Sylvain
b9bd9da78f
OpenGLES2: transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
Sylvain Becker
c6ceaaeb4b
METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
Sylvain Becker
fd236af8eb
Update Xcode project to add SDL_triangle.{c,h}
2021-08-19 00:10:59 +02:00
Sylvain
eff840bb9b
Add OpenGLES implementation
2021-08-19 00:10:59 +02:00
Sylvain
32e7910135
Fix warnings
2021-08-19 00:10:59 +02:00
Sylvain
6e47f53869
Fix warnings
2021-08-19 00:10:59 +02:00
Sylvain
4869a3d294
Add Direct3D9 implementation (not tested)
2021-08-19 00:10:59 +02:00
Sylvain
4ba3763897
Save and restore SDL renderer state after transforming triangles to rect
2021-08-19 00:10:59 +02:00
Sylvain
cd0663e053
Fix declaration-after-statement and remove tabs
2021-08-19 00:10:59 +02:00
Sylvain Becker
cd4663dfcb
Update D3D11 for SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain Becker
9f59170743
Update METAL backend for SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain
61d9e9164f
For the software renderer, try to reinterpret triangles as SDL_Rect
...
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
2021-08-19 00:10:59 +02:00
Sylvain
cc37c38e30
Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain
e481261173
Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
2021-08-19 00:10:59 +02:00
Sylvain
111c70e141
Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
2021-08-19 00:10:59 +02:00
Sylvain
f73c1eff10
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
Sylvain
5828cc415a
Update METAL backend: fix a typo in drawline
2021-08-19 00:10:59 +02:00
Sylvain
9eab5195fe
Update dynapi files
2021-08-19 00:10:59 +02:00
Sylvain Becker
9a8a8e65b8
Update SDL_render_d3d11.c
...
Fix D3D11 compilation
2021-08-19 00:10:59 +02:00
Sylvain
a2cd4255c9
Update VisualC projects
2021-08-19 00:10:59 +02:00
Sylvain
55277c67bb
Update Makefiles OS2 and PSP
2021-08-19 00:10:59 +02:00
Sylvain Becker
121114d061
Update METAL compiled shaders
2021-08-19 00:10:59 +02:00
Sylvain Becker
2d01573bb9
Add METAL shaders
2021-08-19 00:10:59 +02:00
Sylvain Becker
1e77dae7b7
Add METAL implementation
2021-08-19 00:10:59 +02:00
Sylvain
1ebef0732a
Add D3D11 implementation (not yet tested)
2021-08-19 00:10:59 +02:00
Sylvain
3ee511d71c
Add software renderer implementation
2021-08-19 00:10:59 +02:00
Sylvain
37f78fc1cc
Add OpenGL implementation
2021-08-19 00:10:59 +02:00
Sylvain
faded41ab1
Add OpenGLES2 implementation
2021-08-19 00:10:59 +02:00
Sylvain
6e26d320c6
Add sysrender interface
2021-08-19 00:10:59 +02:00
Sylvain
f22fc4ca35
Add API: SDL_Vertex type and SDL_RenderGeometry
2021-08-19 00:10:59 +02:00
Sylvain
53a2608bd2
Renderer opengles2: turn color Uniform into Attribute.
...
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Oschowa
bfa159313b
audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
...
This can be used by recent pipewire to avoid resampling.
2021-08-18 12:40:13 -04:00
e
bfbab53660
remove warnings from Wundef in SDL_config.h.cmake
2021-08-17 10:00:50 +03:00
YuGiOhJCJ
966728db2a
include/SDL_video.h: Remove a comma at end of enumerator list
2021-08-17 10:00:28 +03:00
Zack Middleton
83bb136619
Restore KMOD_RESERVED for backward compatibility
...
Some applications check for KMOD_RESERVED but it was replaced with
KMOD_SCROLL in cb1e20b058
.
2021-08-17 10:00:14 +03:00
Charlie Birks
b161c9ba44
CI: Add Emscripten build
2021-08-17 10:00:00 +03:00
Aleksey Rybalkin
402b86f2a8
waylandevents: prevent segfault if xkb compose table is not found
...
this can happen e.g. on pure wayland system where there is no X11
locales for xkbcommon to find.
2021-08-15 10:11:19 -04:00
Brick
72f41d1fb1
Added missing parenthesis around SDL_clamp
2021-08-14 17:24:33 -07:00
Jānis Rūcis
454943cf3e
emscripten: Don't flag window fullscreen on external requests
...
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut
55af8dcad9
emscripten: use emscripten_set_window_title api
2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48
emscripten: use emscripten_get_screen_size api
2021-08-14 17:04:46 +01:00
Charlie Birks
abc04270b7
emscripten: Fix framebuffer array creation optimisation
2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669
emscripten: Drop commented out code from the dummy driver
2021-08-14 17:04:46 +01:00
Charlie Birks
0a87075662
Update SDL_config_emscripten.h for upstream
2021-08-14 17:04:46 +01:00
Sam Clegg
d448896234
Add SDL_config_emscripten.h
...
Currently we maintain a config file in the emscripten
repo, but this seems like what other embedded/cross
platforms do.
2021-08-14 17:04:46 +01:00
David Gow
fbc364908a
Use the new SDL_clamp() macro where sensible
...
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
David Gow
35c1bbfa49
SDL_stdinc.h: Add an SDL_clamp() function
...
Add a function to clamp a value to a range.
SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it
ensures that x is not smaller than a, nor larger than b.
While, as best I can tell, this isn't actually standardised anywhere,
it's a very useful function/macro to have.
2021-08-14 09:01:14 -07:00
Charlie Birks
07a2d71e90
emscripten: Feed silence to device when paused
2021-08-14 12:24:35 +01:00
Sam Lantinga
dcc5eef0e2
Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
2021-08-14 00:31:46 -07:00
Sam Lantinga
91a55a02de
Relative mouse motion is delivered to the window with keyboard focus
...
This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled.
Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
2021-08-14 00:00:57 -07:00