OpenGL: a few opengl functions become unused

main
Sylvain 2021-09-20 16:46:16 +02:00 committed by Ryan C. Gordon
parent 88548070a5
commit 1fe7e3616b
1 changed files with 4 additions and 4 deletions

View File

@ -302,14 +302,14 @@ SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
SDL_PROC_UNUSED(void, glPopAttrib, (void)) SDL_PROC_UNUSED(void, glPopAttrib, (void))
SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
SDL_PROC(void, glPopMatrix, (void)) SDL_PROC_UNUSED(void, glPopMatrix, (void))
SDL_PROC_UNUSED(void, glPopName, (void)) SDL_PROC_UNUSED(void, glPopName, (void))
SDL_PROC_UNUSED(void, glPrioritizeTextures, SDL_PROC_UNUSED(void, glPrioritizeTextures,
(GLsizei n, const GLuint * textures, (GLsizei n, const GLuint * textures,
const GLclampf * priorities)) const GLclampf * priorities))
SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
SDL_PROC(void, glPushMatrix, (void)) SDL_PROC_UNUSED(void, glPushMatrix, (void))
SDL_PROC_UNUSED(void, glPushName, (GLuint name)) SDL_PROC_UNUSED(void, glPushName, (GLuint name))
SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
@ -354,7 +354,7 @@ SDL_PROC_UNUSED(void, glRects,
(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
SDL_PROC(void, glRotated, SDL_PROC_UNUSED(void, glRotated,
(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
SDL_PROC(void, glRotatef, SDL_PROC(void, glRotatef,
(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
@ -442,7 +442,7 @@ SDL_PROC(void, glTexSubImage2D,
GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid * pixels)) const GLvoid * pixels))
SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))