SDL/src
Sam Lantinga 248fc75bd2 Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
It's okay if the triggers aren't precise until someone presses a button on their controller.
2020-11-27 05:53:56 -08:00
..
atomic Add basic support for compiling on RISC OS 2020-02-13 20:50:47 +00:00
audio SIZE_MAX need not be defined in limits.h 2020-11-11 12:33:55 +03:00
core Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
cpuinfo Add Zhaoxin processor support 2020-11-09 20:36:35 -08:00
dynapi Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
events os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
file Fixed compile warning 2020-02-10 13:59:05 -08:00
filesystem winrt: Add EffectiveLocation support for newer Win10 releases 2020-11-09 17:05:21 -05:00
haptic Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
hidapi Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
joystick Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation. 2020-11-27 05:53:56 -08:00
libm k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309. 2020-10-08 11:51:02 +03:00
loadso os2: a _lot_ of coding style cleanup, sot that they match the SDL style. 2020-10-15 21:37:30 +03:00
locale windows/SDL_syslocale.c: make it build against older SDKs. 2020-10-06 00:20:20 +03:00
main uikit: Fixed a typo in a comment. 2020-11-10 13:09:59 -05:00
misc riscos: Implement SDL_OpenURL() 2020-10-11 17:32:32 +01:00
power Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
render opengl: Make diagonal lines match the software renderer. 2020-11-08 20:57:17 -05:00
sensor Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
stdlib Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
test fix watcom build of SDL_test_common.c 2020-06-14 12:05:56 +03:00
thread Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities 2020-11-12 07:53:05 -08:00
timer os2: a _lot_ of coding style cleanup, sot that they match the SDL style. 2020-10-15 21:37:30 +03:00
video SDL_FillRects: prevent empty SDL_surface from raising an error message 2020-11-27 09:42:14 +01:00
SDL.c os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
SDL_assert.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_assert_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_dataqueue.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_dataqueue.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.c SDL_error: simplified error string management. 2020-04-21 01:30:36 -04:00
SDL_error_c.h SDL_error: simplified error string management. 2020-04-21 01:30:36 -04:00
SDL_hints.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_hints_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_internal.h Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_log.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00