privileges on Radeon hardware. Essentially, a malicious program could
submit a packet containing an offset (possibly in main memory) to be
rendered from/to, while a separate thread switched that offset in
userspace rapidly between a valid value and an invalid one.
radeon_check_and_fixup_offset() would pull the offset in from user
space, check it, and spit it back out to user space to be copied in
later by the emit code. It would sometimes catch the bad value, but
sometimes the malicious program could modify it after the check and get
an invalid offset rendered from/to.
Fix this by allocating a temporary buffer and copying the data in at once.
While here, make the cliprects stuff not do the VERIFYAREA_READ and
COPY_FROM_USER_UNCHECKED gymnastics, avoiding a lock order reversal on
FreeBSD. Performance impact is negligible -- no difference on r200 to
~1% improvement on rv200 in quake3 tests (P4 1Ghz, demofour at
1024x768, n=4 or 5).
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://precisioninsight.com/piinsights.html
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://precisioninsight.com/dr/drm.html
Hardware Locking for the Direct Rendering Infrastructure
http://precisioninsight.com/dr/locking.html
A Security Analysis of the Direct Rendering Infrastructure
http://precisioninsight.com/dr/security.html
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.sourceforge.net/ *
************************************************************