Commit Graph

3692 Commits (d90fce3c9eee0b80189f5e3a5f18c2f7a1ab8a37)

Author SHA1 Message Date
Philipp Wiesemann 6086e8d384 haiku: Fixed missing slash in path from SDL_GetPrefPath(). 2017-06-17 22:30:09 +02:00
Philipp Wiesemann 0b750cd9d5 pandora: Fixed compile error. 2017-06-16 23:30:38 +02:00
Philipp Wiesemann fa73685df8 directfb: Fixed quitting keyboard twice.
SDL_VideoQuit() already calls SDL_KeyboardQuit().
2017-06-16 23:30:30 +02:00
Philipp Wiesemann a4db3dbe64 nacl: Fixed unnecessary large input text array. 2017-06-16 23:30:13 +02:00
Sam Lantinga 9085c7b311 Get the parent of non-SDL-created windows, for completeness 2017-06-16 11:14:08 -07:00
Sam Lantinga 1b5614b3f5 Clean up parent window when destroying a window 2017-06-16 10:50:29 -07:00
Sam Lantinga 0a75192d85 Implemented SDL_WINDOW_SKIP_TASKBAR on Windows 2017-06-16 09:10:13 -07:00
Philipp Wiesemann a725efa4bc linux: Fixed using wrong constant for input text size. 2017-06-15 23:30:50 +02:00
Philipp Wiesemann 60c0f7e243 Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms. 2017-06-15 23:30:29 +02:00
Ryan C. Gordon a509719fc3 audio: Converter now checks a strict list of channels and formats we support. 2017-06-12 21:35:24 -04:00
Sam Lantinga 553b328664 Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug

There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.

Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.

Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
                 V
AUDIO_S16MSB with 6 channels at 27463 Hz

The fuzzer program I uploaded in bug 3667 has more of them.
2017-06-12 16:39:15 -07:00
Sam Lantinga c1cd93e562 Fixed bug 3670 - CMake IOS haptic error 2017-06-12 16:35:34 -07:00
Philipp Wiesemann 22c221f3b0 linux: Changed internal functions to be static. 2017-06-11 22:30:58 +02:00
Philipp Wiesemann 5b75e9033f directfb: Fixed comment. 2017-06-11 22:30:49 +02:00
Philipp Wiesemann fbd30c363d Fixed missing error messages for SDL_GetWindowWMInfo(). 2017-06-11 22:30:39 +02:00
Philipp Wiesemann c609d856ff directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Philipp Wiesemann 121d7d25d2 directfb: Fixed configure script not finding shared objects for dynamic loading. 2017-06-11 22:30:06 +02:00
Ryan C. Gordon e5f4a71f1a cmake: iOS haptic section was referencing power source code (thanks, Martin!).
Fixes Bugzilla #3670.
2017-06-11 16:00:45 -04:00
Ryan C. Gordon 3c955d0540 syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.

Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().

Fixes Bugzilla #3428.
2017-06-11 00:50:26 -04:00
Ryan C. Gordon 43d62b7459 Make compile-time assert error messages more clear.
Now the compiler might say this:

'SDL_compile_time_assert_mytest' declared as an array with a negative size

instead of

'SDL_dummy_mytest' declared as an array with a negative size
2017-06-10 15:38:14 -04:00
Alex Szpakowski bb100d3bab Expose display refresh rate on iOS/tvOS 10.3+. 2017-06-10 21:29:37 -03:00
Ryan C. Gordon 325330efdb jack: removed accidental copy/paste. 2017-06-09 17:37:43 -04:00
Ryan C. Gordon 58f08af46c jack: added capture support. 2017-06-09 00:47:47 -04:00
Ryan C. Gordon c39fd5777d jack: Move jack_client_t into the audio device instead a global variable. 2017-06-09 00:14:50 -04:00
Ryan C. Gordon b65e0777ce jack: Remove BROKEN_MULTI_DEVICE code. 2017-06-08 22:20:49 -04:00
Ryan C. Gordon d9039f2396 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann cb591ee611 Fixed ignoring first event in testshape program.
Found by Cppcheck.
2017-06-08 22:40:35 +02:00
Philipp Wiesemann 456bc301d9 Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE. 2017-06-08 22:40:21 +02:00
Philipp Wiesemann 871d43a839 Removed unused hint includes. 2017-06-08 22:40:09 +02:00
Ryan C. Gordon 9288983682 Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
2017-06-06 14:06:40 -04:00
Olli Kallioinen 11289b766f Android cmake build fixed to work with the official android gradle plugin 2017-06-04 21:25:57 +03:00
Ryan C. Gordon dc8a22cd9c cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!).
Fixes Bugzilla #3640.
2017-06-06 13:39:29 -04:00
Ryan C. Gordon 6d661cab7b windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.

Fixes Bugzilla #3645.
(and several others).
2017-06-06 13:12:43 -04:00
Ryan C. Gordon d844487799 windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
2017-06-06 12:35:35 -04:00
Ryan C. Gordon 599d9ba198 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann 4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann cbcc256fd2 Fixed comments in headers for doxygen output. 2017-06-04 23:15:39 +02:00
Philipp Wiesemann 52b7d0eb23 android: Fixed missing error message for SDL_GetBasePath(). 2017-06-04 23:15:27 +02:00
Philipp Wiesemann 248410dded Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms. 2017-06-04 23:15:13 +02:00
Philipp Wiesemann 2113208d98 haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann fc436a3a9d android: Moved internal function to new position.
It was grouped with functions for the public system header.
2017-06-03 23:00:40 +02:00
Philipp Wiesemann 63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann 07b0df0a22 haiku: Changed internal variable to be static. 2017-06-02 22:15:37 +02:00
Philipp Wiesemann 850185f401 Fixed crash if creating textures failed in testshape program. 2017-06-02 22:15:23 +02:00
Philipp Wiesemann 00394996eb Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms. 2017-06-02 22:15:12 +02:00
Bastien Bouclet 545fba7886 x11: Don't send duplicate events when reconciling the keyboard state
Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.

Fixes Bugzilla #3637.
2017-04-22 19:53:52 +02:00
Ryan C. Gordon 5dc350133f test: Makefile.in should copy bitmap and wave files to build directory.
I've lost count of the times I've forgotten to do this manually and wondered
why loopwave can't open sample.wav.  :)
2017-05-29 18:24:06 -04:00
Ryan C. Gordon b135557df9 linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
2017-05-29 02:48:51 -04:00
Ryan C. Gordon 29a047df39 Fixed whitespace code style. 2017-05-29 00:51:38 -04:00
Ryan C. Gordon 1c5f483a8a linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead. 2017-05-29 00:51:02 -04:00