SDL/include
Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces
The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
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SDL3 Finalized the SDL render API colorspaces 2024-02-02 13:13:53 -08:00
build_config Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00