Sam Lantinga
cb31a80d82
Properly handle toggling fullscreen state when another fullscreen state change is in progress.
2013-11-11 20:42:59 -08:00
Gabriel Jacobo
819148a844
[X11] Fix up compilation when EGL headers are not present.
2013-11-11 19:17:32 -03:00
Gabriel Jacobo
04afd61cd9
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11 11:12:43 -03:00
Gabriel Jacobo
6dbed827a7
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
...
Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
d37bad52b1
[Android] Improve handling of keyboard, dpad and gamepad events
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Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25
Don't minimize by default when in fullscreen desktop mode.
...
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
...
Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
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Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076
Hopefully fixed focus problems when handling a global hotkey on X11.
...
See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
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Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
842a9898ce
Fixed joystick crash on Android if joystick subsystem not initialized.
2013-11-10 17:50:40 +01:00
Philipp Wiesemann
305f64ba2e
Replaced search loop with indexOf() in Java file.
2013-11-10 17:44:51 +01:00
Philipp Wiesemann
bbf0f62be9
Replaced implicit boxing with explicit boxing in Java file.
2013-11-10 17:42:01 +01:00
Philipp Wiesemann
2d67178149
Renamed a class in Java file for consistency.
2013-11-10 17:40:26 +01:00
Philipp Wiesemann
802f83ff99
Removed not needed imports from Java file.
2013-11-10 17:38:03 +01:00
Philipp Wiesemann
d6c1e3812e
Added missing @Override annotations in Java file.
2013-11-10 17:35:07 +01:00
Philipp Wiesemann
26ce68e8c2
Changed motion listener implementation not to inherit from Activity class.
2013-11-10 15:04:58 +01:00
Philipp Wiesemann
fda8d93440
Moved two function calls so they are only called if needed.
...
If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
aa3379802b
Added a new unused key code from Android 4.4 (API 19).
2013-11-10 14:50:37 +01:00
Philipp Wiesemann
0ab7624cde
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-10 14:47:05 +01:00
Philipp Wiesemann
82b3e7d229
Changed function to be static.
...
The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
6e3558cf99
Removed unused local variable to fix warning.
2013-11-10 14:42:41 +01:00
Philipp Wiesemann
3f2e942fa0
Fixed implicit function declarations by including the missing header.
2013-11-10 14:39:38 +01:00
Philipp Wiesemann
bd1e1a93f2
Corrected source comment.
2013-11-10 14:36:41 +01:00
Ryan C. Gordon
92b12812ac
Added Ben Henning's GSoC2013 work: premake build system.
2013-11-10 00:38:37 -05:00
Ryan C. Gordon
5206975778
Added Apoorv Upreti's GSoC2013 work: visual test suite.
...
See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
247313174a
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
2013-11-09 01:15:17 -08:00
Sam Lantinga
33cf925c15
Fixed signed/unsigned warning
2013-11-09 01:08:21 -08:00
Sam Lantinga
550676d08d
Fixed signed/unsigned warning
2013-11-09 00:56:05 -08:00
Sam Lantinga
976c876924
Fixed bug 2172 - Window loses maximized state when activated
...
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.
For now the correct way to raise and/or restore the window is as follows:
if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
{
SDL_RaiseWindow( window );
}
if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
{
SDL_RestoreWindow( window );
}
I will investigate the window state change rules more fully in the future.
CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
7c7a9b7f89
Added a Linux game controller mapping for the Valve Streaming Gamepad
2013-11-08 14:05:19 -08:00
Sam Lantinga
3523b409bc
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
2013-11-08 14:05:15 -08:00
Sam Lantinga
faebe94c56
Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
...
When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.
This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
e3e24bded7
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
2013-11-08 14:04:59 -08:00
Sam Lantinga
621c7f8f1f
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
2013-11-08 14:04:51 -08:00
Sam Lantinga
493fadd5c1
Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
...
(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
95c67ed9a7
Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
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Patrice Mandin
I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
48e44f7fcb
Fixed Windows compile error
2013-11-06 23:59:24 -08:00