Commit Graph

7576 Commits (e4411505ab139b9b9aeba65b93c64551b2478291)

Author SHA1 Message Date
Sam Lantinga 422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
SDL Wiki Bot 7edffc5798 Sync wiki -> header 2021-07-23 18:29:04 +00:00
Ryan C. Gordon 9632fb3369
README-dynapi.md: Cleaned up markdown formatting. 2021-07-23 12:48:28 -04:00
SDL Wiki Bot c06448fe39 Sync wiki -> header 2021-07-23 16:39:05 +00:00
SDL Wiki Bot 48993a7f2a Sync wiki -> header 2021-07-23 16:14:49 +00:00
Ozkan Sezer 15ed665363 Fixes to kmsdrm dynamic loading support.
Fixes: https://github.com/libsdl-org/SDL/issues/4520
2021-07-22 20:50:02 +03:00
Jaylon Gowie 48bbe31bc6 Add PreSwapCallback for updating SceCommonDialog 2021-07-21 09:41:10 -07:00
Jaylon Gowie 9c1306bc5e Add elgext.h header 2021-07-21 09:41:10 -07:00
meyraud705 4ada14a267 Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
2021-07-21 09:28:38 -07:00
Ivan Epifanov f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Niklas Haas d6641d7123 kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
2021-07-19 10:12:54 -04:00
Niklas Haas 760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
Cameron Gutman 9170c0c7f8 CI: Add Windows ARM64 builds 2021-07-15 17:10:50 -07:00
Ryan C. Gordon 37d4f003b7
doxygen: Removed some cruft that accumulated during wiki migration. 2021-07-14 17:09:05 -04:00
Ryan C. Gordon c07e5e99c8
wikiheaders.pl: Add --copy-to-header option.
...because I keep mistyping it without the 's' on the end.  :/
2021-07-14 17:07:41 -04:00
Ryan C. Gordon c88eb7a896
Sync wiki -> header. 2021-07-14 17:07:04 -04:00
Ryan C. Gordon f8c1fc49d9
doxygen: Fix all the "\returns" so they work as part of complete sentences. 2021-07-14 14:15:30 -04:00
Ryan C. Gordon 8ec9fbdd0c
wikiheaders.pl: pull in full sections from headers, fix more whitespace. 2021-07-14 11:58:57 -04:00
Ryan C. Gordon 17b4a67aa3
doxygen: We use "\returns" as part of the sentence. 2021-07-14 11:45:06 -04:00
Ryan C. Gordon bab0eb71ce
wikiheaders.pl: Fix some wordwrap whitespace issues. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon 04196a46a5
doxygen: wrap some game controller code examples in "```c" blocks. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon 7390bc0e5e
wikiheaders.pl: Fix \sa tags that (incorrectly!) have "()" appended. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon d115857c6f
wikiheaders.pl: A bunch of work on correct wordwrap and (de)wikify. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon 0ac13dc27f
doxygen: Tweak SDL_FlashWindow brief description.
So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
2021-07-14 11:02:59 -04:00
Ryan C. Gordon 1f17bc549e
wikiheaders: look for "c++" before "c" in regular expression. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon 269d0773c7
wikiheaders: Ignore doxygen comments that aren't "/**" on a line by itself.
Makes this ignore /** single line comments */
2021-07-14 11:02:58 -04:00
Ryan C. Gordon 8130950e92
wikiheaders: trim whitespace at edges after wordwrapping. 2021-07-14 11:02:58 -04:00
Cameron Cawley 0f1079456d Remove outdated comment about SDL_SoftStretch 2021-07-13 15:44:31 -07:00
Ivan Epifanov 817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Sam Lantinga dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga 947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Cameron Cawley 297ce148e6 CI: Add Android builds to GitHub Actions 2021-07-11 18:58:00 -04:00
Brick 7fe6dbafa3 Reset rawInputEnableCount when RawInput is not supported 2021-07-11 14:51:31 -07:00
scribam 32e736d260 CI: add github actions for windows x86 2021-07-10 13:21:09 -04:00
Ozkan Sezer 5ac81c75fe fixed typo in previous commit 2021-07-10 10:05:40 +03:00
Ozkan Sezer a809d62605 cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
2021-07-10 10:01:40 +03:00
Sam Lantinga 24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
h5p9sl e52733af8d Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
This allows for building with cmake's add_subdirectory() function.
2021-07-09 16:11:40 -07:00
Sam Lantinga f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Daniel Gibson e2234ee97c CMake: Fix SOVERSION/SONAME of non-release versions
When building SDL2 from git with CMake, you got libSDL2-2.0.so.1
instead of .0 (as it's the case when building with autotools).
This was caused by using LT_REVISION instead of LT_MAJOR for SOVERSION.

fixes #4310
2021-07-08 14:55:33 -07:00
Daniel Gibson c20207d787 SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES
The GCC-style SDL2_LIBRARIES were lacking the rpath on Linux, which
seems to be implicitly set when linking path/to/libSDL2-2.0.so.0.*
and is explicitly set in the SDL2_LIBRARIES in sdl2-config.cmake
(from some autotools variable), so I removed that hack and the format
remains sth like "path/to/libSDL2main.a;path/to/libSDL2-2.0.so.0.14.1".

It's still in the revision history in case it turns out that some
platform really needs the "-L/path/to/bla/lib -lSDL2main -lSDL2" format
2021-07-08 14:55:33 -07:00
Daniel Gibson 501fe46597 sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665
It didn't work at all because shared libs defined in CMake with
add_library() need something like IMPORTED_IMPLIB (pointing to a .dll.a
or .lib for th DLLs) set to link on Windows.
But even with that it didn't work because the order of the libs is very
important: it must be -lmingw32 -lSDL2main -lSDL -mwindows - but
with normal add_library(SDL2::SDL2 SHARED IMPORTED) libs, SDL2 itself
is always linked first.
So I use an "INTERFACE" library (usually used for header-only libs), which
doesn't implicitly/automatically link anything so I can specify the whole
order of the linked libs.
(SDL2::SDL2-static is completely untested)
2021-07-08 14:55:33 -07:00
Daniel Gibson fac6e9f1e2 sdl2-config.cmake.in: Use more CMake variables and less autotools ones
this makes it easier to create a portable sdl2-config.cmake that doesn't
hardcode its path (by replacing the hardcoded prefix with something
like "${CMAKE_CURRENT_LIST_DIR}/../../..")
2021-07-08 14:55:33 -07:00
Daniel Gibson c342696172 Enhanced SDL2Config.cmake to also work on non-Windows
tested Linux; I assume most other Unices are similar; I don't have a Mac
2021-07-08 14:55:33 -07:00
Daniel Gibson 3ea11f9acb Make SDL2Config.cmake export SDL2_LIBRARIES etc (on Windows)
still WIP and other platforms than windows still TODO and open
questions etc

see https://github.com/libsdl-org/SDL/issues/4004
2021-07-08 14:55:33 -07:00
Vladislav Dmitrievich Turbanov f9bf1aeba8
Latest Unifont with OFL is now bundled. (#4268)
* * Latest Unifont with OFL is now bundled.

* * Added a Unifont license file.

Co-authored-by: Vladislav Dmitrievich Turbanov <vladislav@turbanov.ru>
2021-07-08 14:51:16 -07:00
Hanseul Jun 557d0f827f Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
2021-07-08 14:49:40 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer 073cbc40cb SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined.
c.f.: https://github.com/libsdl-org/SDL/issues/4475
2021-07-08 21:20:02 +03:00
Ozkan Sezer be41cf2dfe CMake: don't blacklist TARGET_OS_SIMULATOR for Metal configuration
7fa5e95b62 enabled it.
2021-07-08 21:20:02 +03:00