Sam Lantinga
ef97aab9cf
Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful
2013-11-14 21:39:54 -08:00
Ryan C. Gordon
346ebbb47e
Turning --no-undefined back on, to see what platforms are still broken.
2013-11-14 20:24:15 -05:00
Ryan C. Gordon
b2f8b351d4
Fixed comment typo.
2013-11-14 20:24:40 -05:00
Gabriel Jacobo
35915d4f99
Clean up the EGL related video backends (X11, Android, RPi)
2013-11-14 20:14:02 -03:00
Ryan C. Gordon
a4a7c78ce8
Apparently Haiku is removing /boot/common (thanks, scottmc!).
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See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
2013-11-14 14:45:00 -05:00
Ryan C. Gordon
e899f0c4e0
Haiku: fixed uninitialized variable.
2013-11-14 14:42:20 -05:00
Apoorv Upreti
f9f064d533
merged with repo
2013-11-14 22:35:28 +05:30
Ryan C. Gordon
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
Apoorv Upreti
1c138785d7
Fixed visualtest build on VS2012
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SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
2013-11-14 22:19:07 +05:30
Gabriel Jacobo
85dd689ff9
Adds joystick/udev troubleshooting information to README-linux.txt
2013-11-14 10:19:07 -03:00
Ryan C. Gordon
dd325b9762
Patched to compile on Haiku.
2013-11-14 01:00:08 -05:00
Ryan C. Gordon
8d6e03f353
Added SDL_DetachThread() API.
2013-11-14 00:52:39 -05:00
Ryan C. Gordon
7550ddcc05
Started BeOS removal: merged BeOS thread and pthread code.
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Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
2013-11-13 22:35:26 -05:00
Sam Lantinga
b36d98bd9c
Diagonal flipping with RenderCopyEx
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Ivan Rubinson
As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call.
With help from #SDL @ freenode, we came up with a fix.
2013-11-13 21:50:59 -08:00
Gabriel Jacobo
5b8b403e3e
[Windows] Fixes bug #1555 , handle ALT+F4 on Windows
2013-11-13 11:18:37 -03:00
Gabriel Jacobo
f8e1d350a4
Updated androidbuild.sh to enable parallel builds and ndk-build parameters
2013-11-13 09:41:21 -03:00
Gabriel Jacobo
ad4ba2d572
Added a few notes from Ryan's email to README-linux.txt
2013-11-12 11:31:13 -03:00
Gabriel Jacobo
bcece01c6c
Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
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Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
397f5a850d
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
2013-11-12 02:18:52 -08:00
Sam Lantinga
12961352d3
Fixed build error with SDK < 10.7
2013-11-12 02:04:12 -08:00
Sam Lantinga
253b9ba815
We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
2013-11-12 02:02:12 -08:00
Sam Lantinga
75145ea023
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
2013-11-12 01:52:54 -08:00
Sam Lantinga
5f8a0b18d3
Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
2013-11-12 00:32:29 -08:00
Sam Lantinga
7459b159e0
Made sure the window had the correct border when manually being brought back from fullscreen mode.
2013-11-11 23:42:43 -08:00
Sam Lantinga
cb190b8270
Fixed assertion when quickly toggling from fullscreen back to fullscreen:
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"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"
To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
8f8070db42
Fixed window resizing when entering and leaving fullscreen mode
2013-11-11 21:38:11 -08:00
Sam Lantinga
7cf76ffbe0
Fixed assertion failure when minimizing a fullscreen window.
2013-11-11 21:21:18 -08:00
Sam Lantinga
75a23d99a5
Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
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philhassey
Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.
Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.
Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.
Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)
This patch implements SDL_SetTextInputRect for uikit/iOS.
It sets up notification handlers to respond to changes in the display of the keyboard. These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
cb31a80d82
Properly handle toggling fullscreen state when another fullscreen state change is in progress.
2013-11-11 20:42:59 -08:00
Gabriel Jacobo
819148a844
[X11] Fix up compilation when EGL headers are not present.
2013-11-11 19:17:32 -03:00
Gabriel Jacobo
04afd61cd9
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11 11:12:43 -03:00
Gabriel Jacobo
6dbed827a7
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
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Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
d37bad52b1
[Android] Improve handling of keyboard, dpad and gamepad events
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Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25
Don't minimize by default when in fullscreen desktop mode.
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This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
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Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
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Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076
Hopefully fixed focus problems when handling a global hotkey on X11.
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See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
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Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00