Sam Lantinga e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga b6cf889af4 Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
2022-10-25 15:10:50 -07:00
Sam Lantinga c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga 72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Sam Lantinga e3f5744db4 Don't use XIWarpPointer() on multi-display configurations 2022-10-25 12:14:00 -07:00
SDL Wiki Bot 393acf6362 Sync SDL wiki -> header 2022-10-25 18:07:13 +00:00
Ryan C. Gordon 98dfc9296a
build-scripts/fnsince.pl: Deal with new point-release system.
This ignores 2.x.1 (etc) releases, which prevents it from thinking
the next official non-point-release version is 2.26.1, when it
should be 2.26.0, because it saw the "latest" release is 2.24.1.

This fixes the wiki ending up with imaginary version numbers for
the "this function is available since SDL 2.x.y" sections.

Fixes #6343.
2022-10-25 14:03:32 -04:00
Alynne 5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Ozkan Sezer 20beed3029 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
2022-10-25 14:56:32 +03:00
Steven Noonan 053b5f85f1 SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
2022-10-24 10:39:37 -07:00
Steven Noonan b6e7c743db SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64
Microsoft's compiler doesn't define __ARM_ARCH, but we have several
places that use it.
2022-10-24 10:39:14 -07:00
Steven Noonan d2300516c3 cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
2022-10-24 10:38:59 -07:00
Steven Noonan 019e9d4c92 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include 2022-10-24 10:38:36 -07:00
Sam Lantinga dd72f3f03d Added comment for #endif 2022-10-24 10:37:43 -07:00
Steven Noonan 3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Sam Lantinga 5bd13dec19 Merge commit '8db3a33872cfbefcdfb059beea92338a7873f89e' into main 2022-10-23 16:35:22 -07:00
Sam Lantinga e6742d05f1 Merge commit '413500ab69d9ac288a73946073d4414376ca17d2' into main 2022-10-23 16:35:20 -07:00
Sam Lantinga 5373ad6ffb Merge commit '2ebaafa6c9334071b664b15d045656250690dd96' into main 2022-10-23 16:35:18 -07:00
Sam Lantinga 7acab50453 Merge commit 'c3b13346e0a2200f1521cf064b9a602c8196e6a6' into main 2022-10-23 16:35:15 -07:00
Sam Lantinga f07673a12e Merge commit 'd4d99e8c29da350379c991a8360d544d2c9eaa32' into main 2022-10-23 16:35:13 -07:00
Sam Lantinga d41fb3c480 Merge commit 'cfd5d8eb29c8958de3333632a96032d3481816e5' into main 2022-10-23 16:35:11 -07:00
Sam Lantinga 9c7b9e08b3 Merge commit '4ca5ea5b7e8333b2cde1b7cdddf167c67cc3f23c' into main 2022-10-23 16:35:09 -07:00
Sam Lantinga 8696350903 Merge commit '2dc788cb9ffa83a2840e62f5ad2d0a7055cfcb19' into main 2022-10-23 16:35:07 -07:00
Sam Lantinga e45ef5a6c0 Merge commit '5b8f830e342b296d255969bbaec5a1a3522f1083' into main 2022-10-23 16:35:05 -07:00
Sam Lantinga 491d594976 Merge commit '0e1d19cf680fc51635b3c52a9afa33fe03881bb5' into main 2022-10-23 16:35:03 -07:00
Sam Lantinga 26c9620a63 Merge commit 'a905a7869f18332579ff06ba3f7f3777708a3007' into main 2022-10-23 16:35:01 -07:00
Sam Lantinga e738cf80dc Merge commit '65a38a4015e54add093bdb3fbd2ad1cdc1770c72' into main 2022-10-23 16:34:59 -07:00
Sam Lantinga da4c97250a Merge commit '3f1b5efccaa727745b335b546a42bd650694ca08' into main 2022-10-23 16:34:57 -07:00
Sam Lantinga b3ba8f4065 Merge commit '3d415bc5d61e625189ccca6348ff1b70c469e45c' into main 2022-10-23 16:34:55 -07:00
Sam Lantinga 2d3e21ab0e Merge commit 'f37db957f8c5d9de53bdd58b2a95a2da0937307d' into main 2022-10-23 16:34:52 -07:00
Sam Lantinga 8047ece180 Merge commit '5ed091c12d4edefb366d78217b72cb75b563bfcd' into main 2022-10-23 16:34:50 -07:00
Sam Lantinga ef62b767f9 Merge commit '0823b5973a28ebad2ca6d34058c12602bc8a69f0' into main 2022-10-23 16:34:48 -07:00
Sam Lantinga e5fe522194 Merge commit '4264c0b67469896fced5ba8ac4c0e75acbb13ff1' into main 2022-10-23 16:34:46 -07:00
Sam Lantinga 57a98aa5e3 Merge commit '96361fc476a9f0a91ac021133bb44e6d97b16f11' into main 2022-10-23 16:34:44 -07:00
Sam Lantinga b5712c1bea Merge commit '11d53c84a7663d5a5861f3672990ca4b32376e3e' into main 2022-10-23 16:34:42 -07:00
Sam Lantinga 0d5fb2a0c2 Merge commit '94ac8ae08b19210efedd0e73b0c60010fb9308a0' into main 2022-10-23 16:34:40 -07:00
Sam Lantinga be3dc1acb5 Merge commit 'c6e89619794ed6307f9efb0b242a2cdb605e1dc3' into main 2022-10-23 16:34:38 -07:00
Sam Lantinga 3bc84acebc Merge commit 'd542f43b2aa23966913c08e4973793150e8073d0' into main 2022-10-23 16:34:36 -07:00
Sam Lantinga f20c2759f9 Merge commit 'f28cf2b0d3fa6b4b9c692b0aa04f2875a09e0dfa' into main 2022-10-23 16:34:34 -07:00
Sam Lantinga 284df27b5a Merge commit 'e7ab581d796aa83f7d028ea4249fdc66600df173' into main 2022-10-23 16:34:32 -07:00
Thomas Cashman 8db3a33872 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox 2022-10-23 11:42:11 -07:00
Sam Lantinga 413500ab69 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
2022-10-22 09:37:34 -07:00
Deve 2ebaafa6c9 Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
Anonymous Maarten c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Simon McVittie d4d99e8c29 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie cfd5d8eb29 build: Regenerate ./configure
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie 4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00