It is impossible to replace the original semantics of this call purely
in userland, since the fb_id would change.
after discussion with Dr_Jakob
Signed-Off-By: Owain Ainsworth <oga@openbsd.org>
Acked-By: Jakob Bornecrantz <jakob@vmware.com>
Michel caught a case where we might overwrite a success or other return
value with EBUSY, so check the return value before checking for the
timeout condition.
In some cases, vblank interrupts may be disabled or otherwise broken.
The kernel has a 3s timeout builtin to handle these cases, but the X
server's SIGALM for cursor handling may interrupt vblank wait ioctls,
causing libdrm to restart the ioctl, making the kernel's timeout
useless.
This change tracks time across ioctl restarts and returns EBUSY to the
caller if the expected vblank sequence doesn't occur within 1s of the
first call.
Fixes fdo bz #18041, which is caused by a drmWaitVBlank hanging due to
the corresponding pipe getting disabled (thus preventing further events
from coming in).
Remember tiling mode values provided by appplications, and
record tiling mode when creating a buffer from another application. This
eliminates any need to ask the kernel for tiling values and also makes
reused buffers get the right tiling.
Signed-off-by: Keith Packard <keithp@keithp.com>
Applications may actually care if the mapping operation failed, so when
it happens, return an error indication. errno is probably trashed by
fprintf though.
Signed-off-by: Keith Packard <keithp@keithp.com>
The execbuffer ioctl returns ENOMEM when it fails to pin all of the buffers
in the GTT. This is usually caused by the DRM client attempting to use too
much memory in a single request. Dumping out the requested and available
memory values should help point out failures in the DRM code to catch over
commitments of this form.
Signed-off-by: Keith Packard <keithp@keithp.com>
Add mode setting files to libdrm, including xf86drmMode.* and the new
drm_mode.h header. Also add a couple of tests to sanity check the
kernel interfaces and update code to support them.
BO are referenced once by reloc to make sure that they not destroyed
before we get a chance to flush the cmd stream, so we need to unreference
them once in cs submit or cs erase if cs i never submitted so bo can
be destructed.
Relocation now consist of the following informations (in this order) :
handle buffer object handle identifier
start_offset start offset of first data of the buffer object used by the cs
end_offset end offset of last data of the buffer object used by the cs
read_domain read domain (either VRAM, or GTT as GPU is invalid for CS)
write_domain write domain (either VRAM, or GTT as GPU is invalid for CS)
flags flags used for further optimization (like discard previous
buffer content or forget buffer content after cs which can
help in avoiding moving content in or out)
I wanted to avoid doing this, as it's a bunch of churn, but there was a
conflict between the dri_ symbols in libdrm and the symbols that were in
Mesa in 7.2, which broke Mesa 7.2 AIGLX when the 2D driver had loaded new
libdrm symbols. The new naming was recommended by cworth for giving the
code a unique prefix identifying where the code lives.
Additionally, take the opportunity to fix up two API mistakes: emit_reloc's
arguments were in a nonsensical order, and set_tiling lacked the stride
argument that the kernel will want to use soon. API compatibility with
released code is maintained using #defines.
This relies on a new kernel ioctl to get the available aperture size.
In order to provide reasonable performance from dri_bufmgr_check_aperture, we
now require that once a buffer has been used as the target of a relocation,
it gets no further relocations added to it. This cuts the cost of
check_aperture from 10% to 1% in the 3D driver with no code changes, but
slightly complicates our plans for the 2D driver.
Don't count on ioctl returning -errno; use errno directly.
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
We want to be able to use the bufmgr from multiple threads for GL, and thus
we need to protect the internal structures.
The pthread-stubs package is used so that programs not linked against
pthreads get weak symbols to stubs and don't eat most of the cost.