There were two problems. First, the 'warp' and 'primary' pointers weren't
cleared, so mga_do_cleanup_dma, which gets called multiple times, would
try to ioremapfree them multiple times. This resulted in the new error
messages to syslog. The second problem was the, since the dev_private
structure isn't reallocated and cleaned out in mga_do_init_dma, when
the server is reloaded idle-waits would wait for impossible values.
I have given this patch some more riggorous testing. This includes:
- Load module, start server, run GL app, stop server, unload module.
- Load module, start server, run GL app, stop server, unload module, reload
module, restart server, run GL app.
- Load module, start server, run GL app, stop server, restart server, run
GL app, stop server, unload module.
In all three cases, everything worked as expected. Please let me know if
there are any further regressions with this patch.
Xorg bug: 3408 Reported by: Chris Rankin
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html
Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html
A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************