Ryan C. Gordon
cc52939853
Static analysis fix: more cleanups of unused variables, etc, in blitters.
2014-03-21 10:40:15 -04:00
Ryan C. Gordon
7bf36abfc0
Static analysis fix: more dead stores.
2014-03-21 00:57:43 -04:00
Ryan C. Gordon
ba4b3aa944
Patched to compile on C89 compilers, removed more streamer code.
2014-03-20 18:00:41 -04:00
Ryan C. Gordon
e177b1cc49
Static analysis fix: clean up unused variables and dead stores in blitters.
2014-03-20 17:55:24 -04:00
Ryan C. Gordon
6d6fba4b0a
#ifdef'd out the audio streamer code.
...
It's been hardcoded out forever now, but I've now forcibly removed it with
the preprocessor so static analysis doesn't complain about it for now.
Eventually I want to rewrite or remove this code.
2014-03-20 17:00:33 -04:00
Ryan C. Gordon
a43dbfad0d
Static analysis fix: Removed unused variable.
...
(We don't care if closing the device fails anyhow).
2014-03-20 16:56:37 -04:00
Ryan C. Gordon
3aae0ed2c5
Static analysis fix: uninitialized data.
...
(This is Clang not knowing that SDL_SetError() always returns -1.)
2014-03-20 16:54:20 -04:00
Ryan C. Gordon
d7a253b5ec
Static analysis fix: uninitialized data.
...
(Clang doesn't know that "_this" was already checked for NULLness elsewhere.)
2014-03-20 16:25:30 -04:00
Ryan C. Gordon
93ba5bd899
Static analysis fix: uninitialized value.
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(A false positive: clang doesn't know SDL_SetError() always returns -1.)
2014-03-20 16:23:18 -04:00
Ryan C. Gordon
a25bd63cc5
Static analysis fix: leaking Objective-C object.
2014-03-20 16:05:57 -04:00
Ryan C. Gordon
84b919a2a7
Static analysis fix: dereference of a NULL pointer.
2014-03-20 11:22:57 -04:00
Ryan C. Gordon
b99a6253da
Static analysis fix: let clang know _this->displays isn't NULL.
2014-03-20 11:14:02 -04:00
Ryan C. Gordon
415675bef0
Static analysis fix: division by zero.
2014-03-20 11:14:44 -04:00
Ryan C. Gordon
b659c70080
Static analysis fix: uninitialized variables.
...
This is actually a false-positive, in this case, since Clang doesn't know
that SDL_SetError() only ever returns -1. Feature request to improve that,
with explanation about these specific SDL patches, is here:
http://llvm.org/bugs/show_bug.cgi?id=19208
2014-03-20 10:41:47 -04:00
Ryan C. Gordon
1a2a3e9c8b
Static analysis fix: Fixed leaking Objective-C object.
2014-03-20 10:04:23 -04:00
Ryan C. Gordon
bcc2ed09b5
Static analysis fix: bad release.
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(object is already init'd at this point, so -[obj init] destroys
existing reference count.)
2014-03-19 23:19:34 -04:00
Andreas Schiffler
a7b84069ec
Fix visualstudio build break introduced by changeset 8645
2014-03-19 21:48:32 -07:00
Andreas Schiffler
f018ca4694
Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
2014-03-19 21:39:55 -07:00
Ryan C. Gordon
6ca112739e
Minor comment cleanups in checker-buildbot.sh
2014-03-19 22:43:30 -04:00
Ryan C. Gordon
e84fc5a368
Static analysis fix: division by zero.
2014-03-19 18:25:21 -04:00
Ryan C. Gordon
546cb8901e
Static analysis fix: Value stored to '[bcd]' is never read.
2014-03-19 16:55:38 -04:00
Ryan C. Gordon
faaaf6c572
Static analysis fix: "Value stored to 'p' is never read"
2014-03-19 16:52:26 -04:00
Ryan C. Gordon
7b893acdc1
Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
2014-03-19 16:02:25 -04:00
Ryan C. Gordon
055d5679a4
Make checker-buildbot.sh work just about anywhere Clang is installed.
2014-03-19 15:25:27 -04:00
Ryan C. Gordon
ff3f49f073
Reenable static builds for now with static analysis.
2014-03-19 13:22:09 -04:00
Ryan C. Gordon
7b7856252b
Buildbot static analysis script: use configure script instead of cmake.
2014-03-19 03:29:14 -04:00
Ryan C. Gordon
80bb859c31
Just build shared libraries for static analysis.
...
Building the static libs just does the same work twice.
2014-03-19 03:04:04 -04:00
Ryan C. Gordon
f53d1669f6
Added a script to let buildslaves run Clang static analysis.
2014-03-19 00:58:32 -04:00
Ryan C. Gordon
18c9a4e96b
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
2014-03-18 17:16:28 -04:00
Ryan C. Gordon
2a2fb611d5
Fixed PS4 game controller config on Windows.
2014-03-18 12:53:01 -04:00
Ryan C. Gordon
978566a65b
Whitespace fix.
2014-03-18 12:52:51 -04:00
Ryan C. Gordon
1f45d4b614
controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
2014-03-18 12:33:57 -04:00
David Ludwig
1496be6e4b
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
...
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
2014-03-18 12:08:49 -04:00
Ryan C. Gordon
7eaf899796
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
2014-03-17 19:11:18 -04:00
Sam Lantinga
cf3ff16e94
Added tag release-2.0.3 for changeset d0af6b2f53ca
2014-03-15 19:31:20 -07:00
Sam Lantinga
d4f2f01580
Fixed iOS build
2014-03-15 19:30:52 -07:00
Sam Lantinga
a2e77a2470
Added tag release-2.0.3 for changeset 9ac15210f445
2014-03-15 16:48:32 -07:00
Sam Lantinga
adddf26964
Added a patch note for 2.0.3
2014-03-15 16:43:58 -07:00
Sam Lantinga
56b40ce046
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
2014-03-15 16:32:45 -07:00
Sam Lantinga
9245c93044
Only show the window if it's supposed to be shown.
2014-03-15 16:27:06 -07:00
Ryan C. Gordon
c663d731f1
Mac: Make sure window is still showing when we exit a fullscreen space.
2014-03-15 15:35:15 -04:00
David Ludwig
f25ee50b03
Fixed broken rotation detection routines on WinRT
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Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
5281f9f1ea
Fixed a crash on Windows Phone 8 that occurred after rotating a device
...
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.
This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.
Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
205266fa03
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
26e8e387e1
Fixed Mac OS X window level when leaving fullscreen mode
2014-03-14 18:06:09 -07:00
David Ludwig
2216ab93dc
Added a missing file related to WinRT power management/reporting.
2014-03-14 01:36:05 -04:00
Sam Lantinga
f9a5896819
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1
Fixed the copyright date on files contributed by David Ludwig
2014-03-13 00:40:08 -07:00
Sam Lantinga
7124034ba9
Windows XP toolchain fix from Bruce Dawson:
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Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.
In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
David Ludwig
646cdedb18
Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12 12:14:47 -04:00