These are just basic ioctl wrappers around the prime ioctls,
along with the capability reporting.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves over some missing caps from the kernel.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
A bitmask property is similar to an enum. The enum value is a bit
position (0-63), and valid property values consist of a mask of
zero or more of (1 << enum_val[n]).
Signed-off-by: Rob Clark <rob@ti.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
make headers_install in kernel. Copy to here.
v2: signed ns_timeout
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Sync drm.h with from kernel headers for the new PRIME_HANDLE_TO_FD
and PRIME_FD_TO_HANDLE ioctls from Dave Airlie's "drm: base prime/
dma-buf support (v5)" kernel patch.
Signed-off-by: Rob Clark <rob@ti.com>
The surface allocator is able to build complete miptree when allocating
surface for r600/r700/evergreen/northern islands GPU family. It also
compute bo size and alignment for render buffer, depth buffer and
scanout buffer.
v2 fix r6xx/r7xx 2D tiling width align computation
v3 add tile split support and fix 1d texture alignment
v4 rework to more properly support compressed format, split surface pixel
size and surface element size in separate fields
v5 support texture array (still issue on r6xx)
v6 split surface value computation and mipmap tree building, rework eg
and newer computation
v7 add a check for tile split and 2d tiled
v8 initialize mode value before testing it in all case, reenable
2D macro tile mode on r6xx for cubemap and array. Fix cubemap
to force array size to the number of face.
v9 fix handling of stencil buffer on evergreen
v10 on evergreen depth buffer need to have enough room for a stencil
buffer just after depth one
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
This adds support for querying the kernel about the LLC support in the
hardware.
In case the ioctl fails, we assume that it is present on GEN6 and GEN7.
v2: fix the return code checking
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Add structs and functions necessary for the new plane and fb handling code,
including a new header, drm_fourcc.h, that includes the surface formats
supported by various DRM drivers.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Hi Alex,
Enclosed is a revised version of the patch sent on Mar 18, against
the master branch of the drm userspace (i.e. libdrm). Details
summarised in this thread:
http://lists.freedesktop.org/archives/dri-devel/2011-March/009499.html
This patch reconciles libdrm with the the kernel change that Dave
pushed this morning. It *supersedes* the previously sent patch (i.e.
apply it to the master branch as it exists at the time of this writing,
not as an incremental patch to the one sent previously).
Regards,
Ilija
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
The kernel has always allowed userspace to underallocate objects
supplied for fencing. However, the kernel only allocated the object size
for the fence in the GTT and so caused tiling corruption. More recently
the kernel does allocate the full fence region in the GTT for an
under-sized object and so advertises that clients may finally make use
of this feature. The biggest benefit is for texture-heavy GL games on
i945 such as World of Padman which go from needing over 1GiB of RAM to
play to fitting in the GTT!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This introduces a new API to exec on BSD ring buffer, for H.264 VLD
decoding.
Signed-off-by: Xiang Hai hao <haihao.xiang@intel.com>
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
This patch to libdrm adds support for the new execbuf2 ioctl. If
detected, it will be used instead of the old ioctl. By using the new
drm_intel_bufmgr_gem_enable_fenced_relocs(), you can indicate that any
time a fence register is actually required for a relocation target you
will call drm_intel_bo_emit_reloc_fence instead of
drm_intel_bo_emit_reloc, which will reduce fence register pressure.
Signed-off-by: Eric Anholt <eric@anholt.net>
This commit encompasses the changes necessary to run on top of the 0.0.16
nouveau interface, additional APIs to support the new features of the
interface, as well as code from Luca Barbieri to improve the pushbuf
interface, which just happens to break nouveau's libdrm ABI so was delayed
until now.
API changes as a result of 0.0.16 DRM interface:
1. No more bo_pin()/bo_unpin(), these were only there for UMS and we no
longer support it.
2. Any random nouveau_bo can be submitted to the GPU as a push buffer.
3. Relocations can be applied on any nouveau_bo
This patch changes the pushbuffer ABI to:
1. No longer use/expose nouveau_pushbuffer. Everything is directly
in nouveau_channel. This saves the extra "pushbuf" pointer dereference.
2. Use cur/end pointers instead of tracking the remaining size.
Pushing data now only needs to alter cur and not both cur and remaining.
The goal is to make the *_RING macros faster and make the interface simpler
and cleaner in the process.
The *_RING APIs are unchanged, but those are inlined and the ABI is changed.
Also, anything accessing pushbuf->remaining instead of using AVAIL_RING
will need to be fixed.