Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-01-18 15:01:21 +00:00
parent 464f4d19fe
commit bc3a71d400
1 changed files with 12 additions and 9 deletions

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@ -935,20 +935,23 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
/**
* Retrieves a single pixel from a surface.
*
* This function prioritizes correctness over speed: it is suitable for
* unit tests, but is not intended for use in a game engine.
* This function prioritizes correctness over speed: it is suitable for unit
* tests, but is not intended for use in a game engine.
*
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting
* color components from pixel formats with less than 8 bits per RGB
* component.
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
* components from pixel formats with less than 8 bits per RGB component.
*
* \param surface the surface to read
* \param x the horizontal coordinate, 0 <= x < width
* \param y the vertical coordinate, 0 <= y < height
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore this channel
* \param g a pointer filled in with the green channel, 0-255, or NULL to ignore this channel
* \param b a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
* this channel
* \param g a pointer filled in with the green channel, 0-255, or NULL to
* ignore this channel
* \param b a pointer filled in with the blue channel, 0-255, or NULL to
* ignore this channel
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
* ignore this channel
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*