Sam Lantinga
d90b938f0f
Additional work on binding mode for testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
5388edd549
Removed Flydigi Vader 2 mappings
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Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
2023-07-16 04:32:12 -07:00
Sam Lantinga
57cfd1e106
Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga
689555a400
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
Sam Lantinga
404e030b39
Added binding mode to testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
6c2472d459
Relicensed testutils to match other test code
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Permission granted in 76a7b629bf (commitcomment-121408342)
2023-07-16 04:32:12 -07:00
Sam Lantinga
cd99ae47ef
Improved button labels, based on controller style
2023-07-16 04:32:12 -07:00
Sam Lantinga
ee34805053
Added ABXY button labels to the gamepad image
2023-07-16 04:32:12 -07:00
Sam Lantinga
e674d81844
Show the gamepad bindings in testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
538292c1da
Revert "More than one binding might trigger a gamepad button"
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This reverts commit 6251504ac8aeb632cba5c9bb3502ad3628bc1bb3.
This is added CPU cost for a use case that was never supported. testcontroller will explicitly clear any previous binding, so I'm backing this out until there is a good use case.
2023-07-16 04:32:12 -07:00
Sam Lantinga
0bcd9944a3
More than one binding might trigger a gamepad button
2023-07-16 04:32:12 -07:00
Sam Lantinga
b40fb5c51e
Fixed getting the CRC of virtual joysticks without a VID/PID
2023-07-16 04:32:12 -07:00
Sam Lantinga
f3d6320bac
Added SDL_strndup()
2023-07-16 04:32:12 -07:00
Sam Lantinga
8cc3783e75
Remove extra spaces in stripped tokens
2023-07-16 04:32:12 -07:00
Sam Lantinga
a1615dea85
Added SDL_SetGamepadMapping() to set the mapping for a specific device
2023-07-16 04:32:12 -07:00
Sam Lantinga
eb0955ef89
Removed SDL_GamepadBinding from the API
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The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Lantinga
ca492dff18
Renamed testgamepad to testcontroller
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The program does more than just test gamepads, and will eventually map them as well.
2023-07-16 04:32:12 -07:00
Sam Lantinga
d2d26c7b1e
testgamepad replaces testjoystick
2023-07-16 04:32:12 -07:00
Sam Lantinga
34876c390f
testgamepad works for joysticks as well as gamepads
2023-07-16 04:32:12 -07:00
Anonymous Maarten
eda2824e6f
ci: move 'set -eu' to after source_cmd
2023-07-14 15:00:52 +02:00
Ryan C. Gordon
cf46467a42
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
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- Make sure the hotplug thread has hit its main loop before letting
DetectDevices continue.
- Don't unref the context subscription operation until it completes
(or we are shutting down).
I'm not sure which change fixed the problem, but at least one of them
appears to have done so.
Reference Issue #7971 .
(cherry picked from commit b9d16dac4ec60a76099865bbb8ed7fe5909054de)
2023-07-12 23:35:51 -04:00
Ozkan Sezer
133482a2c0
pulseaudio: eliminate <pulse/simple.h> include.
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(cherry picked from commit 776a5e0d25c641db60bb902c5c346e6c1d075d10)
2023-07-13 01:55:24 +03:00
Sam Lantinga
c45a0cd9b3
Don't divide by the scale twice
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It's already been done in GetUIScreenModeSize(), in the last commit
2023-07-12 15:34:10 -07:00
Ryan C. Gordon
6aef14fb2d
pulseaudio: We should be using libpulse, not libpulse-simple.
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This probably worked by a quirk of the dynamic loader...?
2023-07-12 16:40:42 -04:00
Ryan C. Gordon
6fd0613ac8
pulseaudio: Require PulseAudio 5.0 or later for SDL3.
2023-07-12 16:34:55 -04:00
Ryan C. Gordon
9ebf0ed781
pulseaudio: fix WaitForPulseOperation blocking longer than necessary.
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Now the operation state change we're waiting on will signal the
threaded mainloop, so this doesn't wait longer than necessary.
This requires PulseAudio 4.0 or later, so don't merge this into SDL2,
which requires PulseAudio 0.9.15.
Fixes #7971 .
2023-07-12 16:09:33 -04:00
Ryan C. Gordon
956b18f50c
pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
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This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.
Reference Issue #7971 .
2023-07-12 16:00:13 -04:00
Ozkan Sezer
b3861650d3
need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available.
2023-07-12 21:39:04 +03:00
Sam Lantinga
1903d7b1bf
RAWINPUT_RegisterNotifications() should return int, for consistency
2023-07-11 10:50:43 -07:00
Sam Lantinga
fdff3b16d6
Fixed build
2023-07-11 10:44:57 -07:00
Sam Lantinga
45cd4b8038
Added button background
2023-07-11 10:26:22 -07:00
Sam Lantinga
4feb2f4b1a
Added a button to copy the gamepad mapping to the clipboard
2023-07-11 10:20:08 -07:00
Sam Lantinga
4f122c6e39
Removed test binding for space key
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This pops up at the most inconvenient times, and space is handy for other functions in various test programs.
2023-07-11 10:20:08 -07:00
Sam Lantinga
41882a1acb
Improved RAWINPUT <-> XInput/WGI device correlation
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If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
2023-07-11 10:20:08 -07:00
Sam Lantinga
dfc5e6964e
Fixed crash if RAWINPUT is not initialized
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We shouldn't be doing any of this work in that case
2023-07-11 10:20:08 -07:00
Sam Lantinga
2e3404db01
Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad
2023-07-11 10:20:08 -07:00
Sam Lantinga
9885f4d245
Reduced the size of the gamepad front and back images
2023-07-11 10:20:08 -07:00
Sam Lantinga
30a9fffbd4
Fixed array out of bounds access
2023-07-10 22:08:12 -07:00
Sam Lantinga
8ba850bef2
Show battery status on screen in testgamepad
2023-07-10 20:29:09 -07:00
Sam Lantinga
5b9f2d0942
Fixed build
2023-07-10 19:41:45 -07:00
Sam Lantinga
e425fdd416
Added the controller name and info to the testgamepad window
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Also added instructions for using the Virtual Controller
2023-07-10 19:13:51 -07:00
Sam Lantinga
3cbf16b944
Added SDL_GetGamepadInstanceID()
2023-07-10 19:13:42 -07:00
Sam Lantinga
50277a0355
Show touchpad and sensor output on screen in testgamepad
2023-07-10 18:05:31 -07:00
Sam Lantinga
d44ada59fb
Added joystick and gamepad element display in testgamepad
2023-07-10 17:06:42 -07:00
Sam Lantinga
4a53dc5b8d
Added touchpad visualization for testgamepad
2023-07-10 11:36:32 -07:00
Sam Lantinga
33d025d35a
Fixed loading 8-bit BMP exported by Gimp with RGB masks
2023-07-10 11:36:31 -07:00
Ozkan Sezer
1e50823a14
fixed linux build.
2023-07-10 20:35:50 +03:00
Sam Lantinga
95d17f9d2c
Minor cleanup
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(cherry picked from commit 92fd2938e737cf044d2da781cf0f4b4b4de4463f)
2023-07-10 10:02:57 -07:00
Andre Barata
47fd07bde6
Added support for absolute mice with evdev
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(cherry picked from commit 9cd7cbe13464d9f0f80ef205e84e62f6da849aa1)
2023-07-10 10:02:13 -07:00
Sam Lantinga
49b9fd1843
Don't send k_ePS4FeatureReportIdSerialNumber to Bluetooth PS4 controllers
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This isn't supported over Bluetooth and might be causing issues with fake PS4 controllers.
Note that this change should NOT be ported to SDL2, as device->is_bluetooth is not set from hidapi there and is only detected by seeing which reports are valid.
Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00