LeRoyce Pearson
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f0e6bc4e0d
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add TextElement for "New Meld" button
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2024-02-26 23:58:38 -07:00 |
LeRoyce Pearson
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2dde105a58
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feat: mark/unmark cards after drawing
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2024-02-26 22:24:47 -07:00 |
LeRoyce Pearson
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c5526ba229
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feat: activating and undoing actions
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2024-02-26 21:55:51 -07:00 |
LeRoyce Pearson
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1134f0ee08
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improve navigation with the arrow keys
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2024-02-26 21:00:01 -07:00 |
LeRoyce Pearson
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45bd514bd3
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remove `element` from `Action`, rely only on `command`
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2024-02-26 20:39:10 -07:00 |
LeRoyce Pearson
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a7bc7e87e0
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replace `Spread` with `CardElements` and an `HBox`
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2024-02-26 20:18:39 -07:00 |
LeRoyce Pearson
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91f896c5ef
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implement hovering over elements
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2024-02-26 19:50:26 -07:00 |
LeRoyce Pearson
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54d04f4a2b
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refactor: handler that returns a tree of elements
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2024-02-26 18:27:31 -07:00 |
LeRoyce Pearson
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d63a6d06fb
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feat: highlight selected card, change highlight card
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2024-02-26 13:59:14 -07:00 |
LeRoyce Pearson
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45bc09b612
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render draw/discard/hand
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2024-02-25 00:19:34 -07:00 |
LeRoyce Pearson
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695c4d6280
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feat: add small size graphics
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2024-02-24 16:44:41 -07:00 |
LeRoyce Pearson
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680f56a39d
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feat: render stack of cards
Added `tile_offset` and `tile_stride` to render exactly the card without
the blank space surrounding it on the tile.
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2024-02-24 16:27:37 -07:00 |
LeRoyce Pearson
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755518bb5d
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feat: use framebuffer size to choose sprite set
Using multiple sizes of sprites will hopefully make porting the game to
a wider range of devices easier.
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2024-02-24 15:58:55 -07:00 |
LeRoyce Pearson
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15e1670ec3
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get medium cards rendering
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2024-02-23 14:44:27 -07:00 |