Commit Graph

15193 Commits (b6cb63adef8efd7bff192e44ec6aecb8ff682947)

Author SHA1 Message Date
Anonymous Maarten c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
Ozkan Sezer d486de6349 cmake: fixed iconv detection test program
Fixes https://github.com/libsdl-org/SDL/issues/8614
2023-11-26 01:55:28 +03:00
Ryan C. Gordon 42a8139fd6
render: Clip bresenham lines against a real viewport thing.
You can't just use renderer->view->viewport, because it might be (0,0), -1x-1.

I _think_ this is more right?

Fixes #8609.
2023-11-25 01:51:35 -05:00
Ryan C. Gordon 4a40a272bd
render: Patched to compile.
Bad cherry-pick on my part, sorry!

Fixes #8609.
2023-11-24 22:47:44 -05:00
Ryan C. Gordon 983f178b7d
render: Clip lines before Bresenham algorithm generates points.
Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.

Fixes #8113.

(cherry picked from commit 4339647d900bb8559ac3f6258166d21fe6d72a9a)
2023-11-24 19:34:47 -05:00
Ryan C. Gordon db7f6425d0
rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
Reference Issue #8301.
Reference Issue #8113.

(cherry picked from commit a391dd5fef70e0da4702d355b6331da5bf1f84a2)
2023-11-24 19:34:20 -05:00
Anonymous Maarten e548044a82 ci: add NetBSD to test matrix
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:34:56 +01:00
Anonymous Maarten dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:31:59 +01:00
Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc!

Fixes #8584.
2023-11-23 20:37:52 -05:00
Ryan C. Gordon b24d6bd59a
opengl: Creating a texture trashes the cached `texturing` state, fix it.
Reference Issue #7194.

(cherry picked from commit e9b486937238680053bdf76b27693e120f00a70f)
2023-11-23 20:01:02 -05:00
Ryan C. Gordon dcf04559db
render: GL-based renderers should treat adaptive vsync as vsync being enabled.
Fixes #8004.
2023-11-23 18:28:43 -05:00
Ryan C. Gordon 74a2542564
x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.

Reference Issue #8004.
2023-11-23 13:56:51 -05:00
Ozkan Sezer 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure.
Fixes uninitialized warning in testautomation_pen.c:
testautomation_pen.c:1512: warning: 'mask' may be used uninitialized in this function
2023-11-23 11:56:50 +03:00
Ozkan Sezer aaba01aee4 hidapi: syncing with mainstream:
- macos, pthread_barrier_wait: properly check the wait condition
- windows: Assert that struct has the correct size
- windows: Fix printf/string-related issues
- other miscellaneous stuff irrelevant in SDL. (for symmetry...)
2023-11-23 11:35:02 +03:00
Ozkan Sezer 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 2023-11-23 11:33:20 +03:00
Ozkan Sezer 42c8366fdc revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version: SDL_LIBICONV, defaults
  to disabled.
- remove FindIconv + pkg_check_modules for iconv, and use our
  manual iconv finding only
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-23 04:30:56 +03:00
Anonymous Maarten a45b371de0 cmake: create and install SDL3::Jar target for Android 2023-11-23 02:13:08 +01:00
Ozkan Sezer 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 2023-11-23 04:11:24 +03:00
Ryan C. Gordon 6cde96f9a0
psp: Hook up event subsystem init/quit.
Fixes #8554.

(cherry picked from commit 0e9d050296ba754d23e82752eb1bd61221768586)
2023-11-22 18:03:29 -05:00
Ryan C. Gordon e9659f5738
Removed some function declarations that don't actually exist.
Reference Issue #8554.

(cherry picked from commit 87875a49b4cfc277aba6d2c4c32769a29767e561)
2023-11-22 17:58:54 -05:00
Ryan C. Gordon 3264e64738
SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them.
Fixes #8246.
2023-11-22 17:34:39 -05:00
Sam Lantinga eca79e38db Removed test shape images 2023-11-22 14:11:10 -08:00
Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Sam Lantinga 45938bbfa5 Corrected comment 2023-11-22 10:35:15 -08:00
zoeyjodon 059e550e98
Fix 3DS Analog Values (#8581) 2023-11-22 10:34:01 -08:00
zoey jodon dbf14df80f Fix joysticks returning invalid device IDs 2023-11-22 10:33:11 -08:00
Anonymous Maarten d2db3f3993 ci: cache android ndk archive 2023-11-22 19:22:31 +01:00
Anonymous Maarten d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD
The only generally portable way to do this is to use -std=gnu99,
"#include <stdlib.h>", and write "alloca".
__builtin_alloca does not seem to be available on NetBSD
2023-11-22 06:33:50 +03:00
Anonymous Maarten f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD 2023-11-22 06:23:00 +03:00
Ozkan Sezer d1def7f033 cmake: add openbsd wscons sources to build, if supported 2023-11-22 06:21:28 +03:00
Ozkan Sezer 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 2023-11-22 06:21:28 +03:00
Ozkan Sezer 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. 2023-11-22 06:21:28 +03:00
Sam Lantinga e761770c24 No, this wasn't right 2023-11-21 15:26:53 -08:00
Sam Lantinga b7d7e54895 Fixed uninitialized variable 2023-11-21 15:26:34 -08:00
Sam Lantinga 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver
This makes sure that SDL_JoystickGUIDUsesVersion() returns false and we don't try to match against other similar controllers using old mappings.
2023-11-21 15:19:23 -08:00
Sam Lantinga 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556
2023-11-21 13:25:02 -08:00
Dimitriy Ryazantcev 0d431015bf Extract BMP magic into separate define 2023-11-21 08:37:33 -08:00
Dimitriy Ryazantcev 0413f6fc49
Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) 2023-11-21 08:36:32 -08:00
Zack Middleton fd91178d7f Make size cursors be double arrows on Wayland
I added fallbacks as they are listed under "to be discussed" in the spec
but I don't know if they're necessary.

https://www.freedesktop.org/wiki/Specifications/cursor-spec/
2023-11-21 08:34:30 -08:00
Zack Middleton 5e9b0820f3 Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
Dimitriy Ryazantcev 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() 2023-11-21 07:42:01 -08:00
Ionuț Leonte b76f8de298
Hit testing tweaks for X11 and Wayland (#8582)
Hit testing on X11 and Wayland should now behave more like it
does on Windows - the current active zone is tracked on mouse
motion events and the cursor is changed accordingly when hovering
a "special" zone (such as the resize handles).
2023-11-20 13:33:11 -08:00
Ryan C. Gordon 5b1c68c2f3
testshader: Don't make local variables with the same name as GL entry points.
Reference Issue #2706.

(cherry picked from commit cb5b8c97472ed1c759bb6934372e3c3ff4aad8f3)
2023-11-20 15:12:37 -05:00
Sam Lantinga 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 2023-11-20 08:46:12 -08:00
Dimitriy Ryazantcev 49d58bc73a Cleanup WIN_CreateCursor() code a bit
Generate bimap mask from the alpha channel.
2023-11-19 12:41:12 -08:00
Frank Praznik 4722269fb6 tests: Print window occluded log events 2023-11-18 10:50:39 -05:00
Cameron Cawley 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 2023-11-17 15:02:44 -08:00
Cameron Cawley 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 2023-11-17 08:45:32 -08:00
Cameron Cawley 773ec1cfcb Extend blitting support for all <8bpp formats 2023-11-17 08:45:32 -08:00
Cameron Cawley 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-17 08:45:32 -08:00