Ryan C. Gordon
1ecf4dfc5f
render: Added SDL_RenderFlush().
2018-10-04 16:34:44 -04:00
Ryan C. Gordon
5fb67f9f55
render: Move to a batching system for rendering (work in progress).
2018-09-20 15:46:02 -04:00
Ryan C. Gordon
0cf1ae9d0b
Fixed a comment typo.
2018-09-05 21:24:13 -04:00
Sam Lantinga
207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
2018-08-29 20:23:39 -07:00
Jeremy Ong
a794126d56
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
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Fixes Bugzilla #4235 .
2018-08-24 09:49:48 -04:00
Sam Lantinga
8adadf8f0e
Added documentation for additional Android sensors
2018-08-23 10:51:54 -07:00
Sam Lantinga
f225af0c1e
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
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Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
7f4860e2be
Doh.. __IPHONEOS__ is defined on tvOS
2018-08-21 20:38:22 -07:00
Sam Lantinga
74e99f7416
Don't use CoreMotion on tvOS
2018-08-21 20:34:09 -07:00
Sam Lantinga
6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
c6647bf9c9
Added the iOS sensor implementation
2018-08-21 17:24:12 -07:00
Sam Lantinga
c5bcefa7e8
Fixed duplicate definition of SDL_JoystickID
2018-08-21 13:44:11 -07:00
Sam Lantinga
3e5dbc694a
Added a dummy sensor driver
2018-08-21 13:29:21 -07:00
Sam Lantinga
7c3040e08a
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
5930b50855
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
2018-08-09 22:53:43 -07:00
Sam Lantinga
b37518b3d8
SDL: disable HIDAPI in SDL on Windows/Mac.
2018-08-09 16:03:55 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ethan Lee
b4fe7412f9
SDL_exp
2018-08-04 11:52:46 -04:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
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relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Ryan C. Gordon
b7e88aaae0
audio: Added ARM NEON versions of audio converters.
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These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Ryan C. Gordon
4df859c586
cpuinfo: Added SDL_HasAVX512F().
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This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
2018-05-21 11:35:42 -04:00
Ryan C. Gordon
8543ad7df1
cpuinfo: Added some internal SIMD-aligned allocation functions.
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Fixes Bugzilla #4150 (sort of).
2018-05-21 11:34:57 -04:00
Ozkan Sezer
c11ae93aed
SDL_stdinc.h: move the alloca() includes before begin_code.h
2018-05-10 08:28:00 +03:00
Sam Lantinga
c04dca0dad
Fixed bug 4159 - Windows headers are included after packing alignment change
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lectem
The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment.
It seems this is not safe as suggested by the following warning :
warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
2018-05-07 19:26:02 -07:00
Sam Lantinga
f521b22eb5
Added SDL_THREAD_PRIORITY_TIME_CRITICAL
2018-04-23 22:07:56 -07:00
Sam Lantinga
432312561f
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
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This function tries using RealtimeKit connecting over DBUS as needed.
2018-04-23 19:18:52 -07:00
Sam Lantinga
6d39e67bad
Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
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Felix Geyer
Forwarding from https://bugs.debian.org/892087 quoting verbatim:
The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).
/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
2018-03-10 21:20:25 -08:00
Sam Lantinga
a8ac588549
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Mark Callow
be6ca785e3
Support official Vulkan SDK for macOS.
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This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
2018-02-25 23:02:09 -08:00
Sam Lantinga
5adc1b7d3e
Updated documentation with API changes in SDL 2.0.8
2018-02-24 08:18:09 -08:00
Mark Callow
69958441be
Fix high-dpi support on macOS and simplify it and iOS variant.
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The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
2018-02-21 09:58:21 -08:00
Sam Lantinga
8ddebfa06e
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
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Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
2018-02-16 10:23:10 -08:00
sezero
4c2a444e3a
add SDL_log10 and SDL_log10f to include and dynapi
2018-02-08 17:07:47 +03:00
Ethan Lee
11c348b4d7
SDL_log10
2018-01-17 11:53:09 -05:00
Sam Lantinga
f59b9c8b13
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
2018-02-06 15:03:38 -08:00
Sam Lantinga
6ed184ec69
Added SDL_IsAndroidTV()
2018-02-06 15:03:35 -08:00
Sam Lantinga
85c34e9a39
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
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This variable can be set to the following values:
"0" - The indicator bar is not hidden (default for windowed applications)
"1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
"2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
Sam Lantinga
9338a619f8
Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
2018-01-17 17:24:15 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Alex Szpakowski
48fea0cee4
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
2017-12-31 15:21:25 -04:00
Sam Lantinga
b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216 ).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
0597bf6e99
Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
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bastien.bouclet
According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263 .
As an application developer, I don't want SDL to force me to enable the gnu extensions.
2017-12-12 16:25:43 -08:00
Sam Lantinga
2afc0b7fa5
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
2017-12-12 12:52:23 -08:00
Sam Lantinga
e8bbbb37f1
Added support for Android video textures
2017-12-12 12:52:17 -08:00
Sam Lantinga
f1ec8a5f4c
Check for immintrin.h before using it in SDL_cpuinfo.h
2017-12-11 12:00:12 -08:00
Sam Lantinga
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00