Philipp Wiesemann
e0eb6714cc
Fixed enumeration in README.
2014-08-15 23:13:51 +02:00
Sam Lantinga
c6a2382c66
Take advantage of GL_ARB_texture_non_power_of_two when it's available
2014-08-14 21:31:50 -07:00
Philipp Wiesemann
2c1faa40eb
Fixed warnings about unused local variables.
2014-08-12 23:37:12 +02:00
Philipp Wiesemann
197a7cae5f
Fixed warning about implicit boxing to Java Object.
2014-08-12 23:33:16 +02:00
Philipp Wiesemann
cfaa99bb56
Fixed doxygen warnings and markdown formatting.
2014-08-12 23:28:45 +02:00
Sam Lantinga
05d8780022
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
2014-08-11 17:25:53 -07:00
Sam Lantinga
4fe43f408b
Added an entry for the new Steam controller XInput emulation mode
2014-08-11 17:24:54 -07:00
Philipp Wiesemann
a9d4a6b81a
Fixed typo in source comment.
2014-08-11 23:18:35 +02:00
Philipp Wiesemann
a02521492f
Added javadoc comment for consistency.
2014-08-11 23:16:47 +02:00
Philipp Wiesemann
53cf64b09d
Fixed doxygen warning and markdown formatting.
2014-08-11 23:13:20 +02:00
Philipp Wiesemann
b33d2b7371
Updated README name in header.
2014-08-11 22:53:03 +02:00
Philipp Wiesemann
09dc9f8b20
Removed 42 from README.
2014-08-11 22:45:08 +02:00
David Ludwig
ff5caa1721
WinRT build fix for ARM platforms
...
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
2014-08-10 22:21:21 -04:00
Alex Szpakowski
deceab256e
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
2014-08-08 15:14:09 -03:00
Alex Szpakowski
2dac6bf57e
Fixed opengl context share groups on iOS.
2014-08-07 00:44:16 -03:00
Sam Lantinga
6fef39d6b8
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
2014-08-06 11:34:54 -07:00
Alex Szpakowski
02b06c6692
Merged default into iOS-improvements
2014-08-06 13:50:50 -03:00
Sam Lantinga
6299daecba
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
...
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
2014-08-06 00:28:02 -07:00
Alex Szpakowski
292eedffe8
Merged default into iOS-improvements
2014-08-06 03:32:59 -03:00
Alex Szpakowski
f5543f93b3
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
2014-08-06 03:24:16 -03:00
Sam Lantinga
2eb7563e35
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
2014-08-05 21:03:02 -07:00
Alex Szpakowski
362899776e
Minor code update for less verbosity
2014-08-06 00:45:11 -03:00
Alex Szpakowski
2096583140
Merged branch default into iOS-improvements
2014-08-04 15:30:53 -03:00
Alfred Reynolds
87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
2014-07-31 12:46:23 -07:00
Alex Szpakowski
bde54b7f34
Merged 'default' into branch 'iOS-improvements'
2014-07-31 03:14:10 -03:00
Alfred Reynolds
7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
2014-07-30 17:45:52 -07:00
Ryan C. Gordon
5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
...
Fixes Bugzilla #2641 .
2014-07-30 14:14:19 -04:00
Ryan C. Gordon
c0f9a57f71
Fixed comment typo.
2014-07-30 14:12:54 -04:00
Ryan C. Gordon
c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
2014-07-30 11:11:48 -04:00
Ryan C. Gordon
e5d49c2033
Added a GetPendingBytes method to the audio backend.
...
This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
reduce latency. Right now this isn't implemented anywhere, so we assume data
fed to the audio callback is consumed by the hardware and immediately played
to completion.
2014-07-30 11:08:31 -04:00
Ryan C. Gordon
db1dd7560e
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
...
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
2014-07-30 09:54:01 -04:00
Sam Lantinga
e76fecc4ed
Moved documentation to docs, recreated a simple README.txt, fixed build
2014-07-29 08:04:15 -07:00
Gabriel Jacobo
f982d08784
Rearrange documentation
...
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
2014-07-29 09:20:12 -03:00
Alex Szpakowski
caad673f06
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
2014-07-29 00:36:12 -03:00
Alex Szpakowski
31257842ec
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
2014-07-29 00:05:48 -03:00
Ryan C. Gordon
0c09ce2b34
Changed local var names in SDL assert macro.
...
Otherwise, if someone added an assert to a function that has a variable
named "state", the compiler might warn about shadowing a local.
2014-07-28 10:54:25 -04:00
Sam Lantinga
164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
2014-07-27 19:56:53 -07:00
Ryan C. Gordon
2230df5525
Remove dependency on C runtime from Windows SDLmain.
2014-07-27 19:52:52 -04:00
Sam Lantinga
a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
2014-07-27 17:44:10 -07:00
Sam Lantinga
5c6c86912d
Fixed uninitialized variable in some cases
2014-07-27 17:43:36 -07:00
Alex Szpakowski
0e5df60538
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
2014-07-24 22:35:25 -03:00
Alex Szpakowski
05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS ( https://bugzilla.libsdl.org/show_bug.cgi?id=2660 )
2014-07-23 22:35:14 -03:00
Alex Szpakowski
029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
...
Fixed iOS version checking code.
2014-07-23 21:55:42 -03:00
Alex Szpakowski
ef0490a741
More cleanup of the iOS Objective-C code.
2014-07-23 03:05:31 -03:00
Alex Szpakowski
6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
2014-07-23 01:33:59 -03:00
Alex Szpakowski
967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
...
This requires at least Xcode 4.5 and the iOS 6 SDK to build, but it doesn't change the minimum supported runtime version (iOS 5.1). Less than 2% of iOS users are running iOS 5, so I hope developers aren't trying to build SDL using an SDK which doesn't support iOS 6/7...
2014-07-23 01:28:24 -03:00
Ryan C. Gordon
f30e120aa9
Added audio device buffer queueing API.
2014-07-22 21:41:49 -04:00
Sam Lantinga
dfc7535ff7
Fixed bug 2657 - Memory leak in GL_CreateTexture function
...
Nitz
In GL_CreateTexture function:
if (GL_CheckError("glGenTexures()", renderer) < 0) {
SDL_free(data);
return -1;
}
Here only data is getting free but data->pixels getting leak.
So have to free data->pixels before free data.
2014-07-26 16:52:26 -07:00
Ryan C. Gordon
987c335551
Clarifying hard-to-understand piece of code.
2014-07-22 23:12:21 -04:00
Alex Szpakowski
078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
2014-07-22 20:06:13 -03:00