Anonymous Maarten
d76f0cc753
Android.mk: Build android SDL2.so with `-Wl,--no-undefined`
2022-09-27 13:13:52 -07:00
Anonymous Maarten
70214ed3ed
cmake: append to CMAKE_MODULE_PATH instead of overwriting
2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81
cmake: add -Wno-declaration-after-statement to cpu-features.c alone
2022-09-27 13:13:52 -07:00
Sam Lantinga
7becbd7d42
Add joystick locking for controller notifications on iOS/tvOS
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Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga
18eb319adc
Added sensor timestamp for Nintendo Switch controllers
2022-09-27 12:34:03 -07:00
Sam Lantinga
5e3a40309e
Added sensor timestamp for Steam Controllers
2022-09-27 11:36:01 -07:00
Ryan C. Gordon
57b20e7b9e
cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
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Fixes #6172 .
2022-09-27 14:23:42 -04:00
Ozkan Sezer
77c7836c26
fix vita build failure after commit 2c518747b
2022-09-27 20:21:24 +03:00
SDL Wiki Bot
36e7670143
Sync SDL wiki -> header
2022-09-27 16:57:17 +00:00
Sam Lantinga
2c518747b9
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
2022-09-27 09:56:49 -07:00
Sylvain
d71df6448b
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
2022-09-27 10:21:15 +02:00
Sam Lantinga
1e1be0b954
Updated logic to match between PS4/PS5/Switch controllers
2022-09-26 23:00:58 -07:00
Sam Lantinga
8c40a6b0c7
Drop PS5 Bluetooth reports that fail CRC check
2022-09-26 22:47:21 -07:00
Sam Lantinga
db075ff3ba
Removed unused variable
2022-09-26 22:45:01 -07:00
Sam Lantinga
2ccdd0667a
Handle DS4 dongle controller connection and disconnection
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We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Anonymous Maarten
653e433c08
cmake: only add -Wl,--undefined=WinMain when building an executable
2022-09-27 07:00:02 +03:00
Sam Lantinga
18046b9aa3
Fixed crash with a NULL serial number
2022-09-26 20:53:50 -07:00
Sam Lantinga
67fa6a935f
Don't wait a long time for zombie Bluetooth controllers
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If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga
67db8a9103
Wait for input before reconnecting a Bluetooth device
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On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Cameron Gutman
71fb91f7e4
evdev: Fix build with libudev and joystick subsystem disabled
2022-09-26 21:38:09 -05:00
Sam Lantinga
2cc9176137
Removed debug logging
2022-09-26 18:52:26 -07:00
Sam Lantinga
2c98c8af01
Use better default values for Switch controller calibration
2022-09-26 18:39:47 -07:00
Sam Lantinga
a205c5e26c
Use separate extents for simple and advanced reports
2022-09-26 18:39:47 -07:00
Anonymous Maarten
2f9c9b5f80
cmake: make sure check_* uses 2 different variables for clock_gettime
2022-09-27 03:47:20 +03:00
Anonymous Maarten
81d3266766
cmake: make sure check_* uses 2 different variables in CheckX11
2022-09-27 03:47:20 +03:00
Anonymous Maarten
a9524ffa9d
cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS
2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159
cmake: use check_symbol_exists to check dlopen + need for dl library
2022-09-27 03:47:20 +03:00
Sam Lantinga
4e375996d3
Added a hint to return the version in the old format
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Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
2022-09-26 17:06:18 -07:00
Sam Lantinga
b7fddb4c0e
Minor tweaks
2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b
Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
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Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.
PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf
Added detection of the joystick type for third party PS4 and PS5 controllers
2022-09-26 08:12:35 -07:00
Ozkan Sezer
6b75a592a4
autotools: revised and silenced esound detection a bit.
2022-09-24 20:01:04 +03:00
Cameron Cawley
3a6b7c9c69
testiconv: Print the total number of errors at the end
2022-09-24 08:58:51 -07:00
Sam Lantinga
8d2cb1555e
Added an entry for the ZEROPLUS P4 Wired Gamepad
2022-09-23 16:56:24 -07:00
Sam Lantinga
cb063db64f
Moved XInputPS4 controllers into the PS4 controller section
2022-09-23 16:52:37 -07:00
Sam Lantinga
5b3b7e6e7c
Separated PS4/PS5 effects support into individual capabilities
2022-09-23 16:46:36 -07:00
Sam Lantinga
33619aa2e9
Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver
2022-09-23 16:38:15 -07:00
Sam Lantinga
e888c99fa6
Fixed the entry for the Nacon PS4 Compact Controller
2022-09-23 16:26:41 -07:00
Sam Lantinga
4ea64fee9f
Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller
2022-09-23 15:29:00 -07:00
Sam Lantinga
56b91ea720
Fixed feature detection for the Razer Raiju Tournament Edition controller
2022-09-23 15:29:00 -07:00
Ozkan Sezer
f6c9b06562
cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
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libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :
$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib
Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Frank Praznik
4a06cc0f75
wayland: Apply modifier changes to the text of repeated keys
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The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.
Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
2022-09-23 13:40:51 -04:00
Frank Praznik
467c82c771
wayland: Add mappings for the Escape and NumLock keys
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The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
2022-09-23 10:30:14 -07:00
Sam Lantinga
34f928abb7
Generate the correct name for ASTRO Gaming controllers
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Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
2022-09-23 09:26:18 -07:00
Sam Lantinga
6ddef7c234
Generate the correct name for Qanba and Mad Catz controllers
2022-09-23 09:20:27 -07:00
Sam Lantinga
c2ae2ccc32
Added feature support for the Razer Raiju to the HIDAPI driver
2022-09-23 09:11:12 -07:00
UnknownShadow200
5ea9886bcf
haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
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Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.
For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
2022-09-23 02:51:00 -07:00
Sam Lantinga
51fefd1c35
Added support for third party PS3 controllers to the HIDAPI driver
2022-09-23 02:39:35 -07:00
Sam Lantinga
5b4c10fc7b
Return true from IsSupportedDevice if it's a device that we _might_ support
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This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
1d34a5249d
Fixed shadowed variable warning
2022-09-23 00:38:23 -07:00