66 lines
2.1 KiB
Markdown
66 lines
2.1 KiB
Markdown
Porting
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=======
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* Porting To A New Platform
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The first thing you have to do when porting to a new platform, is look at
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include/SDL_platform.h and create an entry there for your operating system.
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The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
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Ideally SDL_platform_defines.h will be able to auto-detect the system it's building
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on based on C preprocessor symbols.
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There are two basic ways of building SDL at the moment:
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1. CMake: cmake -S . -B build && cmake --build build && cmake --install install
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If you have a system that supports CMake, then you might try this. Edit CMakeLists.txt,
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take a look at the large section labelled:
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"Platform-specific options and settings!"
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Add a section for your platform, and then re-run 'cmake -S . -B build' and build!
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2. Using an IDE:
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If you're using an IDE or other non-configure build system, you'll probably want to create a custom `SDL_build_config.h` for your platform. Edit `include/build_config/SDL_build_config.h`, add a section for your platform, and create a custom `SDL_build_config_{platform}.h`, based on `SDL_build_config_minimal.h` and `SDL_build_config.h.cmake`
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Add the top level include directory to the header search path, and then add
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the following sources to the project:
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src/*.c
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src/atomic/*.c
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src/audio/*.c
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src/cpuinfo/*.c
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src/events/*.c
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src/file/*.c
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src/haptic/*.c
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src/joystick/*.c
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src/power/*.c
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src/render/*.c
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src/render/software/*.c
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src/stdlib/*.c
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src/thread/*.c
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src/timer/*.c
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src/video/*.c
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src/audio/disk/*.c
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src/audio/dummy/*.c
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src/filesystem/dummy/*.c
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src/video/dummy/*.c
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src/haptic/dummy/*.c
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src/joystick/dummy/*.c
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src/thread/generic/*.c
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src/timer/dummy/*.c
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src/loadso/dummy/*.c
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Once you have a working library without any drivers, you can go back to each
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of the major subsystems and start implementing drivers for your platform.
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If you have any questions, don't hesitate to ask on the SDL mailing list:
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http://www.libsdl.org/mailing-list.php
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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