..
android
cmake: create Android jars + apks for tests
2023-07-20 16:54:29 +02:00
emscripten
Disable cache in python http server
2023-08-14 03:50:06 +02:00
n3ds
N3DS port (squashed)
2022-10-10 08:50:59 -07:00
uwp
cmake: build tests for UWP
2023-08-12 17:37:52 +02:00
CMakeLists.txt
testffmpeg: added support for Vulkan rendering
2024-03-04 09:29:36 -08:00
COPYING
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
README
test: Removed loopwavequeue.c; obsolete in SDL3.
2023-07-30 11:55:57 -04:00
audiofile.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
checkkeys.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
checkkeysthreads.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
gamepad_axis.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_axis.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_back.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_back.h
Reduced the size of the gamepad front and back images
2023-07-11 10:20:08 -07:00
gamepad_battery_empty.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_empty.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_full.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_full.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_low.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_low.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_medium.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_medium.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_wired.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_battery_wired.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_button.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_button.h
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_button_background.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_button_background.h
Added button background
2023-07-11 10:26:22 -07:00
gamepad_button_small.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_button_small.h
Added joystick and gamepad element display in testgamepad
2023-07-10 17:06:42 -07:00
gamepad_face_abxy.bmp
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_face_abxy.h
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_face_bayx.bmp
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_face_bayx.h
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_face_sony.bmp
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_face_sony.h
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_front.bmp
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_front.h
Use light text for button labels so they show up well over the activity highlight
2023-07-16 04:32:12 -07:00
gamepad_touchpad.bmp
Added gamepad BMP files used as sources for the header files
2023-07-16 04:32:12 -07:00
gamepad_touchpad.h
Added touchpad visualization for testgamepad
2023-07-10 11:36:32 -07:00
gamepadutils.c
Even more miscellaneous gamepad buttons!
2024-02-01 20:34:05 -08:00
gamepadutils.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
glass.bmp
Re-added a simplified version of SDL_SetWindowShape()
2024-02-09 16:04:46 -08:00
glass.h
Re-added a simplified version of SDL_SetWindowShape()
2024-02-09 16:04:46 -08:00
icon.bmp
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
icon.h
testspriteminimal: make standalone by embedding icon.bmp
2023-09-19 17:58:25 +02:00
logaudiodev.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
loopwave.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
main.cpp
Make WinRT's SDL_main header-only
2022-12-15 08:01:01 -08:00
moose.dat
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
physaudiodev.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
picture.xbm
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
pretest.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
relative_mode.markdown
SDL_CreateWindow() has been simplified and no longer takes a window position.
2023-03-06 09:50:12 -08:00
sample.bmp
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
sample.wav
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
soundboard.bmp
testaudio: Fixed soundboard icon, which had a colorkey issue.
2023-08-03 21:35:38 -04:00
soundboard_levels.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
speaker.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
template.test.in
test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests
2023-04-12 15:04:11 +00:00
testatomic.c
Updated the atomic API for SDL 3.0 naming conventions
2024-01-18 04:41:34 -08:00
testaudio-art.txt
test: Added testaudio
2023-08-02 15:02:32 -04:00
testaudio.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testaudiocapture.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testaudiohotplug.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testaudioinfo.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testaudiostreamdynamicresample.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testautomation.c
Added the environment variable SDL_LOGGING to control default log output
2024-01-27 19:30:22 -08:00
testautomation_audio.c
Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch
2024-02-03 11:49:15 -08:00
testautomation_clipboard.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_events.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_guid.c
Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data
2024-02-03 11:49:15 -08:00
testautomation_hints.c
Removed SDL_HINT_RENDER_SCALE_QUALITY
2024-02-12 09:54:33 -08:00
testautomation_images.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testautomation_images.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testautomation_intrinsics.c
Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch
2024-02-03 11:49:15 -08:00
testautomation_joystick.c
Update virtual joystick test now that we're just using abxy for mappings, for compatibility
2023-11-16 00:02:47 -08:00
testautomation_keyboard.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_log.c
Fixed testautomation log callback calling convention
2024-01-27 22:44:13 -08:00
testautomation_main.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_math.c
testautomation_math: Fix misleading log output
2024-02-02 07:44:04 -08:00
testautomation_mouse.c
Pointer as bool (libsdl-org#7214)
2023-11-09 14:18:36 -08:00
testautomation_pen.c
Fixed warning C4706: assignment within conditional expression
2024-02-03 11:49:15 -08:00
testautomation_pixels.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testautomation_platform.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testautomation_properties.c
Fixed build warning
2024-02-02 18:24:05 -08:00
testautomation_rect.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_render.c
Added an automated test to verify clip rect functionality
2024-02-25 09:44:41 -08:00
testautomation_rwops.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testautomation_sdltest.c
docs: Remove Doxygen `\brief` tags.
2023-11-06 10:26:06 -05:00
testautomation_stdlib.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testautomation_subsystems.c
Removed SDL_INIT_EVERYTHING
2024-01-18 06:17:58 -08:00
testautomation_suites.h
Added the environment variable SDL_LOGGING to control default log output
2024-01-27 19:30:22 -08:00
testautomation_surface.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testautomation_timer.c
Updated SDL_TimerID to use the same type as other IDs in SDL
2024-01-18 07:08:15 -08:00
testautomation_video.c
Updated automated test now that getting an invalid property isn't an error
2024-02-17 09:30:50 -08:00
testbounds.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testcamera.c
testcamera: create window and renderer through test library
2024-02-21 00:49:15 +01:00
testcolorspace.c
Don't assume HDR headroom for HDR10 surfaces
2024-03-02 15:02:17 -08:00
testcontroller.c
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
testcustomcursor.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testdisplayinfo.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testdraw.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testdrawchessboard.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testdropfile.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testerror.c
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
2024-01-18 08:18:37 -08:00
testevdev.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testffmpeg.c
testffmpeg: fixed mismatch between frame size and frame texture size
2024-03-04 11:17:42 -08:00
testffmpeg_vulkan.c
testffmpeg: don't free the instance extensions, we hold onto them in the context
2024-03-04 11:17:42 -08:00
testffmpeg_vulkan.h
testffmpeg: fixed Vulkan validation errors
2024-03-04 09:29:36 -08:00
testfile.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testfilesystem.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testgeometry.c
Fixed testgeometry after color format change (thanks @sezero!)
2024-01-30 23:31:48 -08:00
testgl.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testgles.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testgles2.c
testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
testgles2_sdf.c
testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
testgles2_sdf_img_normal.bmp
Add basic testgles2_sdf program to demonstrate sign distance field with opengles2
2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp
Add basic testgles2_sdf program to demonstrate sign distance field with opengles2
2021-01-24 00:51:24 -05:00
testhaptic.c
Re-add SDL_HAPTIC_SQUARE for SDL 3.0
2024-01-18 09:24:03 -08:00
testhittesting.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testhotplug.c
Updated Haptic API for SDL 3.0 conventions
2024-01-18 03:26:11 -08:00
testiconv.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testime.c
Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used
2024-02-03 11:49:15 -08:00
testintersections.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testkeys.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testloadso.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testlocale.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testlock.c
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
2024-01-18 08:18:37 -08:00
testmessage.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testmouse.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testmultiaudio.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testnative.c
Shortened SDL property names
2024-01-27 13:00:50 -08:00
testnative.h
wayland: Add the ability to import and wrap external surfaces
2024-01-15 13:54:35 -05:00
testnativecocoa.m
fixed typo in prev. patch.
2023-07-28 07:35:04 +03:00
testnativew32.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testnativewayland.c
Shortened SDL property names
2024-01-27 13:00:50 -08:00
testnativex11.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testoffscreen.c
SDL_RenderReadPixels() now returns a surface
2024-02-03 11:49:15 -08:00
testoverlay.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testpen.c
Removed SDL_HINT_RENDER_SCALE_QUALITY
2024-02-12 09:54:33 -08:00
testplatform.c
Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!)
2024-02-03 23:46:22 -08:00
testpopup.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testpower.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testqsort.c
stdlib: qsort and bsearch changes.
2024-03-01 08:28:12 -05:00
testrelative.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testrendercopyex.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testrendertarget.c
SDL_RenderReadPixels() now returns a surface
2024-02-03 11:49:15 -08:00
testresample.c
Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data
2024-02-03 11:49:15 -08:00
testrumble.c
Updated Haptic API for SDL 3.0 conventions
2024-01-18 03:26:11 -08:00
testrwlock.c
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
2024-01-18 08:18:37 -08:00
testscale.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testsem.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testsensor.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testshader.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testshape.c
Re-added a simplified version of SDL_SetWindowShape()
2024-02-09 16:04:46 -08:00
testsprite.c
Implemented scRGB colorspace and HDR support on macOS
2024-02-06 12:29:44 -08:00
testspriteminimal.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
teststreaming.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testsurround.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testthread.c
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
2024-01-18 08:18:37 -08:00
testtimer.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testurl.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testutils.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testutils.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
testver.c
Updated structure and field names for consistency
2024-02-11 08:27:56 -08:00
testviewport.c
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
testvulkan.c
Fixed device queue initialization when render and present queue families are different
2024-02-28 08:55:56 -08:00
testwaylandcustom.c
Shortened SDL property names
2024-01-27 13:00:50 -08:00
testwm.c
Added test code to validate SDL_WaitEventTimeout()
2024-01-25 06:29:15 -08:00
testyuv.bmp
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
testyuv.c
testyuv: we no longer need to override the HDR headroom for the BT.2020 test
2024-03-02 15:06:28 -08:00
testyuv_cvt.c
testyuv: added validation of P010 YUV format
2024-03-01 20:26:52 -08:00
testyuv_cvt.h
testyuv: added validation of P010 YUV format
2024-03-01 20:26:52 -08:00
torturethread.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
trashcan.bmp
test: Added testaudio
2023-08-02 15:02:32 -04:00
unifont-13.0.06-license.txt
Latest Unifont with OFL is now bundled. ( #4268 )
2021-07-08 14:51:16 -07:00
unifont-13.0.06.hex
Latest Unifont with OFL is now bundled. ( #4268 )
2021-07-08 14:51:16 -07:00
utf8.txt
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00