Ozkan Sezer
85924687fd
fix SDL_GetSensorInstanceID() return code upon failure.
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Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Ozkan Sezer
0621a67350
fix SDL_GetJoystickInstanceID() return code upon failure
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Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Sam Lantinga
0ead89747a
Fixed filename comment in SDL_intrin.h
2023-01-10 21:05:38 -08:00
Sam Lantinga
95faeab96c
SDL_GetNumJoysticks() and SDL_GetNumSensors() are no longer in the API
2023-01-10 18:07:40 -08:00
Sam Lantinga
dc280c17a0
Moved SDL_intrin.h back into the public headers for application use
2023-01-10 15:50:35 -08:00
Elad Lahav
38b35a3414
Allow the use of posix_spawn() instead of vfork/execlp()
2023-01-10 06:19:40 -08:00
Sam Lantinga
56522034db
Fixed building with Visual Studio 2010
2023-01-09 18:30:23 -08:00
Sam Lantinga
2aa9569b3e
Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
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Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga
5ed00d34aa
Document that condition variable mutexes can't be locked recursively.
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Fixes https://github.com/libsdl-org/SDL/issues/5497
2023-01-09 15:59:39 -08:00
Sam Lantinga
e9b86eebf3
Functions which return function pointers now return SDL_FunctionPointer instead of void*
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This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"
You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.
Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sylvain
7275b2b352
SDL_GetTicks64: entry added in SDL_ENABLE_OLD_NAMES
2023-01-09 21:59:50 +01:00
Sam Lantinga
5feebcdce0
SDL_AddHintCallback() now returns a standard int result instead of void
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Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
dbd4b88abc
Generally removed generally
2023-01-09 09:04:05 -08:00
Sam Lantinga
40833d2526
Documented thread starvation issue raised in https://github.com/libsdl-org/SDL/pull/7023
2023-01-09 09:01:41 -08:00
Sam Lantinga
59308cb3e9
SDL_platform_defines.h is already included in SDL_platform.h
2023-01-09 08:40:11 -08:00
Sylvain
4798c36197
Add oldname entry: GetTicks64() is renamed GetTicks()
2023-01-09 13:43:39 +01:00
Anonymous Maarten
f91a747549
include: SDL_dynapi.h depends on platform defines
2023-01-08 21:37:54 +01:00
Anonymous Maarten
f53d797cca
cmake: generate git hash using GetRevisionDescription CMake module
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This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Hunter Kvalevog
a2b2464b46
SDL_Vulkan_GetInstanceExtensions: Require Vulkan
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Document that this function will fail if the user doesn't call
SDL_Vulkan_LoadLibrary (either explicitly or via SDL_CreateWindow)
beforehand.
2023-01-08 07:55:34 -08:00
Hunter Kvalevog
0953367967
SDL_Vulkan_GetInstanceExtensions: Remove window
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Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga
7f0801377b
Separate wmain() and main() implementations
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Fixes https://github.com/libsdl-org/SDL/issues/7010
2023-01-07 08:28:07 -08:00
Sam Lantinga
5a2a91cb05
Fixed compile warnings with unused parameters
2023-01-06 16:24:20 -08:00
Sam Lantinga
5dd07a5773
The alloc_size attribute isn't supported in clang 3.x
2023-01-06 12:10:21 -08:00
Sam Lantinga
6b5855e990
Removed SDL_REVISION_NUMBER
2023-01-06 09:53:18 -08:00
Sylvain
93e2903ac5
Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
2023-01-06 09:15:39 -08:00
Sam Lantinga
26be384801
SDL_syswm.h provides the platform specific types by default again
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You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain
2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
Sam Lantinga
51a80d03ce
Be really explicit about needing to check for negative error codes with SDL_RWread()
2023-01-04 22:29:45 -08:00
Sam Lantinga
0bbf6cc379
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
Sam Lantinga
0901657278
Document renamed API functions in SDL_keyboard.h
2023-01-04 15:41:35 -08:00
Sam Lantinga
1dc119c316
Removed functions from SDL_oldnames.h that are no longer in the API
2023-01-04 14:53:29 -08:00
Sam Lantinga
4f978456a8
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
2023-01-04 14:32:37 -08:00
Sam Lantinga
28b22e3f9b
Removed functions from SDL_oldnames.h that are no longer in the API
2023-01-04 14:03:33 -08:00
Sam Lantinga
c823f26f18
Revert "Removed public joystick locking API"
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This reverts commit a515f51ac0
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We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sylvain
6863f0b2d8
Add SDL_WindowID type for SDL_Window id
2023-01-04 09:21:52 -08:00
Sam Lantinga
95e5417d2e
Fixed documentation warnings
2023-01-03 15:39:11 -08:00
Sam Lantinga
9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
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This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation
Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga
e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
2023-01-03 06:35:25 -08:00
Sylvain Becker
851b0e16be
Add SDL_GetRenderVSync (see #6495 ) ( #6965 )
2023-01-02 11:21:02 -08:00
Sam Lantinga
d764de77d4
Include SDL_audio.h for SDL_AudioDeviceID definition
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Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Sylvain Becker
8a13533949
Handle error return value for SDL_GetSwapInterval
2023-01-01 08:20:41 -08:00
Sam Lantinga
a515f51ac0
Removed public joystick locking API
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All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()
Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Sam Lantinga
324c0b76a0
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
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Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga
7f23d71b6a
Added SDL_modf() and SDL_modff()
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This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;
/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;
/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
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}
2022-12-29 23:12:19 -08:00
Sam Lantinga
cefbeb582f
Mouse coordinates are floating point
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You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.
Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga
8c3239dee5
Fixed documentation warning
2022-12-29 22:10:35 -08:00
Daniel Gibson
ac8a041541
SDL_main for Win32: Get rid of console_*main, add wWinMain()
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I don't think there's any point in console_*main() for non-MSVC - I think
it can't be called anyway now that SDL_main is header-only.
So I renamed those functions to main() and wmain() and made them MSVC-only
For reference, MinGW (at least the version I tested) supports both main()
and WinMain(), no matter if compiled with -mconsole or -mwindows (it seems
to prefer main() over WinMain() if both are available, in both cases).
But when building with -municode, it needs wmain() or wWinMain(), so
that case is now handled with wWinMain()
2022-12-29 21:50:58 -08:00
Sam Lantinga
98678b5d8d
SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
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Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga
1b90107fdb
Spell out "Float" in function names
2022-12-29 14:50:31 -08:00