Commit Graph

11523 Commits (d94f2a9ee56abcbe84a95da91eb3a3319cb4d022)

Author SHA1 Message Date
Sam Lantinga 0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga 1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga 28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Deve eddaf870f5 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.
2023-01-04 13:52:15 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga 566a559beb Fixed parsing symbols from SDL_oldnames.h 2023-01-04 13:51:00 -08:00
Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 2023-01-04 11:20:38 -08:00
Sam Lantinga 6084d60c66 Removed QtCreator entries from .gitignore
We don't use QtCreator in the SDL project, and it matches the build-scripts directory
2023-01-04 11:18:18 -08:00
Sam Lantinga 406c8b79fe rename_symbols: only write new file if contents have changed
Also don't stop for other exceptions, just print them and keep going
2023-01-04 10:40:30 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 86c6376140 Fixed integral constant overflow 2023-01-04 08:54:46 -08:00
Sam Lantinga 5fab64f862 Fixed documentation errors in testautomation_render.c 2023-01-03 16:44:00 -08:00
Sam Lantinga 6cfe4f2ba8 Fixed documentation errors in testautomation_math.c 2023-01-03 16:44:00 -08:00
Sam Lantinga aaaf7423ac Fixed build 2023-01-03 16:17:10 -08:00
Sam Lantinga 39852241ef Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
Sam Lantinga 32c077216c Fixed warnings 2023-01-03 15:59:35 -08:00
Sam Lantinga 95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga 49af0d1b89 Fixed build 2023-01-03 15:35:18 -08:00
Sam Lantinga 0357390fc2 Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:23:38 -08:00
Sam Lantinga e85839cd56 Fixed line wrapping for HID packet dump 2023-01-03 15:12:47 -08:00
Sam Lantinga dacdb1c310 Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:12:18 -08:00
Sam Lantinga 71f3bf90ed Improved handling of binding buttons and axes 2023-01-03 12:47:40 -08:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Sylvain 86658f2ca7 Wayland / Drag and Drop: find the current window 2023-01-03 08:18:08 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sylvain bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer 2023-01-03 06:38:11 -08:00
Sam Lantinga 38b138cd0a Fixed rounding of floating point values in snprintf 2023-01-03 06:35:25 -08:00
Sam Lantinga 72f0056961 Simulate NTSC timings for Windows desktop display modes 2023-01-03 06:35:25 -08:00
Sam Lantinga b06e310c08 Fixed spinning rendering too fast 2023-01-03 06:35:25 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Sylvain Becker 023f067903
Update GL_GetSwapInterval for backends (#6963) 2023-01-02 10:15:05 -08:00
Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Mathieu Eyraud fa5475ba9f Fix joystick instance id check 2023-01-02 09:04:18 -08:00
Mathieu Eyraud ea6f0ae683 Fix use after free in SDL_GetGamepads 2023-01-02 09:03:49 -08:00
Sylvain Becker 5cf55c4f28
Merge pull request #6969 from meyraud705/meyraud705-yuv_leak
Fix memory leak in SDL_SW_CreateYUVTexture
2023-01-02 17:46:12 +01:00
Mathieu Eyraud 721ece7ba0
Fix memory leak in SDL_SW_CreateYUVTexture 2023-01-02 10:22:44 +01:00
Sylvain Becker 9148c89d23
Merge pull request #6964 from 1bsyl/br_android_orientation_bug
Br android orientation bug
2023-01-02 09:44:42 +01:00
Sylvain 4408e9f957
Android: orientation, check for exact match to "Portrait". (see #6959)
(Portrait is also contained in PortraitUpsideDown)
2023-01-01 18:47:13 +01:00
Sylvain c4982955b2
Android: inverse LandscapeLeft and LandscapeRight (see #6959)
LandscapeLeft has now been set to ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE and LandscapeRight to ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE in order to reflect the docs: https://wiki.libsdl.org/SDL2/SDL_HINT_ORIENTATIONS
2023-01-01 18:41:55 +01:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Ryan C. Gordon 87c8e2b942
README-migration: Added backticks to avoid markdown highlighting. 2022-12-31 01:12:10 -05:00
Ozkan Sezer 321c30db57 windows: more HANDLE -> HMODULE changes. 2022-12-31 08:00:00 +03:00
Ozkan Sezer 929da2c28e SDL_dynapi.c: LoadLibraryA() returns HMODULE. 2022-12-30 11:11:10 +03:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga 7f23d71b6a Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
2022-12-29 23:12:19 -08:00
Sam Lantinga ead4f122e4 Added basic support for %g snprintf format specifier 2022-12-29 23:12:19 -08:00