Commit Graph

4868 Commits (cd011bb1e79dd063665a95728a1c98e1a25c4383)

Author SHA1 Message Date
Sam Lantinga ea4c4cfc28 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar

The reproducer has these data in BITMAPINFOHEADER:

biSize = 40
biBitCount = 8
biClrUsed = 131075

SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
2019-02-18 07:50:33 -08:00
Sylvain Becker afd1b3dae4 Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
  when surface has no padding (pitch == w * bpp) and bpp is 3
  with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet

Optimise by using int32 access:

BGR24 -> ARGB8888 :  faster x1.897875   (362405 -> 190953)
RGB24 -> ABGR8888 :  faster x1.660416   (363304 -> 218803)

ABGR8888 -> RGB24 :  faster x1.686319   (334962 -> 198635)
ARGB8888 -> BGR24 :  faster x1.691868   (324524 -> 191814)
BGR24 -> RGB888 :  faster x1.678459   (326811 -> 194709)
BGR888 -> RGB24 :  faster x1.731772   (327724 -> 189242)
RGB24 -> BGR888 :  faster x1.690989   (328916 -> 194511)
RGB888 -> BGR24 :  faster x1.698333   (326175 -> 192056)
2019-02-17 16:20:23 +01:00
Sylvain Becker 1aa2ad2fe8 Better naming for the blit permutation variables 2019-02-09 17:40:32 +01:00
Sylvain Becker f6a2ae6007 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3
===== BlitNtoNKey ========
ABGR8888 -> BGR24 :  faster x3   (2168709 -> 562738)
ABGR8888 -> RGB24 :  faster x3   (2165055 -> 567458)

ARGB8888 -> BGR24 :  faster x3   (2169109 -> 564338)
ARGB8888 -> RGB24 :  faster x3   (2165266 -> 567081)

BGR24 -> ABGR8888 :  faster x3   (2997675 -> 891636)
BGR24 -> ARGB8888 :  faster x3   (2985449 -> 892028)
BGR24 -> BGR888 :  faster x3   (2961611 -> 891913)
BGR24 -> BGRA8888 :  faster x3   (3116305 -> 891534)
BGR24 -> BGRX8888 :  faster x3   (3179654 -> 896978)
BGR24 -> RGB888 :  faster x3   (2968191 -> 895112)
BGR24 -> RGBA8888 :  faster x3   (2998428 -> 893147)
BGR24 -> RGBX8888 :  faster x3   (2976529 -> 914853)

BGR888 -> BGR24 :  faster x3   (2161906 -> 563921)
BGR888 -> RGB24 :  faster x3   (2168228 -> 566634)

BGRA8888 -> BGR24 :  faster x4   (2270501 -> 561873)
BGRA8888 -> RGB24 :  faster x3   (2163179 -> 567330)

BGRX8888 -> BGR24 :  faster x3   (2162911 -> 562322)
BGRX8888 -> RGB24 :  faster x3   (2169617 -> 570927)

RGB24 -> ABGR8888 :  faster x3   (2977061 -> 925975)
RGB24 -> ARGB8888 :  faster x3   (2978148 -> 923680)
RGB24 -> BGR888 :  faster x3   (3001413 -> 935074)
RGB24 -> BGRA8888 :  faster x3   (2959003 -> 924096)
RGB24 -> BGRX8888 :  faster x3   (2965240 -> 927100)
RGB24 -> RGB888 :  faster x3   (2983921 -> 926063)
RGB24 -> RGBA8888 :  faster x3   (2963908 -> 925457)
RGB24 -> RGBX8888 :  faster x3   (2967957 -> 931700)

RGB888 -> BGR24 :  faster x3   (2173299 -> 563226)
RGB888 -> RGB24 :  faster x3   (2218374 -> 566164)

RGBA8888 -> BGR24 :  faster x3   (2166355 -> 561381)
RGBA8888 -> RGB24 :  faster x3   (2170322 -> 566729)

RGBX8888 -> BGR24 :  faster x3   (2168524 -> 564072)
RGBX8888 -> RGB24 :  faster x3   (2163680 -> 566956)

===== BlitNtoN ========

BGR24 -> BGRA8888 :  faster x3   (2458958 -> 797557)
BGR24 -> BGRX8888 :  faster x3   (2486085 -> 797745)
BGR24 -> RGBA8888 :  faster x3   (2422116 -> 797637)
BGR24 -> RGBX8888 :  faster x3   (2454426 -> 799085)

BGRA8888 -> BGR24 :  faster x4   (2468206 -> 524486)
BGRA8888 -> RGB24 :  faster x4   (2463581 -> 525561)

BGRX8888 -> BGR24 :  faster x4   (2583355 -> 524468)
BGRX8888 -> RGB24 :  faster x4   (2477242 -> 524284)

RGB24 -> BGRA8888 :  faster x2   (2453414 -> 818415)
RGB24 -> BGRX8888 :  faster x3   (2414915 -> 800863)
RGB24 -> RGBA8888 :  faster x3   (2461114 -> 798148)
RGB24 -> RGBX8888 :  faster x3   (2400922 -> 799203)

RGBA8888 -> BGR24 :  faster x4   (2494472 -> 526428)
RGBA8888 -> RGB24 :  faster x4   (2462260 -> 526791)

RGBX8888 -> BGR24 :  faster x4   (2541115 -> 524390)
RGBX8888 -> RGB24 :  faster x4   (2469059 -> 525416)
2019-02-09 17:20:53 +01:00
Sylvain Becker 604b44f20f Fix wrong access and simplify 2019-02-08 17:15:30 +01:00
Sylvain Becker 5ed30f844d Some simplification of previous commit 2019-02-07 22:45:50 +01:00
Sylvain Becker 5fd228921c Faster blit with CopyAlpha, no ColorKey
Applied to following formats:

ABGR8888 -> BGRA8888 :  faster x3   (2727179 -> 704761)
ABGR8888 -> RGBA8888 :  faster x3   (2707808 -> 705309)

ARGB8888 -> BGRA8888 :  faster x3   (2745371 -> 712437)
ARGB8888 -> RGBA8888 :  faster x3   (2746230 -> 705236)

BGRA8888 -> ABGR8888 :  faster x3   (2745026 -> 707045)
BGRA8888 -> ARGB8888 :  faster x3   (2752760 -> 727373)
BGRA8888 -> RGBA8888 :  faster x3   (2769544 -> 704607)

RGBA8888 -> ABGR8888 :  faster x3   (2725058 -> 706669)
RGBA8888 -> ARGB8888 :  faster x3   (2704866 -> 707132)
RGBA8888 -> BGRA8888 :  faster x3   (2710351 -> 704615)
2019-02-07 22:03:30 +01:00
Sylvain Becker 704e62bbf4 Code factorization of the pixel format permutation 2019-02-07 21:49:24 +01:00
Sylvain Becker 0a007a9bea Fix wrong comment 2019-02-07 18:52:49 +01:00
Sylvain Becker e5192384d0 Faster blit with no ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x5   (3177493 -> 630439)
ABGR8888 -> RGBX8888 :  faster x5   (3178104 -> 628925)

ARGB8888 -> BGRX8888 :  faster x4   (3141089 -> 629448)
ARGB8888 -> RGBX8888 :  faster x5   (3216413 -> 630465)

BGR888 -> BGRA8888 :  faster x4   (3145403 -> 637701)
BGR888 -> BGRX8888 :  faster x4   (3142106 -> 630144)
BGR888 -> RGBA8888 :  faster x4   (3202685 -> 649384)
BGR888 -> RGBX8888 :  faster x4   (3170617 -> 658670)

BGRA8888 -> BGR888 :  faster x4   (3203308 -> 657697)
BGRA8888 -> RGB888 :  faster x5   (3201475 -> 631747)
BGRA8888 -> RGBX8888 :  faster x5   (3274544 -> 630409)

BGRX8888 -> ABGR8888 :  faster x4   (3149753 -> 638682)
BGRX8888 -> ARGB8888 :  faster x5   (3164101 -> 631273)
BGRX8888 -> BGR888 :  faster x4   (3144454 -> 630712)
BGRX8888 -> RGB888 :  faster x4   (3160490 -> 638047)
BGRX8888 -> RGBA8888 :  faster x5   (3308988 -> 631232)
BGRX8888 -> RGBX8888 :  faster x5   (3216775 -> 638065)

RGB888 -> BGRA8888 :  faster x4   (3143135 -> 655146)
RGB888 -> BGRX8888 :  faster x4   (3141790 -> 653771)
RGB888 -> RGBA8888 :  faster x5   (3214402 -> 637001)
RGB888 -> RGBX8888 :  faster x4   (3143082 -> 630009)

RGBA8888 -> BGR888 :  faster x3   (3157048 -> 920375)
RGBA8888 -> BGRX8888 :  faster x5   (3196692 -> 632996)
RGBA8888 -> RGB888 :  faster x4   (3141570 -> 652151)

RGBX8888 -> ABGR8888 :  faster x5   (3175401 -> 631218)
RGBX8888 -> ARGB8888 :  faster x4   (3144690 -> 639440)
RGBX8888 -> BGR888 :  faster x4   (3144250 -> 630171)
RGBX8888 -> BGRA8888 :  faster x5   (3220321 -> 630731)
RGBX8888 -> BGRX8888 :  faster x4   (3178453 -> 637445)
RGBX8888 -> RGB888 :  faster x5   (3203623 -> 632596)
2019-02-07 18:51:14 +01:00
Sylvain Becker 7372295ec9 Faster blit when using No Alpha or Set Alpha, + ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x4   (2794295 -> 610587)
ABGR8888 -> RGB888 :  faster x4   (2835693 -> 615561)
ABGR8888 -> RGBX8888 :  faster x4   (2880475 -> 610479)

ARGB8888 -> BGR888 :  faster x4   (2802718 -> 610702)
ARGB8888 -> BGRX8888 :  faster x4   (2792481 -> 606311)
ARGB8888 -> RGBX8888 :  faster x4   (2821621 -> 624745)

BGR888 -> ARGB8888 :  faster x4   (2791705 -> 637889)
BGR888 -> BGRA8888 :  faster x4   (2793195 -> 652299)
BGR888 -> BGRX8888 :  faster x4   (2800713 -> 609326)
BGR888 -> RGB888 :  faster x4   (2812260 -> 610471)
BGR888 -> RGBA8888 :  faster x4   (2792327 -> 629288)
BGR888 -> RGBX8888 :  faster x4   (2799224 -> 607073)

BGRA8888 -> BGR888 :  faster x4   (2800520 -> 606897)
BGRA8888 -> RGB888 :  faster x4   (2825274 -> 616156)
BGRA8888 -> RGBX8888 :  faster x4   (2812530 -> 610340)

BGRX8888 -> ABGR8888 :  faster x4   (2793940 -> 628596)
BGRX8888 -> ARGB8888 :  faster x4   (2822686 -> 638899)
BGRX8888 -> BGR888 :  faster x4   (2818141 -> 613659)
BGRX8888 -> RGB888 :  faster x4   (2929017 -> 611794)
BGRX8888 -> RGBA8888 :  faster x4   (2799709 -> 629750)
BGRX8888 -> RGBX8888 :  faster x4   (2911010 -> 605640)

RGB888 -> ABGR8888 :  faster x4   (2800671 -> 631542)
RGB888 -> BGR888 :  faster x4   (2802644 -> 604461)
RGB888 -> BGRA8888 :  faster x4   (2801919 -> 628729)
RGB888 -> BGRX8888 :  faster x4   (2938244 -> 604135)
RGB888 -> RGBA8888 :  faster x4   (2912447 -> 642185)
RGB888 -> RGBX8888 :  faster x4   (2831676 -> 634293)

RGBA8888 -> BGR888 :  faster x4   (2928896 -> 614960)
RGBA8888 -> BGRX8888 :  faster x4   (2821422 -> 608146)
RGBA8888 -> RGB888 :  faster x4   (2825927 -> 617184)

RGBX8888 -> ABGR8888 :  faster x4   (2803852 -> 654129)
RGBX8888 -> ARGB8888 :  faster x4   (2923615 -> 642644)
RGBX8888 -> BGR888 :  faster x4   (2806523 -> 610447)
RGBX8888 -> BGRA8888 :  faster x4   (2813388 -> 630305)
RGBX8888 -> BGRX8888 :  faster x4   (2800052 -> 607881)
RGBX8888 -> RGB888 :  faster x4   (2807722 -> 610263)
2019-02-07 17:52:28 +01:00
Sylvain Becker bb9a9080dc Fix pointer warnings 2019-02-07 16:13:25 +01:00
Sylvain Becker 3543a44ae4 Faster blit when using CopyAlpha + ColorKey
Applied to following formats:

ABGR8888 -> ARGB8888 :  faster x7   (3959672 -> 537227)
ABGR8888 -> BGRA8888 :  faster x7   (4008716 -> 532064)
ABGR8888 -> RGBA8888 :  faster x7   (3998576 -> 530964)

ARGB8888 -> ABGR8888 :  faster x7   (3942420 -> 532503)
ARGB8888 -> BGRA8888 :  faster x7   (3995382 -> 527722)
ARGB8888 -> RGBA8888 :  faster x7   (4259330 -> 543033)

BGRA8888 -> ABGR8888 :  faster x7   (4110411 -> 529402)
BGRA8888 -> ARGB8888 :  faster x7   (4071906 -> 538393)
BGRA8888 -> RGBA8888 :  faster x6   (4038320 -> 585141)

RGBA8888 -> ABGR8888 :  faster x7   (3937018 -> 534127)
RGBA8888 -> ARGB8888 :  faster x7   (3979577 -> 537810)
RGBA8888 -> BGRA8888 :  faster x7   (3975656 -> 528355)
2019-02-07 15:12:17 +01:00
Sylvain Becker 03cbac4040 Android/openslES: fix warnings, comment out un-used interface 2019-02-05 15:14:15 +01:00
Sylvain Becker 614c8aea20 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
2019-02-05 15:09:41 +01:00
Sylvain Becker bf823bf2dc Android/openslES: prevent to run out of buffers if Enqueue() fails. 2019-02-05 15:05:32 +01:00
Ryan C. Gordon 40781dfb15 opengles2: patched to compile. 2019-02-04 23:35:18 -05:00
Ryan C. Gordon b7504f311b opengles2: keep cached texturing state correct. 2019-02-04 23:32:28 -05:00
Ryan C. Gordon a609c03ac6 opengles1: keep cached texturing state correct. 2019-02-04 23:24:10 -05:00
Ryan C. Gordon 40a52ceef7 render: Fix OpenGL draw state cache for various points of texture binding. 2019-02-04 18:55:39 -05:00
Sylvain Becker 670f3d3327 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)

When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC  to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().
2019-02-04 09:11:07 +01:00
Sylvain Becker 9292dc7ca1 Fix include path compilation 2019-02-04 08:43:37 +01:00
Sylvain Becker 9a98dcc516 Rename surface aligned memory flag to SDL_SIMD_ALIGNED 2019-02-04 08:34:24 +01:00
Alex Szpakowski 65e07b3884 iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
Fixes bug #4463.
2019-01-31 19:52:47 -04:00
Sylvain Becker e5d194e902 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
If an SDL_Surface has an aligned memory pointers, it should be freed
using SDL_SIMDFree() (will be used by SDL_ttf).
2019-01-31 11:45:31 +01:00
Sylvain Becker 7b8bac5958 Add fast paths in BlitNtoNKey
All following conversions are faster (with colorkey, but no blending).
(ratio isn't very accurate)

ABGR8888 -> BGR888 :  faster x9   (2699035 -> 297425)

ARGB8888 -> RGB888 :  faster x8   (2659266 -> 296137)

BGR24 -> BGR24 :  faster x5   (2232482 -> 445897)
BGR24 -> RGB24 :  faster x4   (2150023 -> 448576)

BGR888 -> ABGR8888 :  faster x8   (2649957 -> 307595)

BGRA8888 -> BGRX8888 :  faster x9   (2696041 -> 297596)

BGRX8888 -> BGRA8888 :  faster x8   (2662011 -> 299463)
BGRX8888 -> BGRX8888 :  faster x9   (2733346 -> 295045)

RGB24 -> BGR24 :  faster x4   (2154551 -> 485262)
RGB24 -> RGB24 :  faster x4   (2149878 -> 484870)

RGB888 -> ARGB8888 :  faster x8   (2762877 -> 324946)

RGBA8888 -> RGBX8888 :  faster x8   (2657855 -> 297753)

RGBX8888 -> RGBA8888 :  faster x8   (2661360 -> 296655)
RGBX8888 -> RGBX8888 :  faster x8   (2649287 -> 308268)
2019-01-30 22:50:20 +01:00
Sylvain Becker cd25c83aad Fix blit with blending (Blit_A) to RGB332 which has no palette 2019-01-30 17:16:08 +01:00
Sylvain Becker 5b07148f73 Fixed failing SDL_ConvertSurface() when blit has failed.
Some blit combination are not supported (eg ARGB8888 -> SDL_PIXELFORMAT_INDEX1MSB)
So prevent SDL_ConvertSurface from creating a broken surface, which cannot be blitted
2019-01-30 16:36:47 +01:00
Sylvain Becker a052d81bdf Add explicit unsigned int and char types in (for bug 4290) 2019-01-30 15:31:07 +01:00
Sylvain Becker 1128d57316 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)

ABGR8888 -> ARGB8888 :  faster x6   (2655837 -> 416607)
ABGR8888 -> BGR24 :  faster x7   (2470117 -> 325693)
ABGR8888 -> RGB24 :  faster x7   (2478107 -> 335445)
ABGR8888 -> RGB888 :  faster x9   (3178524 -> 333859)

ARGB8888 -> ABGR8888 :  faster x6   (2648366 -> 406977)
ARGB8888 -> BGR24 :  faster x7   (2474978 -> 327819)
ARGB8888 -> BGR888 :  faster x9   (3189072 -> 326710)
ARGB8888 -> RGB24 :  faster x7   (2473689 -> 324729)

BGR24 -> ABGR8888 :  faster x6   (2268763 -> 359946)
BGR24 -> ARGB8888 :  faster x6   (2306393 -> 359213)
BGR24 -> BGR888 :  faster x6   (2231141 -> 324195)
BGR24 -> RGB24 :  faster x4   (1557835 -> 322033)
BGR24 -> RGB888 :  faster x6   (2229854 -> 323849)

BGR888 -> ARGB8888 :  faster x8   (3215202 -> 363137)
BGR888 -> BGR24 :  faster x7   (2474775 -> 347916)
BGR888 -> RGB24 :  faster x7   (2532783 -> 327354)
BGR888 -> RGB888 :  faster x9   (3134634 -> 344987)

RGB24 -> ABGR8888 :  faster x6   (2229486 -> 358919)
RGB24 -> ARGB8888 :  faster x6   (2271587 -> 358521)
RGB24 -> BGR24 :  faster x4   (1530913 -> 321149)
RGB24 -> BGR888 :  faster x6   (2227284 -> 327453)
RGB24 -> RGB888 :  faster x6   (2227125 -> 329061)

RGB888 -> ABGR8888 :  faster x8   (3163292 -> 362445)
RGB888 -> BGR24 :  faster x7   (2469489 -> 327127)
RGB888 -> BGR888 :  faster x9   (3190526 -> 326022)
RGB888 -> RGB24 :  faster x7   (2479084 -> 324982)
2019-01-30 15:23:33 +01:00
Alon Zakai 3b4e369365 Emscripten: No need for Runtime. for dynCalls 2019-01-29 12:21:22 +00:00
Alon Zakai 53ead95e1d Emscripten: Avoid SDL2 in JS global scope
After this fix, closure works with the LLVM wasm backend on SDL2.
2019-01-29 12:19:36 +00:00
Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
Charlie Birks 04b1494cf8 Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it
2019-01-29 12:19:23 +00:00
Charlie Birks d60546aaa8 Emscripten: don't zero the display mode before adding it 2019-01-29 12:19:06 +00:00
Charlie Birks 4a2888af10 Emscripten: use UTF8ToString instead of Pointer_stringify 2019-01-29 12:19:03 +00:00
Charlie Birks aacb1091df Emscripten: call emscripten_sample_gamepad_data 2019-01-29 12:19:00 +00:00
Charlie Birks 8dab9c956f Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou ed66a430c9 Emscripten: Do not consume mouseup event outside of the canvas 2019-01-29 12:14:54 +00:00
Sylvain Beucler 2838abb5b2 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled 2019-01-29 12:14:44 +00:00
Charlie Birks 1767d09187 Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)
2019-01-29 12:14:41 +00:00
Charlie Birks 80d690a2a0 Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
2019-01-29 12:14:33 +00:00
Sylvain Becker 82b2c849f0 Fixed bug 4024 - GameController error "Unexpected controller element"
If mapping string is terminated with a comma, there is no more values to parse.
2019-01-21 23:41:43 +01:00
Sylvain Becker adabfdc0c5 Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024 2019-01-21 20:49:08 +01:00
Sylvain Becker d984f323fc Fixed bug 3827 - issue with MapRGB, palette and colorkey
For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
2019-01-21 19:53:06 +01:00
Sylvain Becker 2bd26b8da8 Fixed bug 3827 - issue with MapRGB, palette and colorkey
For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
2019-01-21 18:45:15 +01:00
Sam Lantinga 7b354dda76 Fixed compiler warning 2019-01-20 13:53:16 -08:00
Sylvain Becker 8ad4000ce2 Android: some typos 2019-01-20 22:17:41 +01:00
Sylvain Becker b9aa3768ac Android: automatically attach to the JVM non-SDL threads
It allows a thread created with pthread_create() to access the JNI Env
2019-01-20 22:11:56 +01:00
Sam Lantinga 61827c6d1a Fixed compiler warning on Android 2019-01-20 12:02:12 -08:00