Sync SDL3 wiki -> header
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@ -935,20 +935,23 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
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/**
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* Retrieves a single pixel from a surface.
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*
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* This function prioritizes correctness over speed: it is suitable for
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* unit tests, but is not intended for use in a game engine.
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* This function prioritizes correctness over speed: it is suitable for unit
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* tests, but is not intended for use in a game engine.
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*
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* Like SDL_GetRGBA, this uses the entire 0..255 range when converting
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* color components from pixel formats with less than 8 bits per RGB
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* component.
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* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
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* components from pixel formats with less than 8 bits per RGB component.
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*
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* \param surface the surface to read
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* \param x the horizontal coordinate, 0 <= x < width
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* \param y the vertical coordinate, 0 <= y < height
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* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore this channel
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* \param g a pointer filled in with the green channel, 0-255, or NULL to ignore this channel
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* \param b a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel
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* \param a a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel
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* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
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* this channel
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* \param g a pointer filled in with the green channel, 0-255, or NULL to
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* ignore this channel
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* \param b a pointer filled in with the blue channel, 0-255, or NULL to
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* ignore this channel
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* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
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* ignore this channel
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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