Ryan C. Gordon
aff44ccdb5
Patched to compile...uh, everywhere. :)
2014-01-27 16:13:13 -05:00
Ryan C. Gordon
87cfee27d0
Patched to compile on Windows when not supporting Direct3D.
2014-01-27 16:10:15 -05:00
Gabriel Jacobo
33479316c7
[Android] Fixes Bug 2370, don't send accelerometer changes when
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Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Philipp Wiesemann
037475670f
Removed unused variable from Java class for Android.
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The audio thread was moved to native side and "protected" prevented a warning.
2014-01-26 23:50:35 +01:00
Philipp Wiesemann
6234415872
Fixed typo in documentation.
2014-01-26 23:42:25 +01:00
Edward Rudd
815c6c3b60
quick fix for CMAKE SOVERSION number so it matches what is output by the configure script
2014-01-25 16:08:39 -05:00
Edward Rudd
f186314aef
correct grammar on UNIX missing dependency status notice.
2014-01-25 15:13:16 -05:00
Edward Rudd
5071cb5c15
autoconf script tweaks
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- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo
e78be5dafd
Bug 2358 - [Android] Sort joystick axes - Fix by David Brady
2014-01-24 09:54:04 -03:00
Gabriel Jacobo
50befa6201
Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
2014-01-23 08:44:25 -03:00
Ryan C. Gordon
ecc0df0661
Fix detection of iOS for disabling dynamic API.
2014-01-22 12:39:34 -05:00
Ryan C. Gordon
f02ef2985d
Fixed XF86 VidMode extension dynamic loading with CMake project.
2014-01-21 16:28:53 -05:00
Gabriel Jacobo
b131e74be4
Fixes 2356, [Android] SDL_JoystickGetAttached does not function
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Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Ryan C. Gordon
beee1c4424
Fixed dynamic loading of NAS in CMake project.
2014-01-21 13:58:15 -05:00
Gabriel Jacobo
cf9828a2a6
Move Wayland driver above dummy, check for driver availability before creation
2014-01-20 20:25:43 -03:00
Ryan C. Gordon
2ddd0c58c9
Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
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Fixes Bugzilla #2351 .
2014-01-20 12:53:44 -05:00
Sam Lantinga
9e90acdfcf
Make sure you clean up the associated renderer when destroying a window.
2014-01-18 11:47:03 -08:00
Gabriel Jacobo
129640af7a
Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
2014-01-16 15:02:41 -03:00
Gabriel Jacobo
838e76c699
Fix to compile against the Wayland v1.4 headers
2014-01-16 11:33:39 -03:00
J?rgen P. Tjern?
12e7fdcbb6
Don't minimize fullscreen windows when destroying them.
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Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
J?rgen P. Tjern?
bc92383eea
Mac: Don't give windows focus back when we're closing them.
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Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840 )
2014-01-15 11:31:56 -08:00
J?rgen P. Tjern?
a0c9e649f5
Allow switching between FS and desktop FS.
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This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057 )
2014-01-15 11:17:09 -08:00
J?rgen P. Tjern?
a442f121e6
Test: Add Shift-Enter to switch between FS and desktop FS.
2014-01-15 11:08:55 -08:00
J?rgen P. Tjern?
a6a56af91b
Tests: Refactor key modifier checking.
2014-01-15 10:40:14 -08:00
Gabriel Jacobo
56355f3ffe
Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
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Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
2014-01-15 12:29:17 -03:00
J?rgen P. Tjern?
8f660a4627
Mac: Trigger SDL_FINGERUP for all touches.
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Fixes bug #2348 . Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo
c0d86b9237
Make EGL loading more resilient.
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Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo
272ebb8efb
Dynamic loading support for Wayland
2014-01-09 13:56:21 -03:00
Edward Rudd
5fd5567c4c
define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
2014-01-08 14:53:08 -05:00
Edward Rudd
93fd65f762
some fixes to the testshape.c code so it more correctly works.
2014-01-08 14:18:11 -05:00
Ryan C. Gordon
d75665c776
Maybe fix Cygwin.
2014-01-08 01:07:57 -05:00
Ryan C. Gordon
960458e58c
Patched to compile on Cygwin.
2014-01-08 00:58:03 -05:00
Ryan C. Gordon
e9689e8df6
Another Android fix.
2014-01-08 00:51:31 -05:00
Ryan C. Gordon
d16e630160
Updated Dynamic API jumptable.
2014-01-08 00:46:39 -05:00
Ryan C. Gordon
e9be2d0b59
Add Dynamic API to Android makefile.
2014-01-08 00:45:29 -05:00
Ryan C. Gordon
afd0f32314
Patched to compile on Android (I think).
2014-01-08 00:40:48 -05:00
Ryan C. Gordon
d5c977adb7
Patched to compile on OpenBSD.
2014-01-08 00:31:19 -05:00
David Ludwig
446a270487
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
2013-12-10 22:34:08 -05:00
Ryan C. Gordon
090327e76e
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
David Ludwig
679259473e
WinRT: removed a now-complete TODO comment regarding Direct3D 11
2013-11-29 00:21:56 -05:00
David Ludwig
b6f80d855e
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
2013-11-29 00:19:46 -05:00
David Ludwig
ecfbb3f5dc
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
2013-11-28 22:59:21 -05:00
David Ludwig
7b5887b271
WinRT: implemented SDL_DetachThread() for WinRT
2013-11-28 22:24:13 -05:00
David Ludwig
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
da0c0a4a33
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
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Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Sam Lantinga
9fa4da1353
Fixed windows build with conflict resolve
2013-11-28 02:31:32 -08:00
Sam Lantinga
dee481350c
Added alternative XBox 360 controller GUID on Linux
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Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html ),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
Sam Lantinga
d2511d9ef9
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
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BurnSpamAddress
Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window
This will cause the window to disappear underneath the taskbar!
This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.
It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
2013-11-27 10:29:38 -08:00
Sam Lantinga
fa4e4a643a
Fixed large relative mouse motion when iconifying the SDL window.
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Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
2013-11-27 10:29:32 -08:00
Sam Lantinga
2bb344d6dc
Don't crash when no WM is present.
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CR: Sam Lantinga.
2013-11-27 10:29:27 -08:00