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Ryan C. Gordon 33c9eeec7c
Revert "audio: Device threads don't increment physical device refcounts."
This reverts commit 76f81797b7.

This worked in the normal cases, but:

A device thread that calls SDL_DisconnectAudioDevice due to failure will fire
the disconnect event from the device thread...and if there's an event watcher
that uses that moment to close the device, we still end up in the same
situation, where the device thread tries to join on itself.

Better solutions are still pending.
2023-10-22 16:15:27 -04:00
.github cmake: optionally install pdb's 2023-10-12 02:26:48 +02:00
VisualC audio: Remove stub header SDL_audio_c.h. 2023-10-18 15:46:07 -04:00
VisualC-GDK audio: Remove stub header SDL_audio_c.h. 2023-10-18 15:46:07 -04:00
VisualC-WinRT audio: Remove stub header SDL_audio_c.h. 2023-10-18 15:46:07 -04:00
Xcode audio: Remove stub header SDL_audio_c.h. 2023-10-18 15:46:07 -04:00
android-project Accept key events from any source 2023-08-24 10:09:02 -07:00
build-scripts audio: Cleaned out most remaining `/* */` comments for `//` style. 2023-10-18 15:39:01 -04:00
cmake cmake: test -Wl,--version-script with minimal version script 2023-10-12 14:00:47 +02:00
docs Added properties to various SDL objects 2023-10-11 22:38:00 -07:00
include Sync SDL3 wiki -> header 2023-10-19 17:13:15 +00:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Revert "audio: Device threads don't increment physical device refcounts." 2023-10-22 16:15:27 -04:00
test testaudio: Removed debugging code. 2023-10-16 15:25:34 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: test -Wl,--version-script with minimal version script 2023-10-12 14:00:47 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Fixed typo 2023-08-31 09:32:39 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)