..
atomic
Fix remaining typos ( #7921 )
2023-07-03 12:46:47 -07:00
audio
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
2023-07-12 23:35:51 -04:00
core
fixed linux build.
2023-07-10 20:35:50 +03:00
cpuinfo
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
dynapi
Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings
2023-07-18 12:50:10 -07:00
events
Add and event and flag to report when a window has been occluded
2023-07-18 16:42:05 -04:00
file
Changed 'freesrc' parameter from int to SDL_bool
2023-07-09 13:49:04 -07:00
filesystem
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
haptic
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
hidapi
Fixed warning C4214: nonstandard extension used: bit field types other than int
2023-07-06 18:14:22 -07:00
joystick
Make sure the mapping string doesn't have extraneous whitespace
2023-07-18 13:25:47 -07:00
libm
Revert "Added SDL_nextafter() and SDL_nextafterf()"
2023-06-14 11:05:10 -07:00
loadso
Fix uses of undefined macro identifiers (-Wundef)
2023-03-29 21:49:01 +00:00
locale
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
main /winrt
Remove SDL3_main from build systems, remove most of src/main/*
2022-12-15 08:01:01 -08:00
misc
emscripten: Add JS library dependencies using EM_JS_DEPS macro
2023-07-06 19:32:05 -04:00
power
power: On Linux, compare status strings as case-insensitive.
2023-05-28 21:36:56 -04:00
render
Make sure logical presentation is complete before destroying the logical render target
2023-07-03 18:29:48 -07:00
sensor
Moved Android sensor event handling to a separate thread
2023-06-20 01:17:44 -07:00
stdlib
Added SDL_strnlen() and SDL_wcsnlen()
2023-07-17 19:37:51 -07:00
test
Removed test binding for space key
2023-07-11 10:20:08 -07:00
thread
Fix remaining typos ( #7921 )
2023-07-03 12:46:47 -07:00
timer
SDL API renaming: SDL TLS functions
2023-05-26 08:33:15 -07:00
video
Add and event and flag to report when a window has been occluded
2023-07-18 16:42:05 -04:00
SDL.c
SDL API renaming: SDL TLS functions
2023-05-26 08:33:15 -07:00
SDL_assert.c
Fix some issues caught by check_stdlib_usage.py
2023-06-27 06:19:06 -07:00
SDL_assert_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_dataqueue.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_dataqueue.h
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
2023-04-28 12:08:33 -07:00
SDL_error.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_error_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_guid.c
Add error returns to void functions that can fail/set errors.
2023-02-09 07:23:21 -08:00
SDL_hints.c
Set the hint value before calling hint callbacks
2023-06-28 08:53:48 -07:00
SDL_hints_c.h
For gamepads that don't have their own sensors, try to use the system sensors.
2023-06-16 14:44:59 -07:00
SDL_internal.h
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
2023-04-28 12:08:33 -07:00
SDL_list.c
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_list.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_log.c
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
SDL_log_c.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
SDL_utils.c
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00
SDL_utils_c.h
Improve sensor detection for Linux gamepad
2023-06-26 07:32:40 -07:00