Commit Graph

12333 Commits (d135daad5b2a4b0a02d479457c6ceaf5da7fc164)

Author SHA1 Message Date
Ryan C. Gordon 6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md 2023-02-28 11:55:19 -05:00
SDL Wiki Bot 90a911b31f Sync SDL3 wiki -> header 2023-02-28 16:52:06 +00:00
SDL Wiki Bot af9a2237e3 Sync SDL3 wiki -> header 2023-02-28 16:48:26 +00:00
Ryan C. Gordon 2506676f34
wikiheaders: Bridge README files in the docs directory to wiki.
Fixes #6026.
2023-02-28 11:45:47 -05:00
Sam Lantinga da134a3039 Fixed locking up the Logitech F310 with the PlayStation controller detection 2023-02-28 08:36:31 -08:00
Sam Lantinga c824060503 Fixed missing line 2023-02-27 21:08:50 -08:00
Sam Lantinga a6d8cdf186 Setting a window to non-fullscreen when it's not fullscreen is a no-op
Also explicitly reset fullscreen mode when destroying a window, eliminating the need for doing that in SDL_HideWindow(), as that's already taken care of in SDL_OnWindowHidden() normally.
2023-02-27 21:06:05 -08:00
Ryan C. Gordon a479633455
wikiheaders: fixed wikilinks in Markdown code sections. 2023-02-27 23:08:19 -05:00
Anonymous Maarten 02fede7c8c cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS 2023-02-28 02:15:39 +01:00
Sam Lantinga fcc9deb365 Only restore desktop mode when hiding a window if that window was fullscreen 2023-02-27 15:38:48 -08:00
Sam Lantinga 206fa4dafb Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.
2023-02-27 15:19:34 -08:00
Ryan C. Gordon 9f8425a7a9
include: Fixed wiki formatting that got mangled into the headers. 2023-02-26 21:47:17 -05:00
David Carlier a5a53c12bf USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it 2023-02-26 14:00:00 +03:00
Torge Matthies f18b5656f6 x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.

Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.

Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
2023-02-25 10:04:46 -08:00
David Carlier d73f2d76a0 Haiku modernizing a bit the C++ code with C++11 heuristics
with BApplication
2023-02-24 20:54:41 -08:00
Sam Lantinga 2897de9efc Clear the undefined position state when the window is placed
This allows the window to be recreated in the same location if needed, for example if recreated because of switching to OpenGL rendering.
2023-02-24 18:04:54 -08:00
Sam Lantinga 4d9d343662 Added handling for undefined window position on X11 2023-02-24 17:49:45 -08:00
Sam Lantinga 3bfd596608 Added handling for undefined window position on Windows 2023-02-24 17:06:47 -08:00
Ryan C. Gordon 5b0351a672
wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet. 2023-02-24 14:29:36 -05:00
Sam Lantinga daffe02b11 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
2023-02-24 09:20:38 -08:00
Ryan C. Gordon 0598ecc150
Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
Ryan C. Gordon d748a454a8
wikiheaders: fixed see-also conversion 2023-02-24 11:45:43 -05:00
Ryan C. Gordon 5ff49955ab
wikibridge: Fixes for manpage generation from Markdown format. 2023-02-24 10:21:54 -05:00
Anonymous Maarten f2a277414f raspberry: SDL_DisplayMode's w/h members have been renamed to screen_w/screen_h
Found by running the coccinelle script on SDL's source tree.
2023-02-24 06:55:28 -08:00
Ryan C. Gordon 936a51d5cc
wikiheaders: Work to make the wiki exist primarily in Markdown format.
This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.
2023-02-24 09:07:09 -05:00
Ozkan Sezer 2eb4ab5bb0 SDL_revision.h: added missing newline at end of file. 2023-02-23 23:55:56 +03:00
Sam Lantinga 516e48515e Changed the VID/PID used for the Backbone One controller on iOS 2023-02-23 12:24:15 -08:00
Sam Lantinga 05ac1f8d5a Print the full information for all joysticks that are connected 2023-02-23 11:58:14 -08:00
Sam Lantinga 59bf1c2853 Added support for the Backbone One PlayStation Edition 2023-02-23 11:57:48 -08:00
Sam Lantinga b2d913883c Fixed view frame from flipping back and forth between landscape and portrait on iOS 2023-02-23 09:14:53 -08:00
Frank Praznik e8fd7f74bd windows: Track the window display ID locally
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
2023-02-23 07:39:16 -08:00
Frank Praznik 9f1a7bb94c wayland: Track the window display ID locally
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
2023-02-23 07:39:16 -08:00
Frank Praznik d9fadb8b47 video: Update the current display when moving a window programmatically
When moving a window programmatically, the move event will be deduplicated due to the window x and y coordinates already being updated, so the window's current display ID needs to be explicitly updated.
2023-02-23 07:39:16 -08:00
Frank Praznik e8076b78ef video: Move fullscreen windows via SDL_UpdateFullscreenMode()
Update the target display ID and use SDL_UpdateFullscreenMode() when moving a fullscreen window to handle the case where the target display has an existing fullscreen window.
2023-02-23 07:39:16 -08:00
Sam Lantinga c2f8a478d8 Don't set a logical presentation mode by default
SDL3 applications are DPI aware by default, and can set the logical presentation mode as appropriate.
2023-02-22 22:27:01 -08:00
Sam Lantinga bff307c4b2 Fixed warning building on iOS 2023-02-22 22:03:25 -08:00
Sam Lantinga 6c9e199f73 Use bridged pointers to Objective C objects in C structures
Fixes https://github.com/libsdl-org/SDL/issues/7244
2023-02-22 22:03:25 -08:00
Sam Lantinga 0fe1e9f3a7 Cleaned up SDL_migration.cocci, removing old SDL3 names 2023-02-22 16:44:06 -08:00
Sam Lantinga 9eb19d2bf2 SDL_CheckWindowDisplayChanged() is a static function 2023-02-22 15:34:44 -08:00
Sam Lantinga 756921a049 Fixed float conversion warning 2023-02-22 15:33:47 -08:00
Sam Lantinga a758f87f6f Fixed compile error on Android when assert is defined as SDL_assert 2023-02-22 15:32:49 -08:00
Ozkan Sezer a2f8cf8fc0 fix MSVC build failures in CI after commit 1e5e8e2f 2023-02-22 10:30:56 +03:00
Sam Lantinga 87a83787a3 De-duplicate Google Stadia controllers on macOS 2023-02-21 15:31:32 -08:00
Sam Lantinga 4aeec9d8c2 Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS 2023-02-21 15:05:57 -08:00
Sam Lantinga 021a7cfa13 Fixed the packet size for Xbox One controllers 2023-02-21 12:47:48 -08:00
Ryan C. Gordon 1e5e8e2fda
resampler: Work at double precision on x86-64 machines.
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.
2023-02-21 13:00:20 -05:00
Ryan C. Gordon 357bc8ca5c
resampler: correctly save off left padding.
I don't know if we ever actually hit this in practice, but if this isn't
replacing the whole buffer, it needs to slide the end of the existing padding
over to the start before adding in the new data.
2023-02-21 13:00:19 -05:00
Sam Lantinga 1a15d506a6 Removed duplicated conditional 2023-02-20 18:24:52 -08:00
Sam Lantinga 02cea5fca1 Fixed rumble caps for the Nintendo Joy-Con controllers 2023-02-20 17:14:18 -08:00
Sam Lantinga 4994654d4f Added support for the Razer Wolverine V2 controllers 2023-02-20 15:14:20 -08:00