656 lines
40 KiB
C
656 lines
40 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_oldnames.h
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*
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* Definitions to ease transition from SDL2 code
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*/
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#ifndef SDL_oldnames_h_
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#define SDL_oldnames_h_
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#include <SDL3/SDL_platform.h>
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
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*
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* You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
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* rename_symbols.py --all-symbols source_code_path
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*/
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#ifdef SDL_ENABLE_OLD_NAMES
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/* ##SDL_audio.h */
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#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
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#define SDL_AudioStreamClear SDL_ClearAudioStream
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#define SDL_AudioStreamFlush SDL_FlushAudioStream
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#define SDL_AudioStreamGet SDL_GetAudioStreamData
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#define SDL_AudioStreamPut SDL_PutAudioStreamData
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#define SDL_FreeAudioStream SDL_DestroyAudioStream
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#define SDL_FreeWAV SDL_free
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#define SDL_NewAudioStream SDL_CreateAudioStream
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/* ##SDL_events.h */
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#define SDL_CONTROLLERAXISMOTION SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_GAMEPADTOUCHPADMOTION
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#define SDL_CONTROLLERTOUCHPADUP SDL_GAMEPADTOUCHPADUP
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#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
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#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
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#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
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#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
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#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
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/* ##SDL_gamepad.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
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#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
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#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
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#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
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#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
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#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
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#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
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#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
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#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
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#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
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#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
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#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
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#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
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#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
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#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
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#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
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#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
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#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
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#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
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#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
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#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
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#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
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#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
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#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
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#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
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#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
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#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
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#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
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#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
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#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
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#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
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#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
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#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
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#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
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#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
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#define SDL_GameController SDL_Gamepad
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#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
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#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
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#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
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#define SDL_GameControllerAxis SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAttached SDL_GamepadConnected
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#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
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#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
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#define SDL_GameControllerGetButton SDL_GetGamepadButton
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#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
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#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
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#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
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#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
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#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
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#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
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#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
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#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
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#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
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#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
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#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
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#define SDL_GameControllerGetType SDL_GetGamepadType
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#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
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#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
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#define SDL_GameControllerHasButton SDL_GamepadHasButton
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#define SDL_GameControllerHasLED SDL_GamepadHasLED
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#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
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#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
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#define SDL_GameControllerName SDL_GetGamepadName
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#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
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#define SDL_GameControllerOpen SDL_OpenGamepad
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#define SDL_GameControllerPath SDL_GetGamepadPath
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#define SDL_GameControllerRumble SDL_RumbleGamepad
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#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
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#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
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#define SDL_GameControllerSetLED SDL_SetGamepadLED
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#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
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#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
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#define SDL_GameControllerType SDL_GamepadType
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#define SDL_GameControllerUpdate SDL_UpdateGamepads
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#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
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#define SDL_IsGameController SDL_IsGamepad
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
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#define SDL_JoystickClose SDL_CloseJoystick
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#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_GetJoystickAxis
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#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
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#define SDL_JoystickGetButton SDL_GetJoystickButton
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#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
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#define SDL_JoystickGetGUID SDL_GetJoystickGUID
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#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
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#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
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#define SDL_JoystickGetHat SDL_GetJoystickHat
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#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
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#define SDL_JoystickGetProduct SDL_GetJoystickProduct
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#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
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#define SDL_JoystickGetSerial SDL_GetJoystickSerial
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#define SDL_JoystickGetType SDL_GetJoystickType
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#define SDL_JoystickGetVendor SDL_GetJoystickVendor
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#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
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#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
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#define SDL_JoystickName SDL_GetJoystickName
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#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
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#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
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#define SDL_JoystickNumHats SDL_GetNumJoystickHats
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#define SDL_JoystickOpen SDL_OpenJoystick
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#define SDL_JoystickPath SDL_GetJoystickPath
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#define SDL_JoystickRumble SDL_RumbleJoystick
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#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
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#define SDL_JoystickSendEffect SDL_SendJoystickEffect
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#define SDL_JoystickSetLED SDL_SetJoystickLED
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#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
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#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
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#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
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#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
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#define SDL_JoystickUpdate SDL_UpdateJoysticks
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#define SDL_NumJoysticks SDL_GetNumJoysticks
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/* ##SDL_keycode.h */
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#define KMOD_ALT SDL_KMOD_ALT
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#define KMOD_CAPS SDL_KMOD_CAPS
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#define KMOD_CTRL SDL_KMOD_CTRL
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#define KMOD_GUI SDL_KMOD_GUI
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#define KMOD_LALT SDL_KMOD_LALT
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#define KMOD_LCTRL SDL_KMOD_LCTRL
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#define KMOD_LGUI SDL_KMOD_LGUI
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#define KMOD_LSHIFT SDL_KMOD_LSHIFT
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#define KMOD_MODE SDL_KMOD_MODE
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#define KMOD_NONE SDL_KMOD_NONE
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#define KMOD_NUM SDL_KMOD_NUM
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#define KMOD_RALT SDL_KMOD_RALT
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#define KMOD_RCTRL SDL_KMOD_RCTRL
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#define KMOD_RESERVED SDL_KMOD_RESERVED
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#define KMOD_RGUI SDL_KMOD_RGUI
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#define KMOD_RSHIFT SDL_KMOD_RSHIFT
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#define KMOD_SCROLL SDL_KMOD_SCROLL
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#define KMOD_SHIFT SDL_KMOD_SHIFT
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/* ##SDL_mouse.h */
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#define SDL_FreeCursor SDL_DestroyCursor
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/* ##SDL_pixels.h */
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#define SDL_AllocFormat SDL_CreatePixelFormat
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#define SDL_AllocPalette SDL_CreatePalette
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#define SDL_FreeFormat SDL_DestroyPixelFormat
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#define SDL_FreePalette SDL_DestroyPalette
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#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
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#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
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/* ##SDL_platform.h */
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#ifdef __IOS__
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#define __IPHONEOS__ __IOS__
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#endif
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#ifdef __MACOS__
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#define __MACOSX__ __MACOS__
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#endif
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/* ##SDL_rect.h */
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#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
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#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
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#define SDL_FRectEmpty SDL_RectEmptyFloat
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#define SDL_FRectEquals SDL_RectsEqualFloat
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#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
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#define SDL_HasIntersection SDL_HasRectIntersection
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#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
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#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
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#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
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#define SDL_IntersectRect SDL_GetRectIntersection
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#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
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#define SDL_PointInFRect SDL_PointInRectFloat
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#define SDL_RectEquals SDL_RectsEqual
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#define SDL_UnionFRect SDL_GetRectUnionFloat
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#define SDL_UnionRect SDL_GetRectUnion
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/* ##SDL_render.h */
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#define SDL_RenderCopyExF SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderTexture
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#define SDL_RenderDrawLineF SDL_RenderLine
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#define SDL_RenderDrawLinesF SDL_RenderLines
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#define SDL_RenderDrawPointF SDL_RenderPoint
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#define SDL_RenderDrawPointsF SDL_RenderPoints
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#define SDL_RenderDrawRectF SDL_RenderRect
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#define SDL_RenderDrawRectsF SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRects
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#define SDL_RenderGetClipRect SDL_GetRenderClipRect
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#define SDL_RenderGetIntegerScale SDL_GetRenderIntegerScale
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#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalSize
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#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
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#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
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#define SDL_RenderGetScale SDL_GetRenderScale
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#define SDL_RenderGetViewport SDL_GetRenderViewport
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#define SDL_RenderGetWindow SDL_GetRenderWindow
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#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
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#define SDL_RenderSetClipRect SDL_SetRenderClipRect
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#define SDL_RenderSetIntegerScale SDL_SetRenderIntegerScale
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#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalSize
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#define SDL_RenderSetScale SDL_SetRenderScale
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#define SDL_RenderSetVSync SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_SetRenderViewport
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR SDL_RW_SEEK_CUR
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#define RW_SEEK_END SDL_RW_SEEK_END
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#define RW_SEEK_SET SDL_RW_SEEK_SET
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#define SDL_AllocRW SDL_CreateRW
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#define SDL_FreeRW SDL_DestroyRW
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/* ##SDL_sensor.h */
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#define SDL_NumSensors SDL_GetNumSensors
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#define SDL_SensorClose SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
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#define SDL_SensorGetData SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
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#define SDL_SensorGetName SDL_GetSensorName
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#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
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#define SDL_SensorGetType SDL_GetSensorType
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#define SDL_SensorOpen SDL_OpenSensor
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#define SDL_SensorUpdate SDL_UpdateSensors
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/* ##SDL_surface.h */
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#define SDL_FillRect SDL_FillSurfaceRect
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#define SDL_FillRects SDL_FillSurfaceRects
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#define SDL_FreeSurface SDL_DestroySurface
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#define SDL_GetClipRect SDL_GetSurfaceClipRect
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#define SDL_GetColorKey SDL_GetSurfaceColorKey
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#define SDL_HasColorKey SDL_SurfaceHasColorKey
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#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
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#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
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#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
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#define SDL_SetClipRect SDL_SetSurfaceClipRect
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#define SDL_SetColorKey SDL_SetSurfaceColorKey
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#define SDL_UpperBlit SDL_BlitSurface
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#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
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/* ##SDL_system.h */
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#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
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#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
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/* ##SDL_video.h */
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#define SDL_GetPointDisplayIndex SDL_GetDisplayIndexForPoint
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#define SDL_GetRectDisplayIndex SDL_GetDisplayIndexForRect
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#elif !defined(SDL_DISABLE_OLD_NAMES)
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/* ##SDL_audio.h */
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#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
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#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
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#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
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#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
|
|
#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
|
|
#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
|
|
#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
|
|
#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
|
|
|
|
/* ##SDL_events.h */
|
|
#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
|
|
#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
|
|
#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
|
|
#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
|
|
#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
|
|
#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
|
|
#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
|
|
#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
|
|
#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
|
|
#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
|
|
#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
|
|
#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
|
|
#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
|
|
#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
|
|
#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
|
|
|
|
/* ##SDL_gamepad.h */
|
|
#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
|
|
#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
|
|
#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
|
|
#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
|
|
#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
|
|
#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
|
|
#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
|
|
#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
|
|
#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
|
|
#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
|
|
#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
|
|
#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
|
|
#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
|
|
#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
|
#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
|
#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
|
|
#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
|
|
#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
|
|
#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
|
|
#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
|
|
#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
|
|
#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
|
|
#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
|
|
#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
|
|
#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
|
|
#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
|
|
#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
|
|
#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
|
|
#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
|
#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
|
|
#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
|
|
#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
|
|
#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
|
|
#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
|
|
#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
|
|
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
|
|
#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
|
#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
|
|
#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
|
|
#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
|
|
#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
|
|
#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
|
|
#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
|
|
#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
|
|
#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
|
|
#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
|
|
#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
|
|
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
|
|
#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
|
|
#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
|
|
#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
|
|
#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
|
|
#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
|
|
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
|
|
#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
|
|
#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
|
|
#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
|
|
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
|
|
#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
|
|
#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
|
|
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
|
|
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
|
|
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
|
|
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
|
|
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
|
|
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
|
|
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
|
|
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
|
|
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
|
|
#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
|
|
#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
|
|
#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
|
|
#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
|
|
#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
|
|
#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
|
|
#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
|
|
#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
|
|
#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
|
|
#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
|
|
#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
|
|
#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
|
|
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
|
|
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
|
|
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
|
|
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
|
|
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
|
|
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
|
|
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
|
|
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
|
|
#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
|
|
#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
|
|
#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
|
|
#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
|
|
#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
|
|
#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
|
|
#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
|
|
#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
|
|
#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
|
|
#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
|
|
#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
|
|
#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
|
|
#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
|
|
#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
|
|
#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
|
|
|
|
/* ##SDL_joystick.h */
|
|
#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
|
|
#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
|
|
#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
|
|
#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
|
|
#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
|
|
#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
|
|
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
|
|
#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
|
|
#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
|
|
#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
|
|
#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
|
|
#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
|
|
#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
|
|
#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
|
|
#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
|
|
#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
|
|
#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
|
|
#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
|
|
#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
|
|
#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
|
|
#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
|
|
#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
|
|
#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
|
|
#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
|
|
#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
|
|
#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
|
|
#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
|
|
#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
|
|
#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
|
|
#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
|
|
#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
|
|
#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
|
|
#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
|
|
#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
|
|
#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
|
|
#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
|
|
#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
|
|
#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
|
|
#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
|
|
#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
|
|
|
|
/* ##SDL_keycode.h */
|
|
#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
|
|
#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
|
|
#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
|
|
#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
|
|
#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
|
|
#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
|
|
#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
|
|
#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
|
|
#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
|
|
#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
|
|
#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
|
|
#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
|
|
#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
|
|
#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
|
|
#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
|
|
#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
|
|
#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
|
|
#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
|
|
|
|
/* ##SDL_mouse.h */
|
|
#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
|
|
|
|
/* ##SDL_pixels.h */
|
|
#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
|
|
#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
|
|
#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
|
|
#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
|
|
#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
|
|
#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
|
|
|
|
/* ##SDL_platform.h */
|
|
#ifdef __IOS__
|
|
#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
|
|
#endif
|
|
#ifdef __MACOS__
|
|
#define __MACOSX__ __MACOSX___renamed___MACOS__
|
|
#endif
|
|
|
|
/* ##SDL_rect.h */
|
|
#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
|
|
#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
|
|
#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
|
|
#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
|
|
#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
|
|
#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
|
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#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
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#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
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#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
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#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
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#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
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#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
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#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
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#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
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#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
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/* ##SDL_render.h */
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#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
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#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
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#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
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#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
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#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
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#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
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#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
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#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
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#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_renamed_SDL_GetRenderIntegerScale
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#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalSize
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#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
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#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
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#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
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#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
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#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
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#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
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#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
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#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_renamed_SDL_SetRenderIntegerScale
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#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalSize
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#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
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#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
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#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
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#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
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#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
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#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
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#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
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#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
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#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
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#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
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#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
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#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
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/* ##SDL_surface.h */
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#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
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#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
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#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
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#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
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#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
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#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
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#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
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#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
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#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
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#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
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#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
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#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
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#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
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/* ##SDL_system.h */
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#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
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#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
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/* ##SDL_video.h */
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#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayIndexForPoint
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#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayIndexForRect
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#endif /* SDL_ENABLE_OLD_NAMES */
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#endif /* SDL_oldnames_h_ */
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