Commit Graph

228 Commits (0d0ec5fe5260f132cfe6650b851c15e7765155f0)

Author SHA1 Message Date
Sam Lantinga 2bfcf5cd96 Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode 2019-11-18 14:08:05 -08:00
Sylvain Becker 303646a697 Android: some readability: redundant casts, deads stores, redundant control flow 2019-10-31 15:53:10 +01:00
Ryan C. Gordon a747106c97 linux: If D-Bus isn't available on the system, don't keep trying to load it.
Fixes Bugzilla #4476.
2019-10-09 19:38:16 -04:00
Sam Lantinga 191fe25b1a Fixed rtkit feature guard 2019-09-27 15:21:31 -07:00
Sam Lantinga 84dc44e24d Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga aaec90e5c5 Fixed bug 4789 - Linux accelerometers no longer available as joysticks
Daniel Drake

A long time ago, it was possible to play neverball on Linux using the accelerometer found in HP laptops.

The kernel exposes the accelerometer as a joystick (/dev/input/jsX) as well as an evdev device (/dev/input/eventX). I guess it worked fine when SDL was using the js interface, but then stopped working here: http://hg.libsdl.org/SDL/rev/fdaeea9e7567

Looking at current code which uses udev to discover joysticks, it looks for the udev tag ID_INPUT_JOYSTICK.

However udev's internal input_id logic specifically tags accelerometers as ID_INPUT_ACCELEROMETER and nothing else.

This looks like a good fit for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
2019-09-06 08:42:54 -07:00
Ozkan Sezer 9c8e403f6b use 'U' suffix on constants instead of (unsigned int) cast. 2019-08-30 11:35:20 +03:00
Sylvain Becker 70dc8d1648 Android: fix corresponding warnings 2019-08-30 08:55:20 +02:00
Alex Szpakowski 109cbd6e8b Fix touch-related compile errors on Linux. 2019-08-04 16:56:40 -03:00
Sam Lantinga 63197c4338 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Alex Szpakowski d5ec735a33 Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
2019-08-01 18:22:12 -03:00
Sylvain Becker 18bcafffce Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87) 2019-07-27 20:21:42 +02:00
Sam Lantinga 67bb882e13 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman

The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.

I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".

In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00
Ryan C. Gordon d5ebbcb4e5 dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver. 2019-07-02 09:43:26 -04:00
Ryan C. Gordon 94658099e5 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support. 2019-07-02 09:38:31 -04:00
Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
2019-06-28 16:38:42 +02:00
Sylvain Becker ccba8d4691 Android: export Lock/Unlock activity API 2019-06-24 18:08:11 +02:00
Sylvain Becker a55c0e1479 Android: revert previous commit (Bug 4669)
(Refs #1)
2019-06-18 10:23:19 +02:00
Sylvain Becker f2157b6c25 Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-17 22:31:36 +02:00
Sam Lantinga 6c4765a17a Removed extraneous fprintf() call 2019-06-17 11:10:20 -07:00
Sam Lantinga 93a5e4ce06 Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal

There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:

src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
2019-06-17 08:38:33 -07:00
Sam Lantinga d01150abc2 Fixed bug 4665 - Add support for single touch evdev devices
Jan Martin Mikkelsen

The attached patch adds support for single-touch evdev devices.

These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
2019-06-12 07:55:48 -07:00
Sylvain Becker f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Sam Lantinga b1100ec18c Fixed Android build warning 2019-06-08 10:23:52 -07:00
Sam Lantinga 23569362dc Use SDL sized types 2019-06-05 12:01:26 -07:00
Sam Lantinga 3e3294645f Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types
Jan Martin Mikkelsen

The file src/core/linux/SDL_evdev.c uses the Linux specific types __u32 and __s32. This breaks things on FreeBSD when building with evdev.
2019-06-05 08:54:07 -07:00
Sam Lantinga dce56ab9fa Added a function to get the current Android SDK version at runtime 2019-05-23 14:19:00 -07:00
Sam Lantinga 8b57331e71 Fixed hiding the Android virtual keyboard when the return key is pressed 2019-05-23 11:05:43 -07:00
Sam Lantinga 9950271bb6 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC

Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.

- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.

- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.

So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.


I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634

So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
2019-04-22 16:19:52 -07:00
Sam Lantinga a46af76b07 Fixed bug 4579 - SDL_android.c s_active not being atomic
Isaias Brunet

This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
2019-04-05 08:15:01 -07:00
Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker ab03892ddf Bug 4576: track both FingerId and TrackId 2019-04-04 15:19:00 +02:00
Sylvain Becker 6bc2d9de1f Bug 4576: remove touch/mouse duplication for linux/EVDEV 2019-04-02 17:03:58 +02:00
Sam Lantinga b2e76d860f Fixed Windows RT build 2019-03-19 16:52:09 -07:00
Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sylvain Becker 063c0c2a73 Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
2019-03-13 09:39:30 +01:00
Sam Lantinga d05eec7207 Fixed initial display orientation at Android app start 2019-03-12 14:44:25 -07:00
Sylvain Becker 052b4f2969 SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:

int tioclinux(struct tty_struct *tty, unsigned long arg)

==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010==    at 0x53E73C7: ioctl (syscall-template.S:78)
==5010==    by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010==    by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010==    by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010==    by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010==    by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010==    by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
2019-03-12 14:20:37 +01:00
Sylvain Becker 8ad4000ce2 Android: some typos 2019-01-20 22:17:41 +01:00
Sylvain Becker b9aa3768ac Android: automatically attach to the JVM non-SDL threads
It allows a thread created with pthread_create() to access the JNI Env
2019-01-20 22:11:56 +01:00
Sylvain Becker e5f8801f55 Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity

- SDLThread: user application is exiting:
    SDL_VideoQuit() and clearing SDL_GetVideoDevice()

- ActivityThread is changing orientation/size
    surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()

- Separate function into Android_SetScreenResolution() and Android_SendResize(),
    formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker 8a19ff3e2d Android: add mutex protection to onNativeOrientationChanged
it's possible receive try to send an event between the check first for SDL_GetVideoDevice
and SDL_VideoQuit is called
2019-01-16 10:48:28 +01:00
Sylvain Becker e994be5833 Android: move static variable isPaused/isPausing to SDL_VideoData structure
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
2019-01-16 10:31:51 +01:00
Ryan C. Gordon 861a21f98b evdev: don't debug log on a BTN_TOUCH from a non-touch device. 2019-01-14 19:43:25 -05:00
Ryan C. Gordon 2755a505a3 evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
This also solves reports of this log message:

"INFO: The key you just pressed is not recognized by SDL. To help get this
fixed, please report this to the SDL forums/mailing list
<https://discourse.libsdl.org/> EVDEV KeyCode 330"

(EVDEV KeyCode 330 is BTN_TOUCH.)

Fixes Bugzilla #4147.
2019-01-14 19:36:54 -05:00
Sylvain Becker dc263450ff Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.

- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.

SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker 7b42f03fd9 Android: move and group JNIEnv helper functions 2019-01-11 21:52:43 +01:00
Sylvain Becker 7f3478305f Android: change the way JNIEnv is retrieved
- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations.
  Now, it simply gives back the JNI Env stored for the thread.

- Android_JNI_SetupThreadi() should only be used for external.
  For internal SDL thread, it's already called in RunThread() (SDL_systhread.c),
  and other thread are Java threads which don't need to be attached. i
  (even if it doesn't hurt to do it, since it's a no-op).

- JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread...
  It's called for all shared libraries which may don't want this setup,
  and loading libraries can be also modified to be done from a static context,
  or with relinker. So it's not really clear how, who and what it sets up.
  => Reduce this function to the minimal
2019-01-11 21:42:52 +01:00
Sylvain Becker dc10d96cde Android: use the same naming for JNI env local variables 2019-01-11 15:36:16 +01:00
Sylvain Becker 3cfd907df7 Android: Audio thread is already setup for the JVM
In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
2019-01-11 15:33:02 +01:00