OpenGL: a few opengl functions become unused
parent
88548070a5
commit
1fe7e3616b
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@ -302,14 +302,14 @@ SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
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SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
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SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
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SDL_PROC_UNUSED(void, glPopAttrib, (void))
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SDL_PROC_UNUSED(void, glPopAttrib, (void))
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SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
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SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
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SDL_PROC(void, glPopMatrix, (void))
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SDL_PROC_UNUSED(void, glPopMatrix, (void))
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SDL_PROC_UNUSED(void, glPopName, (void))
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SDL_PROC_UNUSED(void, glPopName, (void))
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SDL_PROC_UNUSED(void, glPrioritizeTextures,
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SDL_PROC_UNUSED(void, glPrioritizeTextures,
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(GLsizei n, const GLuint * textures,
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(GLsizei n, const GLuint * textures,
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const GLclampf * priorities))
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const GLclampf * priorities))
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SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
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SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
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SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
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SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
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SDL_PROC(void, glPushMatrix, (void))
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SDL_PROC_UNUSED(void, glPushMatrix, (void))
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SDL_PROC_UNUSED(void, glPushName, (GLuint name))
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SDL_PROC_UNUSED(void, glPushName, (GLuint name))
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SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
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SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
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SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
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SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
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@ -354,7 +354,7 @@ SDL_PROC_UNUSED(void, glRects,
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(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
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SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
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SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
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SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
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SDL_PROC(void, glRotated,
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SDL_PROC_UNUSED(void, glRotated,
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(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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SDL_PROC(void, glRotatef,
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SDL_PROC(void, glRotatef,
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(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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@ -442,7 +442,7 @@ SDL_PROC(void, glTexSubImage2D,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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GLsizei width, GLsizei height, GLenum format, GLenum type,
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const GLvoid * pixels))
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const GLvoid * pixels))
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SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
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SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
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SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
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SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
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SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
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SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
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SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
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SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
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