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Ryan C. Gordon 19c10b41fd
x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.

(cherry picked from commit 379a6f4dabc448d37a5823724d507967e2e069eb)
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.github Disable HIDAPI libusb support on FreeBSD in CI 2023-05-26 08:19:04 -07:00
VisualC rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
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Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Added Android hidapi 0.14.0 support 2023-05-26 08:19:04 -07:00
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cmake rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
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include Consolidate the X11 WM_CLASS and Wayland app ID envvars 2023-05-28 19:15:36 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src x11: Attempt to wait for SDL_MaximizeWindow to complete before returning. 2023-05-30 17:10:04 -04:00
test tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
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.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: don't force enable/disable SDL_HIDAPI_LIBUSB 2023-05-28 03:27:20 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
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LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Android: control activity re-creation 2023-05-12 07:48:33 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)