Commit Graph

854 Commits (cc5293985336e04200236cb07350b90ad656171b)

Author SHA1 Message Date
Ryan C. Gordon cc52939853 Static analysis fix: more cleanups of unused variables, etc, in blitters. 2014-03-21 10:40:15 -04:00
Ryan C. Gordon 7bf36abfc0 Static analysis fix: more dead stores. 2014-03-21 00:57:43 -04:00
Ryan C. Gordon ba4b3aa944 Patched to compile on C89 compilers, removed more streamer code. 2014-03-20 18:00:41 -04:00
Ryan C. Gordon e177b1cc49 Static analysis fix: clean up unused variables and dead stores in blitters. 2014-03-20 17:55:24 -04:00
Ryan C. Gordon 6d6fba4b0a #ifdef'd out the audio streamer code.
It's been hardcoded out forever now, but I've now forcibly removed it with
the preprocessor so static analysis doesn't complain about it for now.

Eventually I want to rewrite or remove this code.
2014-03-20 17:00:33 -04:00
Ryan C. Gordon a43dbfad0d Static analysis fix: Removed unused variable.
(We don't care if closing the device fails anyhow).
2014-03-20 16:56:37 -04:00
Ryan C. Gordon 3aae0ed2c5 Static analysis fix: uninitialized data.
(This is Clang not knowing that SDL_SetError() always returns -1.)
2014-03-20 16:54:20 -04:00
Ryan C. Gordon d7a253b5ec Static analysis fix: uninitialized data.
(Clang doesn't know that "_this" was already checked for NULLness elsewhere.)
2014-03-20 16:25:30 -04:00
Ryan C. Gordon 93ba5bd899 Static analysis fix: uninitialized value.
(A false positive: clang doesn't know SDL_SetError() always returns -1.)
2014-03-20 16:23:18 -04:00
Ryan C. Gordon a25bd63cc5 Static analysis fix: leaking Objective-C object. 2014-03-20 16:05:57 -04:00
Ryan C. Gordon 84b919a2a7 Static analysis fix: dereference of a NULL pointer. 2014-03-20 11:22:57 -04:00
Ryan C. Gordon b99a6253da Static analysis fix: let clang know _this->displays isn't NULL. 2014-03-20 11:14:02 -04:00
Ryan C. Gordon 415675bef0 Static analysis fix: division by zero. 2014-03-20 11:14:44 -04:00
Ryan C. Gordon b659c70080 Static analysis fix: uninitialized variables.
This is actually a false-positive, in this case, since Clang doesn't know
 that SDL_SetError() only ever returns -1. Feature request to improve that,
 with explanation about these specific SDL patches, is here:

   http://llvm.org/bugs/show_bug.cgi?id=19208
2014-03-20 10:41:47 -04:00
Ryan C. Gordon 1a2a3e9c8b Static analysis fix: Fixed leaking Objective-C object. 2014-03-20 10:04:23 -04:00
Ryan C. Gordon bcc2ed09b5 Static analysis fix: bad release.
(object is already init'd at this point, so -[obj init] destroys
 existing reference count.)
2014-03-19 23:19:34 -04:00
Andreas Schiffler a7b84069ec Fix visualstudio build break introduced by changeset 8645 2014-03-19 21:48:32 -07:00
Andreas Schiffler f018ca4694 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Ryan C. Gordon 6ca112739e Minor comment cleanups in checker-buildbot.sh 2014-03-19 22:43:30 -04:00
Ryan C. Gordon e84fc5a368 Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00
Ryan C. Gordon 546cb8901e Static analysis fix: Value stored to '[bcd]' is never read. 2014-03-19 16:55:38 -04:00
Ryan C. Gordon faaaf6c572 Static analysis fix: "Value stored to 'p' is never read" 2014-03-19 16:52:26 -04:00
Ryan C. Gordon 7b893acdc1 Don't overwrite SDL_dynapi.h in checker-buildbot.sh. 2014-03-19 16:02:25 -04:00
Ryan C. Gordon 055d5679a4 Make checker-buildbot.sh work just about anywhere Clang is installed. 2014-03-19 15:25:27 -04:00
Ryan C. Gordon ff3f49f073 Reenable static builds for now with static analysis. 2014-03-19 13:22:09 -04:00
Ryan C. Gordon 7b7856252b Buildbot static analysis script: use configure script instead of cmake. 2014-03-19 03:29:14 -04:00
Ryan C. Gordon 80bb859c31 Just build shared libraries for static analysis.
Building the static libs just does the same work twice.
2014-03-19 03:04:04 -04:00
Ryan C. Gordon f53d1669f6 Added a script to let buildslaves run Clang static analysis. 2014-03-19 00:58:32 -04:00
Ryan C. Gordon 18c9a4e96b Fixed SDL_HapticNewEffect() failing on various DirectInput devices. 2014-03-18 17:16:28 -04:00
Ryan C. Gordon 2a2fb611d5 Fixed PS4 game controller config on Windows. 2014-03-18 12:53:01 -04:00
Ryan C. Gordon 978566a65b Whitespace fix. 2014-03-18 12:52:51 -04:00
Ryan C. Gordon 1f45d4b614 controllermap: Don't treat SDL_HAT_CENTERED as a valid input. 2014-03-18 12:33:57 -04:00
David Ludwig 1496be6e4b Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
2014-03-18 12:08:49 -04:00
Ryan C. Gordon 7eaf899796 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. 2014-03-17 19:11:18 -04:00
Sam Lantinga cf3ff16e94 Added tag release-2.0.3 for changeset d0af6b2f53ca 2014-03-15 19:31:20 -07:00
Sam Lantinga d4f2f01580 Fixed iOS build 2014-03-15 19:30:52 -07:00
Sam Lantinga a2e77a2470 Added tag release-2.0.3 for changeset 9ac15210f445 2014-03-15 16:48:32 -07:00
Sam Lantinga adddf26964 Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00
Sam Lantinga 56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 2014-03-15 16:32:45 -07:00
Sam Lantinga 9245c93044 Only show the window if it's supposed to be shown. 2014-03-15 16:27:06 -07:00
Ryan C. Gordon c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. 2014-03-15 15:35:15 -04:00
David Ludwig f25ee50b03 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig 5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms).  The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig 205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
Sam Lantinga 26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode 2014-03-14 18:06:09 -07:00
David Ludwig 2216ab93dc Added a missing file related to WinRT power management/reporting. 2014-03-14 01:36:05 -04:00
Sam Lantinga f9a5896819 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga ed02f61da1 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
Sam Lantinga 7124034ba9 Windows XP toolchain fix from Bruce Dawson:
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.

In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
David Ludwig 646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00