188 lines
7.1 KiB
Markdown
188 lines
7.1 KiB
Markdown
# CMake
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(www.cmake.org)
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The CMake build system is supported on the following platforms:
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* FreeBSD
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* Linux
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* Microsoft Visual C
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* MinGW and Msys
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* macOS, iOS, and tvOS, with support for XCode
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* Android
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* Emscripten
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* RiscOS
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* Playstation 2
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* Playstation Vita
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* Nintendo 3DS
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* QNX 7.x/8.x
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## Building SDL
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Assuming the source for SDL is located at `~/sdl`.
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```sh
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cmake -S ~/sdl -B ~/build
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cmake --build ~/build
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```
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This will build SDL in the `~/build` directory.
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Installation can be done using:
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```sh
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cmake --install ~/build --prefix /usr/local # '--install' requires CMake 3.15, or newer
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```
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This will install SDL to /usr/local.
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## Including SDL in your project
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SDL can be included in your project in 2 major ways:
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- using a system SDL library, provided by your (*nix) distribution or a package manager
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- using a vendored SDL library: this is SDL copied or symlinked in a subfolder.
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The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
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```cmake
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cmake_minimum_required(VERSION 3.0)
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project(mygame)
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# Create an option to switch between a system sdl library and a vendored sdl library
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option(MYGAME_VENDORED "Use vendored libraries" OFF)
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if(MYGAME_VENDORED)
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add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL)
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else()
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# 1. Look for a SDL3 package, 2. look for the SDL3 component and 3. fail if none can be found
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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endif()
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# Create your game executable target as usual
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add_executable(mygame WIN32 mygame.c)
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# Link to the actual SDL3 library. SDL3::SDL3 is the shared SDL library, SDL3::SDL3-static is the static SDL libarary.
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target_link_libraries(mygame PRIVATE SDL3::SDL3)
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```
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### A system SDL library
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For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure).
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The following components are available, to be used as an argument of `find_package`.
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| Component name | Description |
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|----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| SDL3-shared | The SDL3 shared library, available through the `SDL3::SDL3-shared` target |
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| SDL3-static | The SDL3 static library, available through the `SDL3::SDL3-static` target |
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| SDL3_test | The SDL3_test static library, available through the `SDL3::SDL3_test` target |
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| SDL3 | The SDL3 library, available through the `SDL3::SDL3` target. This is an alias of `SDL3::SDL3-shared` or `SDL3::SDL3-static`. This component is always available. |
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| Headers | The SDL3 headers, available through the `SDL3::Headers` target. This component is always available. |
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### Using a vendored SDL
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This only requires a copy of SDL in a subdirectory.
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## CMake configuration options
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### Build optimized library
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By default, CMake provides 4 build types: `Debug`, `Release`, `RelWithDebInfo` and `MinSizeRel`.
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The main difference(s) between these are the optimization options and the generation of debug info.
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To configure SDL as an optimized `Release` library, configure SDL with:
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```sh
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cmake ~/SDL -DCMAKE_BUILD_TYPE=Release
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```
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To build it, run:
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```sh
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cmake --build . --config Release
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```
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### Pass custom compile options to the compiler
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- Use [`CMAKE_<LANG>_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS.html) to pass extra
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flags to the compiler.
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- Use [`CMAKE_EXE_LINKER_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_EXE_LINKER_FLAGS.html) to pass extra option to the linker for executables.
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- Use [`CMAKE_SHARED_LINKER_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_SHARED_LINKER_FLAGS.html) to pass extra options to the linker for shared libraries.
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#### Examples
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- build a SDL library optimized for (more) modern x64 microprocessor architectures.
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With gcc or clang:
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```sh
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cmake ~/sdl -DCMAKE_C_FLAGS="-march=x86-64-v3" -DCMAKE_CXX_FLAGS="-march=x86-64-v3"
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```
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With Visual C:
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```sh
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cmake .. -DCMAKE_C_FLAGS="/ARCH:AVX2" -DCMAKE_CXX_FLAGS="/ARCH:AVX2"
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```
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### iOS/tvOS
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CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built
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using Xcode or Make, possibly among other build-systems.
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When using a recent version of CMake (3.14+), it should be possible to:
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- build SDL for iOS, both static and dynamic
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- build SDL test apps (as iOS/tvOS .app bundles)
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- generate a working SDL_build_config.h for iOS (using SDL_build_config.h.cmake as a basis)
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To use, set the following CMake variables when running CMake's configuration stage:
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- `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`)
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- `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
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`appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
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- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
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#### Examples
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- for iOS-Simulator, using the latest, installed SDK:
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```bash
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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```
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- for iOS-Device, using the latest, installed SDK, 64-bit only
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```bash
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
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```
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- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
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```
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- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
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```
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- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
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```cmake
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cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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```
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- for tvOS-Simulator, using the latest, installed SDK:
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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```
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- for tvOS-Device, using the latest, installed SDK:
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
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```
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- for QNX/aarch64, using the latest, installed SDK:
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```cmake
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cmake ~/sdl -DCMAKE_TOOLCHAIN_FILE=~/sdl/build-scripts/cmake-toolchain-qnx-aarch64le.cmake -DSDL_X11=0
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```
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