1009 lines
35 KiB
C
1009 lines
35 KiB
C
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program to test the SDL controller routines */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_font.h>
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#include "gamepadutils.h"
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#include "testutils.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#define TITLE_HEIGHT 48
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#define PANEL_SPACING 25
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#define PANEL_WIDTH 250
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#define BUTTON_MARGIN 8
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#define BUTTON_PADDING 12
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#define GAMEPAD_WIDTH 512
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#define GAMEPAD_HEIGHT 480
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#define SCREEN_WIDTH (PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING + PANEL_WIDTH)
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#define SCREEN_HEIGHT (TITLE_HEIGHT + GAMEPAD_HEIGHT)
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/* This is indexed by SDL_JoystickPowerLevel + 1. */
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static const char *power_level_strings[] = {
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"unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */
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"empty", /* SDL_JOYSTICK_POWER_EMPTY */
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"low", /* SDL_JOYSTICK_POWER_LOW */
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"medium", /* SDL_JOYSTICK_POWER_MEDIUM */
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"full", /* SDL_JOYSTICK_POWER_FULL */
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"wired", /* SDL_JOYSTICK_POWER_WIRED */
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};
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SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
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typedef struct
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{
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SDL_JoystickID id;
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SDL_Joystick *joystick;
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SDL_Gamepad *gamepad;
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int trigger_effect;
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} Controller;
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static SDL_Window *window = NULL;
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static SDL_Renderer *screen = NULL;
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static GamepadImage *image = NULL;
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static GamepadDisplay *gamepad_elements = NULL;
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static JoystickDisplay *joystick_elements = NULL;
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static GamepadButton *copy_button = NULL;
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static SDL_bool retval = SDL_FALSE;
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static SDL_bool done = SDL_FALSE;
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static SDL_bool set_LED = SDL_FALSE;
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static int num_controllers = 0;
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static Controller *controllers;
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static Controller *controller;
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static SDL_Joystick *virtual_joystick = NULL;
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static SDL_GamepadAxis virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
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static float virtual_axis_start_x;
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static float virtual_axis_start_y;
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static SDL_GamepadButton virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
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static void PrintJoystickInfo(SDL_JoystickID instance_id)
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{
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char guid[64];
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const char *name;
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const char *path;
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const char *description;
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const char *mapping = NULL;
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SDL_GetJoystickGUIDString(SDL_GetJoystickInstanceGUID(instance_id), guid, sizeof(guid));
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if (SDL_IsGamepad(instance_id)) {
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name = SDL_GetGamepadInstanceName(instance_id);
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path = SDL_GetGamepadInstancePath(instance_id);
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switch (SDL_GetGamepadInstanceType(instance_id)) {
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case SDL_GAMEPAD_TYPE_AMAZON_LUNA:
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description = "Amazon Luna Controller";
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break;
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case SDL_GAMEPAD_TYPE_GOOGLE_STADIA:
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description = "Google Stadia Controller";
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break;
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
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description = "Nintendo Switch Joy-Con";
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break;
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case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
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description = "Nintendo Switch Pro Controller";
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break;
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case SDL_GAMEPAD_TYPE_PS3:
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description = "PS3 Controller";
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break;
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case SDL_GAMEPAD_TYPE_PS4:
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description = "PS4 Controller";
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break;
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case SDL_GAMEPAD_TYPE_PS5:
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description = "PS5 Controller";
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break;
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case SDL_GAMEPAD_TYPE_XBOX360:
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description = "XBox 360 Controller";
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break;
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case SDL_GAMEPAD_TYPE_XBOXONE:
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description = "XBox One Controller";
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break;
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case SDL_GAMEPAD_TYPE_VIRTUAL:
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description = "Virtual Gamepad";
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break;
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default:
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description = "Gamepad";
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break;
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}
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mapping = SDL_GetGamepadInstanceMapping(instance_id);
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} else {
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name = SDL_GetJoystickInstanceName(instance_id);
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path = SDL_GetJoystickInstancePath(instance_id);
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description = "Joystick";
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}
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SDL_Log("%s: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
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description, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
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SDL_GetJoystickInstanceVendor(instance_id),
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SDL_GetJoystickInstanceProduct(instance_id),
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SDL_GetJoystickInstancePlayerIndex(instance_id));
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if (mapping) {
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SDL_Log("Mapping: %s\n", mapping);
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}
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}
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static const char *GetSensorName(SDL_SensorType sensor)
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{
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switch (sensor) {
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case SDL_SENSOR_ACCEL:
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return "accelerometer";
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case SDL_SENSOR_GYRO:
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return "gyro";
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case SDL_SENSOR_ACCEL_L:
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return "accelerometer (L)";
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case SDL_SENSOR_GYRO_L:
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return "gyro (L)";
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case SDL_SENSOR_ACCEL_R:
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return "accelerometer (R)";
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case SDL_SENSOR_GYRO_R:
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return "gyro (R)";
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default:
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return "UNKNOWN";
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}
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}
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/* PS5 trigger effect documentation:
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https://controllers.fandom.com/wiki/Sony_DualSense#FFB_Trigger_Modes
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*/
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typedef struct
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{
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Uint8 ucEnableBits1; /* 0 */
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Uint8 ucEnableBits2; /* 1 */
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Uint8 ucRumbleRight; /* 2 */
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Uint8 ucRumbleLeft; /* 3 */
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Uint8 ucHeadphoneVolume; /* 4 */
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Uint8 ucSpeakerVolume; /* 5 */
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Uint8 ucMicrophoneVolume; /* 6 */
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Uint8 ucAudioEnableBits; /* 7 */
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Uint8 ucMicLightMode; /* 8 */
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Uint8 ucAudioMuteBits; /* 9 */
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Uint8 rgucRightTriggerEffect[11]; /* 10 */
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Uint8 rgucLeftTriggerEffect[11]; /* 21 */
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Uint8 rgucUnknown1[6]; /* 32 */
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Uint8 ucLedFlags; /* 38 */
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Uint8 rgucUnknown2[2]; /* 39 */
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Uint8 ucLedAnim; /* 41 */
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Uint8 ucLedBrightness; /* 42 */
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Uint8 ucPadLights; /* 43 */
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Uint8 ucLedRed; /* 44 */
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Uint8 ucLedGreen; /* 45 */
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Uint8 ucLedBlue; /* 46 */
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} DS5EffectsState_t;
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static void CyclePS5TriggerEffect(Controller *device)
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{
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DS5EffectsState_t state;
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Uint8 effects[3][11] = {
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/* Clear trigger effect */
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{ 0x05, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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/* Constant resistance across entire trigger pull */
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{ 0x01, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0 },
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/* Resistance and vibration when trigger is pulled */
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{ 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
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};
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device->trigger_effect = (device->trigger_effect + 1) % SDL_arraysize(effects);
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SDL_zero(state);
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state.ucEnableBits1 |= (0x04 | 0x08); /* Modify right and left trigger effect respectively */
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SDL_memcpy(state.rgucRightTriggerEffect, effects[device->trigger_effect], sizeof(effects[0]));
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SDL_memcpy(state.rgucLeftTriggerEffect, effects[device->trigger_effect], sizeof(effects[0]));
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SDL_SendGamepadEffect(device->gamepad, &state, sizeof(state));
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}
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static int FindController(SDL_JoystickID id)
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{
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int i;
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for (i = 0; i < num_controllers; ++i) {
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if (id == controllers[i].id) {
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return i;
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}
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}
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return -1;
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}
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static void SetController(SDL_JoystickID id)
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{
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int i = FindController(id);
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if (i < 0 && num_controllers > 0) {
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i = 0;
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}
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if (i >= 0) {
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controller = &controllers[i];
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if (controller->gamepad) {
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SetGamepadImageShowingBattery(image, SDL_TRUE);
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} else {
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SetGamepadImageShowingBattery(image, SDL_FALSE);
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}
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if (SDL_GetNumGamepadTouchpads(controller->gamepad) > 0) {
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SetGamepadImageShowingTouchpad(image, SDL_TRUE);
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} else {
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SetGamepadImageShowingTouchpad(image, SDL_FALSE);
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}
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} else {
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controller = NULL;
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SetGamepadImageShowingBattery(image, SDL_FALSE);
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SetGamepadImageShowingTouchpad(image, SDL_FALSE);
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}
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}
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static void AddController(SDL_JoystickID id, SDL_bool verbose)
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{
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Controller *new_controllers;
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Controller *new_controller;
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Uint16 firmware_version;
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SDL_SensorType sensors[] = {
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SDL_SENSOR_ACCEL,
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SDL_SENSOR_GYRO,
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SDL_SENSOR_ACCEL_L,
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SDL_SENSOR_GYRO_L,
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SDL_SENSOR_ACCEL_R,
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SDL_SENSOR_GYRO_R
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};
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unsigned int i;
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if (FindController(id) >= 0) {
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/* We already have this controller */
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return;
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}
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new_controllers = (Controller *)SDL_realloc(controllers, (num_controllers + 1) * sizeof(*controllers));
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if (new_controllers == NULL) {
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return;
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}
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controllers = new_controllers;
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new_controller = &new_controllers[num_controllers++];
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SDL_zerop(new_controller);
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new_controller->id = id;
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new_controller->joystick = SDL_OpenJoystick(id);
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new_controller->gamepad = SDL_OpenGamepad(id);
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if (new_controller->gamepad) {
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SDL_Gamepad *gamepad = new_controller->gamepad;
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if (verbose) {
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const char *name = SDL_GetGamepadName(gamepad);
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const char *path = SDL_GetGamepadPath(gamepad);
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SDL_Log("Opened gamepad %s%s%s\n", name, path ? ", " : "", path ? path : "");
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firmware_version = SDL_GetGamepadFirmwareVersion(gamepad);
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if (firmware_version) {
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SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
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}
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if (SDL_GamepadHasRumble(gamepad)) {
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SDL_Log("Rumble supported");
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}
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if (SDL_GamepadHasRumbleTriggers(gamepad)) {
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SDL_Log("Trigger rumble supported");
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}
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}
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for (i = 0; i < SDL_arraysize(sensors); ++i) {
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SDL_SensorType sensor = sensors[i];
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if (SDL_GamepadHasSensor(gamepad, sensor)) {
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if (verbose) {
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SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GetGamepadSensorDataRate(gamepad, sensor));
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}
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SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
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}
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}
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} else {
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SDL_Joystick *joystick = new_controller->joystick;
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if (verbose) {
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const char *name = SDL_GetJoystickName(joystick);
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const char *path = SDL_GetJoystickPath(joystick);
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SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
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}
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}
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SetController(id);
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}
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static void DelController(SDL_JoystickID id)
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{
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int i = FindController(id);
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if (i < 0) {
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return;
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}
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/* Reset trigger state */
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if (controllers[i].trigger_effect != 0) {
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controllers[i].trigger_effect = -1;
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CyclePS5TriggerEffect(&controllers[i]);
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}
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if (controllers[i].gamepad) {
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SDL_CloseGamepad(controllers[i].gamepad);
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}
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if (controllers[i].joystick) {
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SDL_CloseJoystick(controllers[i].joystick);
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}
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--num_controllers;
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if (i < num_controllers) {
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SDL_memcpy(&controllers[i], &controllers[i + 1], (num_controllers - i) * sizeof(*controllers));
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}
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SetController(0);
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}
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static Uint16 ConvertAxisToRumble(Sint16 axisval)
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{
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/* Only start rumbling if the axis is past the halfway point */
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const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
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if (axisval > half_axis) {
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return (Uint16)(axisval - half_axis) * 4;
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} else {
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return 0;
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}
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}
|
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static SDL_bool ShowingFront(void)
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{
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SDL_bool showing_front = SDL_TRUE;
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int i;
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if (controller->gamepad) {
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/* Show the back of the gamepad if the paddles are being held */
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for (i = SDL_GAMEPAD_BUTTON_PADDLE1; i <= SDL_GAMEPAD_BUTTON_PADDLE4; ++i) {
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if (SDL_GetGamepadButton(controller->gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) {
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showing_front = SDL_FALSE;
|
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break;
|
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}
|
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}
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}
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if (SDL_GetModState() & SDL_KMOD_SHIFT) {
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showing_front = SDL_FALSE;
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}
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return showing_front;
|
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}
|
||
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|
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static void SDLCALL VirtualGamepadSetPlayerIndex(void *userdata, int player_index)
|
||
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{
|
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SDL_Log("Virtual Gamepad: player index set to %d\n", player_index);
|
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}
|
||
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|
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static int SDLCALL VirtualGamepadRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
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{
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SDL_Log("Virtual Gamepad: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
|
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return 0;
|
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}
|
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|
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static int SDLCALL VirtualGamepadRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
|
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{
|
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SDL_Log("Virtual Gamepad: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
|
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return 0;
|
||
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}
|
||
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|
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static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
|
||
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{
|
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SDL_Log("Virtual Gamepad: LED set to RGB %d,%d,%d\n", red, green, blue);
|
||
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return 0;
|
||
|
}
|
||
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|
||
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static void OpenVirtualGamepad(void)
|
||
|
{
|
||
|
SDL_VirtualJoystickDesc desc;
|
||
|
SDL_JoystickID virtual_id;
|
||
|
|
||
|
SDL_zero(desc);
|
||
|
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
|
||
|
desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
|
||
|
desc.naxes = SDL_GAMEPAD_AXIS_MAX;
|
||
|
desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
|
||
|
desc.SetPlayerIndex = VirtualGamepadSetPlayerIndex;
|
||
|
desc.Rumble = VirtualGamepadRumble;
|
||
|
desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
|
||
|
desc.SetLED = VirtualGamepadSetLED;
|
||
|
|
||
|
virtual_id = SDL_AttachVirtualJoystickEx(&desc);
|
||
|
if (virtual_id == 0) {
|
||
|
SDL_Log("Couldn't attach virtual device: %s\n", SDL_GetError());
|
||
|
} else {
|
||
|
virtual_joystick = SDL_OpenJoystick(virtual_id);
|
||
|
if (virtual_joystick == NULL) {
|
||
|
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CloseVirtualGamepad(void)
|
||
|
{
|
||
|
int i;
|
||
|
SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
|
||
|
if (joysticks) {
|
||
|
for (i = 0; joysticks[i]; ++i) {
|
||
|
SDL_JoystickID instance_id = joysticks[i];
|
||
|
if (SDL_IsJoystickVirtual(instance_id)) {
|
||
|
SDL_DetachVirtualJoystick(instance_id);
|
||
|
}
|
||
|
}
|
||
|
SDL_free(joysticks);
|
||
|
}
|
||
|
|
||
|
if (virtual_joystick) {
|
||
|
SDL_CloseJoystick(virtual_joystick);
|
||
|
virtual_joystick = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static SDL_GamepadButton FindButtonAtPosition(float x, float y)
|
||
|
{
|
||
|
return GetGamepadImageButtonAt(image, x, y);
|
||
|
}
|
||
|
|
||
|
static SDL_GamepadAxis FindAxisAtPosition(float x, float y)
|
||
|
{
|
||
|
return GetGamepadImageAxisAt(image, x, y);
|
||
|
}
|
||
|
|
||
|
static void VirtualGamepadMouseMotion(float x, float y)
|
||
|
{
|
||
|
if (virtual_button_active != SDL_GAMEPAD_BUTTON_INVALID) {
|
||
|
if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
|
||
|
const float MOVING_DISTANCE = 2.0f;
|
||
|
if (SDL_fabs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
|
||
|
SDL_fabs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
|
||
|
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
|
||
|
virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
|
||
|
if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
|
||
|
virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
||
|
int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
|
||
|
float distance = SDL_clamp((y - virtual_axis_start_y) / GetGamepadImageAxisHeight(image), 0.0f, 1.0f);
|
||
|
Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, value);
|
||
|
} else {
|
||
|
float distanceX = SDL_clamp((x - virtual_axis_start_x) / GetGamepadImageAxisWidth(image), -1.0f, 1.0f);
|
||
|
float distanceY = SDL_clamp((y - virtual_axis_start_y) / GetGamepadImageAxisHeight(image), -1.0f, 1.0f);
|
||
|
Sint16 valueX, valueY;
|
||
|
|
||
|
if (distanceX >= 0) {
|
||
|
valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
|
||
|
} else {
|
||
|
valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
|
||
|
}
|
||
|
if (distanceY >= 0) {
|
||
|
valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
|
||
|
} else {
|
||
|
valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
|
||
|
}
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active + 1, valueY);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void VirtualGamepadMouseDown(float x, float y)
|
||
|
{
|
||
|
SDL_GamepadButton button;
|
||
|
SDL_GamepadAxis axis;
|
||
|
|
||
|
button = FindButtonAtPosition(x, y);
|
||
|
if (button != SDL_GAMEPAD_BUTTON_INVALID) {
|
||
|
virtual_button_active = button;
|
||
|
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
|
||
|
}
|
||
|
|
||
|
axis = FindAxisAtPosition(x, y);
|
||
|
if (axis != SDL_GAMEPAD_AXIS_INVALID) {
|
||
|
virtual_axis_active = axis;
|
||
|
virtual_axis_start_x = x;
|
||
|
virtual_axis_start_y = y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void VirtualGamepadMouseUp(float x, float y)
|
||
|
{
|
||
|
if (virtual_button_active != SDL_GAMEPAD_BUTTON_INVALID) {
|
||
|
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
|
||
|
virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
|
||
|
}
|
||
|
|
||
|
if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
|
||
|
if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
|
||
|
virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
|
||
|
} else {
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, 0);
|
||
|
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active + 1, 0);
|
||
|
}
|
||
|
virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DrawGamepadWaiting(SDL_Renderer *renderer)
|
||
|
{
|
||
|
const char *text = "Waiting for gamepad, press A to add a virtual controller";
|
||
|
float x, y;
|
||
|
|
||
|
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
|
||
|
y = (float)TITLE_HEIGHT / 2 - FONT_CHARACTER_SIZE / 2;
|
||
|
SDLTest_DrawString(renderer, x, y, text);
|
||
|
}
|
||
|
|
||
|
static void DrawGamepadInfo(SDL_Renderer *renderer)
|
||
|
{
|
||
|
const char *name;
|
||
|
const char *serial;
|
||
|
char text[128];
|
||
|
float x, y;
|
||
|
|
||
|
if (controller->gamepad) {
|
||
|
name = SDL_GetGamepadName(controller->gamepad);
|
||
|
} else {
|
||
|
name = SDL_GetJoystickName(controller->joystick);
|
||
|
}
|
||
|
if (name && *name) {
|
||
|
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(name)) / 2;
|
||
|
y = (float)TITLE_HEIGHT / 2 - FONT_CHARACTER_SIZE / 2;
|
||
|
SDLTest_DrawString(renderer, x, y, name);
|
||
|
}
|
||
|
|
||
|
if (SDL_IsJoystickVirtual(controller->id)) {
|
||
|
SDL_strlcpy(text, "Click on the gamepad image below to generate input", sizeof(text));
|
||
|
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
|
||
|
y = (float)TITLE_HEIGHT / 2 - FONT_CHARACTER_SIZE / 2 + FONT_LINE_HEIGHT + 2.0f;
|
||
|
SDLTest_DrawString(renderer, x, y, text);
|
||
|
}
|
||
|
|
||
|
SDL_snprintf(text, SDL_arraysize(text), "VID: 0x%.4x PID: 0x%.4x",
|
||
|
SDL_GetJoystickVendor(controller->joystick),
|
||
|
SDL_GetJoystickProduct(controller->joystick));
|
||
|
y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
|
||
|
x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
|
||
|
SDLTest_DrawString(renderer, x, y, text);
|
||
|
|
||
|
serial = SDL_GetJoystickSerial(controller->joystick);
|
||
|
if (serial && *serial) {
|
||
|
SDL_snprintf(text, SDL_arraysize(text), "Serial: %s", serial);
|
||
|
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
|
||
|
y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
|
||
|
SDLTest_DrawString(renderer, x, y, text);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CopyMappingToClipboard()
|
||
|
{
|
||
|
if (controller && controller->gamepad) {
|
||
|
char *mapping = SDL_GetGamepadMapping(controller->gamepad);
|
||
|
if (mapping) {
|
||
|
const char *name = SDL_GetGamepadName(controller->gamepad);
|
||
|
char *wildcard = SDL_strchr(mapping, '*');
|
||
|
if (wildcard && name && *name) {
|
||
|
char *text;
|
||
|
size_t size;
|
||
|
|
||
|
/* Personalize the mapping for this controller */
|
||
|
*wildcard++ = '\0';
|
||
|
size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
|
||
|
text = SDL_malloc(size);
|
||
|
if (!text) {
|
||
|
return;
|
||
|
}
|
||
|
SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
|
||
|
SDL_SetClipboardText(text);
|
||
|
SDL_free(text);
|
||
|
} else {
|
||
|
SDL_SetClipboardText(mapping);
|
||
|
}
|
||
|
SDL_free(mapping);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void loop(void *arg)
|
||
|
{
|
||
|
SDL_Event event;
|
||
|
|
||
|
/* Update to get the current event state */
|
||
|
SDL_PumpEvents();
|
||
|
|
||
|
/* Process all currently pending events */
|
||
|
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) == 1) {
|
||
|
SDL_ConvertEventToRenderCoordinates(screen, &event);
|
||
|
|
||
|
switch (event.type) {
|
||
|
case SDL_EVENT_JOYSTICK_ADDED:
|
||
|
AddController(event.jdevice.which, SDL_TRUE);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_JOYSTICK_REMOVED:
|
||
|
DelController(event.jdevice.which);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
||
|
if (event.jaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.jaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||
|
SetController(event.jaxis.which);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
||
|
SetController(event.jbutton.which);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
||
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
||
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
||
|
SDL_Log("Gamepad %" SDL_PRIu32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
|
||
|
event.gtouchpad.which,
|
||
|
event.gtouchpad.touchpad,
|
||
|
event.gtouchpad.finger,
|
||
|
(event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN ? "pressed at" : (event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP ? "released at" : "moved to")),
|
||
|
event.gtouchpad.x,
|
||
|
event.gtouchpad.y,
|
||
|
event.gtouchpad.pressure);
|
||
|
break;
|
||
|
|
||
|
#define VERBOSE_SENSORS
|
||
|
#ifdef VERBOSE_SENSORS
|
||
|
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
|
||
|
SDL_Log("Gamepad %" SDL_PRIu32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
|
||
|
event.gsensor.which,
|
||
|
GetSensorName((SDL_SensorType) event.gsensor.sensor),
|
||
|
event.gsensor.data[0],
|
||
|
event.gsensor.data[1],
|
||
|
event.gsensor.data[2],
|
||
|
event.gsensor.sensor_timestamp);
|
||
|
break;
|
||
|
#endif /* VERBOSE_SENSORS */
|
||
|
|
||
|
#define VERBOSE_AXES
|
||
|
#ifdef VERBOSE_AXES
|
||
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||
|
if (event.gaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.gaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||
|
SetController(event.gaxis.which);
|
||
|
}
|
||
|
SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n",
|
||
|
event.gaxis.which,
|
||
|
SDL_GetGamepadStringForAxis((SDL_GamepadAxis) event.gaxis.axis),
|
||
|
event.gaxis.value);
|
||
|
break;
|
||
|
#endif /* VERBOSE_AXES */
|
||
|
|
||
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||
|
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||
|
SetController(event.gbutton.which);
|
||
|
}
|
||
|
SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n",
|
||
|
event.gbutton.which,
|
||
|
SDL_GetGamepadStringForButton((SDL_GamepadButton) event.gbutton.button),
|
||
|
event.gbutton.state ? "pressed" : "released");
|
||
|
|
||
|
/* Cycle PS5 trigger effects when the microphone button is pressed */
|
||
|
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
|
||
|
controller && SDL_GetGamepadType(controller->gamepad) == SDL_GAMEPAD_TYPE_PS5 &&
|
||
|
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1) {
|
||
|
CyclePS5TriggerEffect(controller);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_JOYSTICK_BATTERY_UPDATED:
|
||
|
SDL_Log("Gamepad %" SDL_PRIu32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||
|
if (virtual_joystick) {
|
||
|
VirtualGamepadMouseDown(event.button.x, event.button.y);
|
||
|
}
|
||
|
SetGamepadButtonHighlight(copy_button, GamepadButtonContains(copy_button, event.button.x, event.button.y));
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||
|
if (virtual_joystick) {
|
||
|
VirtualGamepadMouseUp(event.button.x, event.button.y);
|
||
|
}
|
||
|
if (GamepadButtonContains(copy_button, event.button.x, event.button.y)) {
|
||
|
CopyMappingToClipboard();
|
||
|
}
|
||
|
SetGamepadButtonHighlight(copy_button, SDL_FALSE);
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_MOUSE_MOTION:
|
||
|
if (virtual_joystick) {
|
||
|
VirtualGamepadMouseMotion(event.motion.x, event.motion.y);
|
||
|
}
|
||
|
SetGamepadButtonHighlight(copy_button, event.motion.state && GamepadButtonContains(copy_button, event.motion.x, event.motion.y));
|
||
|
break;
|
||
|
|
||
|
case SDL_EVENT_KEY_DOWN:
|
||
|
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
|
||
|
if (controller && controller->gamepad) {
|
||
|
int player_index = (event.key.keysym.sym - SDLK_0);
|
||
|
|
||
|
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
if (event.key.keysym.sym == SDLK_a) {
|
||
|
OpenVirtualGamepad();
|
||
|
break;
|
||
|
}
|
||
|
if (event.key.keysym.sym == SDLK_d) {
|
||
|
CloseVirtualGamepad();
|
||
|
break;
|
||
|
}
|
||
|
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
||
|
done = SDL_TRUE;
|
||
|
}
|
||
|
break;
|
||
|
case SDL_EVENT_QUIT:
|
||
|
done = SDL_TRUE;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* blank screen, set up for drawing this frame. */
|
||
|
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||
|
SDL_RenderClear(screen);
|
||
|
SDL_SetRenderDrawColor(screen, 0x10, 0x10, 0x10, SDL_ALPHA_OPAQUE);
|
||
|
|
||
|
if (controller) {
|
||
|
SetGamepadImageShowingFront(image, ShowingFront());
|
||
|
UpdateGamepadImageFromGamepad(image, controller->gamepad);
|
||
|
RenderGamepadImage(image);
|
||
|
|
||
|
RenderGamepadDisplay(gamepad_elements, controller->gamepad);
|
||
|
RenderJoystickDisplay(joystick_elements, controller->joystick);
|
||
|
|
||
|
if (controller->gamepad) {
|
||
|
RenderGamepadButton(copy_button);
|
||
|
}
|
||
|
|
||
|
DrawGamepadInfo(screen);
|
||
|
|
||
|
if (controller->gamepad) {
|
||
|
/* Update LED based on left thumbstick position */
|
||
|
{
|
||
|
Sint16 x = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||
|
Sint16 y = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||
|
|
||
|
if (!set_LED) {
|
||
|
set_LED = (x < -8000 || x > 8000 || y > 8000);
|
||
|
}
|
||
|
if (set_LED) {
|
||
|
Uint8 r, g, b;
|
||
|
|
||
|
if (x < 0) {
|
||
|
r = (Uint8)(((~x) * 255) / 32767);
|
||
|
b = 0;
|
||
|
} else {
|
||
|
r = 0;
|
||
|
b = (Uint8)(((int)(x)*255) / 32767);
|
||
|
}
|
||
|
if (y > 0) {
|
||
|
g = (Uint8)(((int)(y)*255) / 32767);
|
||
|
} else {
|
||
|
g = 0;
|
||
|
}
|
||
|
|
||
|
SDL_SetGamepadLED(controller->gamepad, r, g, b);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (controller->trigger_effect == 0) {
|
||
|
/* Update rumble based on trigger state */
|
||
|
{
|
||
|
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
|
||
|
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
|
||
|
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
|
||
|
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
|
||
|
SDL_RumbleGamepad(controller->gamepad, low_frequency_rumble, high_frequency_rumble, 250);
|
||
|
}
|
||
|
|
||
|
/* Update trigger rumble based on thumbstick state */
|
||
|
{
|
||
|
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||
|
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
|
||
|
Uint16 left_rumble = ConvertAxisToRumble(~left);
|
||
|
Uint16 right_rumble = ConvertAxisToRumble(~right);
|
||
|
|
||
|
SDL_RumbleGamepadTriggers(controller->gamepad, left_rumble, right_rumble, 250);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
DrawGamepadWaiting(screen);
|
||
|
}
|
||
|
SDL_Delay(16);
|
||
|
SDL_RenderPresent(screen);
|
||
|
|
||
|
#ifdef __EMSCRIPTEN__
|
||
|
if (done) {
|
||
|
emscripten_cancel_main_loop();
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
int i;
|
||
|
float content_scale;
|
||
|
int screen_width, screen_height;
|
||
|
int button_width, button_height;
|
||
|
int gamepad_index = -1;
|
||
|
SDLTest_CommonState *state;
|
||
|
|
||
|
/* Initialize test framework */
|
||
|
state = SDLTest_CommonCreateState(argv, 0);
|
||
|
if (state == NULL) {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
|
||
|
SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
|
||
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||
|
SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
|
||
|
|
||
|
/* Enable standard application logging */
|
||
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||
|
|
||
|
/* Parse commandline */
|
||
|
for (i = 1; i < argc;) {
|
||
|
int consumed;
|
||
|
|
||
|
consumed = SDLTest_CommonArg(state, i);
|
||
|
if (!consumed) {
|
||
|
if (SDL_strcmp(argv[i], "--mappings") == 0) {
|
||
|
int map_i;
|
||
|
SDL_Log("Supported mappings:\n");
|
||
|
for (map_i = 0; map_i < SDL_GetNumGamepadMappings(); ++map_i) {
|
||
|
char *mapping = SDL_GetGamepadMappingForIndex(map_i);
|
||
|
if (mapping) {
|
||
|
SDL_Log("\t%s\n", mapping);
|
||
|
SDL_free(mapping);
|
||
|
}
|
||
|
}
|
||
|
SDL_Log("\n");
|
||
|
consumed = 1;
|
||
|
} else if (SDL_strcmp(argv[i], "--virtual") == 0) {
|
||
|
OpenVirtualGamepad();
|
||
|
consumed = 1;
|
||
|
} else if (gamepad_index < 0) {
|
||
|
char *endptr = NULL;
|
||
|
gamepad_index = (int)SDL_strtol(argv[i], &endptr, 0);
|
||
|
if (endptr != argv[i] && *endptr == '\0' && gamepad_index >= 0) {
|
||
|
consumed = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (consumed <= 0) {
|
||
|
static const char *options[] = { "[--mappings]", "[--virtual]", "[index]", NULL };
|
||
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
i += consumed;
|
||
|
}
|
||
|
if (gamepad_index < 0) {
|
||
|
gamepad_index = 0;
|
||
|
}
|
||
|
|
||
|
/* Initialize SDL (Note: video is required to start event loop) */
|
||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt");
|
||
|
|
||
|
/* Create a window to display gamepad state */
|
||
|
content_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||
|
if (content_scale == 0.0f) {
|
||
|
content_scale = 1.0f;
|
||
|
}
|
||
|
screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
|
||
|
screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
|
||
|
window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
|
||
|
if (window == NULL) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
screen = SDL_CreateRenderer(window, NULL, 0);
|
||
|
if (screen == NULL) {
|
||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||
|
SDL_DestroyWindow(window);
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||
|
SDL_RenderClear(screen);
|
||
|
SDL_RenderPresent(screen);
|
||
|
|
||
|
/* scale for platforms that don't give you the window size you asked for. */
|
||
|
SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||
|
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||
|
SDL_SCALEMODE_LINEAR);
|
||
|
|
||
|
image = CreateGamepadImage(screen);
|
||
|
if (image == NULL) {
|
||
|
SDL_DestroyRenderer(screen);
|
||
|
SDL_DestroyWindow(window);
|
||
|
return 2;
|
||
|
}
|
||
|
SetGamepadImagePosition(image, PANEL_WIDTH + PANEL_SPACING, TITLE_HEIGHT);
|
||
|
SetGamepadImageShowingBattery(image, SDL_TRUE);
|
||
|
|
||
|
gamepad_elements = CreateGamepadDisplay(screen);
|
||
|
SetGamepadDisplayArea(gamepad_elements, 0, TITLE_HEIGHT, PANEL_WIDTH, GAMEPAD_HEIGHT);
|
||
|
|
||
|
joystick_elements = CreateJoystickDisplay(screen);
|
||
|
SetJoystickDisplayArea(joystick_elements, PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING, TITLE_HEIGHT, PANEL_WIDTH, GAMEPAD_HEIGHT);
|
||
|
|
||
|
copy_button = CreateGamepadButton(screen, "Copy to Clipboard");
|
||
|
button_width = GetGamepadButtonLabelWidth(copy_button) + 2 * BUTTON_PADDING;
|
||
|
button_height = GetGamepadButtonLabelHeight(copy_button) + 2 * BUTTON_PADDING;
|
||
|
SetGamepadButtonArea(copy_button, BUTTON_MARGIN, SCREEN_HEIGHT - BUTTON_MARGIN - button_height, button_width, button_height);
|
||
|
|
||
|
/* Process the initial gamepad list */
|
||
|
loop(NULL);
|
||
|
|
||
|
if (gamepad_index < num_controllers) {
|
||
|
SetController(controllers[gamepad_index].id);
|
||
|
} else if (num_controllers > 0) {
|
||
|
SetController(controllers[0].id);
|
||
|
}
|
||
|
|
||
|
/* Loop, getting gamepad events! */
|
||
|
#ifdef __EMSCRIPTEN__
|
||
|
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
|
||
|
#else
|
||
|
while (!done) {
|
||
|
loop(NULL);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CloseVirtualGamepad();
|
||
|
while (num_controllers > 0) {
|
||
|
DelController(controllers[0].id);
|
||
|
}
|
||
|
DestroyGamepadImage(image);
|
||
|
DestroyGamepadDisplay(gamepad_elements);
|
||
|
DestroyJoystickDisplay(joystick_elements);
|
||
|
DestroyGamepadButton(copy_button);
|
||
|
SDL_DestroyRenderer(screen);
|
||
|
SDL_DestroyWindow(window);
|
||
|
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
|
||
|
SDLTest_CommonDestroyState(state);
|
||
|
|
||
|
return 0;
|
||
|
}
|