Use GEM for ring buffer setup and framebuffer allocation. This means reworking
the hardware status page stuff a bit (just use the basic range allocator for
vram for now) and #ifdef'ing out the TTM & DRI2 code. Works well enough to
load/unload several times and display fbcon on my T61 (though there's still
some unexplained console corruption).
Use new GEM based ring buffer initialization. Still need to init GEM & use it
for framebuffer allocation etc.
Conflicts:
shared-core/i915_dma.c
shared-core/i915_drv.h
This requires that the X Server use the execbuf interface for buffer
submission, as it no longer has direct access to the ring. This is
therefore a flag day for the gem interface.
This also adds enter/leavevt ioctls for use by the X Server. These would
get stubbed out in a modesetting implementation, but are required while
in an environment where the device's state is only managed by the DRM while
X has the VT.
Without the user IRQ running constantly, there's no wakeup when the ring
empties to go retire requests and free buffers. Use a 1 second timer to make
that happen more often.
Instead of throttling and execbuffer time, have the application ask to
throttle explicitly. This allows the throttle to happen less often, and
without holding the DRM lock.
Idea being if you want to add new crtc/output/encoder dynamically later,
you just increase the generation counter and userspace should re-read
all the resources
Okay we have crtc, encoder and connectors.
No more outputs exposed beyond driver internals
I've broken intel tv connector stuff.
Really for TV we should have one TV connector, with a sub property for the
type of signal been driven over it
Use subclassing from the drivers to allocate the objects. This saves
two objects being allocated for each crtc/output and generally makes
exit paths cleaner.
This splits a lot of the core modesetting code out into a file of
helper functions, that are only called from themselves and/or the driver.
The driver gets called into more often or can call these functions from itself
if it is a helper using driver.
I've broken framebuffer resize doing this but I didn't like the API for that
in any case.
The interrupt enable register cannot be used to temporarily disable
interrupts, instead use the interrupt mask register.
Note that this change means that a pile of buffers will be left stuck on the
chip as the final interrupts will not be recognized to come and drain things.
Add code to get panel modes from the VBIOS if present and check whether certain
outputs exist. Should make our display detection code a little more robust.
Recording the tail pointer in a local variable improves performance, but if
someone messes up and fails to reload at the right time, the driver will
write commands to the wrong part of the ring and scramble execution badly.
This change (available by setting I915_RING_VALIDATE to 1) checks to make
sure the cached tail pointer matches the hardware tail pointer at each ring
buffer addition, calling BUG_ON when that's not true.
There are now 3 lists. Active is buffers currently in the ringbuffer.
Flushing is not in the ringbuffer, but needs a flush before unbinding.
Inactive is as before. This prevents object_free → unbind →
wait_rendering → object_reference and a kernel oops about weird refcounting.
This also avoids an synchronous extra flush and wait when freeing a buffer
which had a write_domain set (such as a temporary rendered to and then from
using the 2d engine). It will sit around on the flushing list until the
appropriate flush gets emitted, or we need the GTT space for another
operation.
This lets us get some qualities we desire, such as using the full 32-bit
range (except zero), avoiding DRM_WAIT_ON, and a 1:1 mapping of active
sequence numbers to request structs, which will be used soon for throttling
and interrupt-driven list cleanup.
Additionally, a boolean active field is added to indicate which list an
object is on, rather than smashing last_rendering_cookie to 0 to show
inactive. This will help with flush-reduction later on, and makes the code
clearer.