uyjulian
007b5463e8
video/uikit: Do not use setNeedsUpdateOfPrefersPointerLocked on iOS SDKs older than 14
2021-10-21 21:21:57 -07:00
Sam Lantinga
8f58bb9cf8
Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers
2021-10-21 20:48:08 -07:00
Sam Lantinga
b360965d0d
Added a hint for alternate OpenGL NV12 data format
2021-10-21 20:48:05 -07:00
SDL Wiki Bot
6c134cf148
Sync wiki -> header
2021-10-22 00:39:04 +00:00
Cacodemon345
19dee1cd16
Add SDL_GetWindowICCProfile(). ( #4314 )
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* Add SDL_GetWindowICCProfile
* Add new SDL display events
* Implement ICC profile change event for macOS
* Implement ICC profile notification for Windows
* Fix SDL_GetWindowICCProfile() for X11
* Fix compile errors
2021-10-21 17:37:20 -07:00
Sam Lantinga
a34fe8161f
Added the ability to bind NV12 textures in the OpenGL renderer
2021-10-21 12:28:35 -07:00
Sam Lantinga
f3fd1ffb99
Fixed crash if SDL API functions are called on a disconnected controller on iOS
2021-10-20 15:18:03 -07:00
Sam Lantinga
a43d3f6931
Don't detect the ROG Chakram mouse as a joystick
2021-10-20 15:19:22 -07:00
Sam Lantinga
bfd2f8993f
Fixed grab handling when focus changes between windows in the same application
2021-10-19 17:29:23 -07:00
James Howard
d9c44b6537
Allow Cocoa_VideoInit to succeed when current display mode has invalid flags
...
This fixes a specific issue seen on macOS 10.14.6 where a DELL E248WFP
Display connected to a 2014 Mac Mini with a scaled 1920x1080 resolution
selected and SDL_Init(SDL_INIT_VIDEO) failed with the error: "The video
driver did not add any displays".
The underlying cause was that the current 1080p display mode did not
have the flag kDisplayModeSafeFlag, the check for which was added in
a963e36
, with the idea that certain display modes should not be
candidates for switching to in fullscreen exclusive mode. That may well
be the right thing to do for filtering down a list of candidate modes,
but it doesn't pay to be so picky about the current mode. After all,
this current mode was set by System Preferences, the picture does appear
correctly on screen, and other non-SDL based applications launch and run
correctly in this mode.
Therefore the fix is to have GetDisplayMode only filter out a mode based
on flags if it's part of a candidate list, but if it's the current mode
and it can possibly be converted to an SDL_DisplayMode, do so.
2021-10-19 15:50:21 -07:00
Sylvain
649a33ae47
X11: remove redundant 'wakeup_lock' mutex creation
2021-10-18 23:00:43 +02:00
Ozkan Sezer
c4bac66b74
os2, geniconv: replaced many uses of libc calls with SDL_ counterparts.
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FIXME: figure out a way to handle errno checks properly.
2021-10-18 14:11:20 +03:00
Ozkan Sezer
0a0f685473
SDL_os2video.c: missed replacing a use of libc function
2021-10-18 14:10:56 +03:00
Ozkan Sezer
8e9ea2e362
SDL_os2joystick.c: missed replacing a use of libc function
2021-10-18 14:10:37 +03:00
Sylvain
8b1a2fe860
backout SDL_AndroidSetInputType()
2021-10-17 23:47:59 +02:00
Sylvain
6ef3bc5688
Add Dynapi for SDL_AndroidSetInputType()
2021-10-17 23:40:36 +02:00
Sylvain
ccb12457f9
Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
2021-10-17 23:17:54 +02:00
Sam Lantinga
7fb4364391
Don't process WM_INPUT when handling relative mode by warping the mouse cursor
2021-10-17 13:56:31 -07:00
DomGries
06824b18fd
Cleanup windows events after recent changes
...
Improves clarity without any functional changes
2021-10-17 13:36:42 -07:00
Sylvain
50f969c1b2
Fixed bug #4841 - Out of bounds read (by 1 byte) in yuvnv12_rgb24_sseu
2021-10-17 22:02:19 +02:00
shaquan-omari
ea97ab6164
Add mapping for HORI Fighting Commander OCTA controller on Linux
2021-10-16 15:25:38 -07:00
Sam Lantinga
1c5b3e0e16
Don't center the mouse when gaining focus unless we're using relative mode warping
...
This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
2021-10-15 18:12:18 -07:00
Sam Lantinga
a70a94e0b3
Don't send a mouse leave event if the mouse is outside the window when gaining focus and in relative mode.
2021-10-15 18:11:19 -07:00
Ozkan Sezer
c583055acb
SDL_windowsevents.c (WIN_WindowProc): remove SAFE_AREA_X and SAFE_AREA_Y
...
Not used since commit a1fabca162
2021-10-15 10:11:24 +03:00
Sam Lantinga
d5700ed20b
Don't log SDL_POLLSENTINEL, it's purely for internal bookkeeping
2021-10-15 00:01:39 -07:00
Sam Lantinga
dd5d89505d
Fixed whitespace
2021-10-14 23:53:41 -07:00
Ozkan Sezer
7f728f3eb6
enabled os2 joystick code (if anyone has actually a use for it...)
2021-10-15 08:51:02 +03:00
SDL Wiki Bot
8a48ce00c8
Sync wiki -> header
2021-10-15 05:28:04 +00:00
Brick
8bf32e12d8
Improved SDL_PollEvent usage ( #4794 )
...
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout
* Add a sentinel event to avoid infinite poll loops
* Move SDL_POLLSENTINEL to new internal event category
* Tweak documentation to indicate SDL_PumpEvents isn't always called
* Avoid shadowing event variable
* Ignore poll sentinel if more (user) events have been added after
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-10-14 22:26:10 -07:00
Sam Lantinga
43da35b567
Back out documentation changes in favor of https://github.com/libsdl-org/SDL/pull/4794
2021-10-14 22:22:59 -07:00
Sam Lantinga
0dc57b0f08
Remove slightly misleading comment in the example code
2021-10-14 19:42:36 -07:00
Sam Lantinga
ddf1d5c553
Update documentation to reflect that a single SDL_PumpEvents() each frame is the recommended way to handle events
2021-10-14 19:10:30 -07:00
Sam Lantinga
88e9f7765c
Fixed relative mouse mode using warping after 82793ac279
2021-10-14 18:37:27 -07:00
Sam Lantinga
a1fabca162
Removed mouse warping for local mice and improved warp handling for mouse over RDP
2021-10-14 16:52:21 -07:00
Sam Lantinga
82793ac279
Fixed mouse warping while in relative mode
...
We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
2021-10-14 14:26:21 -07:00
Sylvain
072e3fdfc4
Fixed bug #4534 : NEON implementation of Convert51ToStereo (Thanks Ryan!)
2021-10-14 23:17:08 +02:00
Sam Lantinga
5e89b3c89e
Don't need to use raw input to track the mouse during mouse capture (thanks Brick!)
2021-10-14 11:46:07 -07:00
Brick
0b6a821188
Messages posted on the same tick are not new
2021-10-14 09:05:38 -07:00
Rémy Tassoux
0789610cfb
Add SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN
2021-10-14 08:39:48 -07:00
Sam Lantinga
227c33b8ec
Add note about SDL_TICKS_PASSED hitting int overflow problems with large timeouts
2021-10-13 09:33:57 -07:00
Sam Lantinga
1fa154fda3
Fix weak enforcement of timeouts in SDL_WaitEventTimeout_Device. This will loop pumping events and waiting for a system event to come in. However not all system events will turn into an SDL event. It's not unusual for a Windows message to be some internal thing that SDL doesn't convert into a message. In that case the loop will simple circle but not exit. As long as such messages are coming in the loop will continue to run regardless of the timeout. When messages finally stop it'll still wait for the full timeout so you can have arbitrarily long delays.
...
Instead do an absolute elapsed time check since the start of the wait. If that is exceeded during any iteration the routine exits as the timeout has elapsed.
2021-10-13 09:33:54 -07:00
Sam Lantinga
2423c51471
Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
...
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
2021-10-13 09:33:51 -07:00
Sylvain
325ae5c35d
Android: getCurrentOrientation uses getContext() to retrieve the activity (see bug #4825 )
2021-10-13 08:35:56 +02:00
Erik Soma
0e294e90ae
Ensure that SDL_InitSubSystem quits subsystems after an error. ( #4834 )
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* Ensure that SDL_InitSubSystem quits subsystems after an error.
* Fix unnecessary change.
2021-10-12 15:55:31 -07:00
Ozkan Sezer
6149e60136
remove IsWin10FCUorNewer() -- not used since commit 40ed9f75c9
2021-10-13 00:03:56 +03:00
Ozkan Sezer
311671a029
fixed build after commit 6e356e20ad
2021-10-12 23:50:02 +03:00
Rémy Tassoux
6e356e20ad
Fix mouse focus being set to null when a captured mouse cursor leaves the window.
2021-10-12 13:30:46 -07:00
Cameron Cawley
9ee6942e79
Improve RISC OS implementations of SDL_GetBasePath and SDL_GetPrefPath
2021-10-12 13:07:52 -07:00
Cameron Cawley
3db898c5b6
riscos: Implement SDL_GetPrefPath()
2021-10-12 13:07:52 -07:00
Sylvain
723f5cea43
Fixed bug #4825 - NullPointerException on SDLActivity.getCurrentOrientation() (Thanks Benau!)
2021-10-12 20:58:58 +02:00