Commit Graph

374 Commits (17d4f8d6990d2bd92d6a8be4b23c4dc1626fb923)

Author SHA1 Message Date
Ryan C. Gordon e055a9fc2d
wikiheaders.pl: Report a function's header file name. 2024-03-31 12:56:00 -04:00
Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions.
SDL_strcasecmp (even when calling into a C runtime) does not work with
Unicode chars, and depending on the user's locale, might not work with
even basic ASCII strings.

This implements the function from scratch, using "case-folding,"
which is a more robust method that deals with various languages. It
involves a hashtable of a few hundred codepoints that are "uppercase" and
how to map them to lowercase equivalents (possibly increasing the size of
the string in the process). The vast majority of human languages (and
Unicode) do not have letters with different cases, but still, this static
table takes about 10 kilobytes on a 64-bit machine.

Even this will fail in one known case: the Turkish 'i' folds differently
if you're writing in Turkish vs other languages. Generally this is seen as
unfortunate collateral damage in cases where you can't specify the language
in use.

In addition to case-folding the codepoints, the new functions also know how
to decode the various formats to turn them into codepoints in the first
place, instead of blindly stepping by one byte (or one wchar_t) per
character.

Also included is casefolding.txt from the Unicode Consortium and a perl
script to generate the hashtable from that text file, so we can trivially
update this if new languages are added in the future.

A simple test using the new function:

```c
 #include <SDL3/SDL.h>

 int main(void)
 {
     const char *a = "α ε η";
     const char *b = "Α Ε Η";
     SDL_Log("    strcasecmp(\"%s\", \"%s\") == %d\n", a, b, strcasecmp(a, b));
     SDL_Log("SDL_strcasecmp(\"%s\", \"%s\") == %d\n", a, b, SDL_strcasecmp(a, b));
     return 0;
 }
```

Produces:

```
INFO:     strcasecmp("α ε η", "Α Ε Η") == 32
INFO: SDL_strcasecmp("α ε η", "Α Ε Η") == 0
```

glibc strcasecmp() fails to compare a Greek lowercase string to its uppercase
equivalent, even with a UTF-8 locale, but SDL_strcasecmp() works.

Other SDL_stdinc.h functions are changed to be more consistent, which is to
say they now ignore any C runtime and often dictate that only English-based
low-ASCII works with them.

Fixes Issue #9313.
2024-03-29 15:01:40 -04:00
Sam Lantinga 96fbd10de0 Added a script to trigger the release workflow 2024-03-24 07:22:58 -07:00
Sam Lantinga 675c9f01ff Renamed releaser.py to build-release.py 2024-03-23 16:56:26 -07:00
Anonymous Maarten e19b6c0b95 Add releaser script + workflow 2024-03-23 21:41:23 +01:00
Sam Lantinga 784311c20e Fixed duplicate SDL_Version change 2024-03-18 13:59:03 -07:00
Sam Lantinga d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 2024-03-17 12:28:11 -07:00
Ryan C. Gordon 3a344cf877
rwops: Fixed some SDL2 symbols that got missed. 2024-03-14 21:57:21 -04:00
Ryan C. Gordon fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon 7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2024-03-14 19:37:04 -04:00
Ryan C. Gordon 655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Sam Lantinga b322d27f62 Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci 2024-03-10 21:31:19 -07:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Anonymous Maarten b5eb704fa8 cmake: we only need a C++ compiler for Android, Haiku and UWP
Our CMake script does (currently) not support NGage, Xbox One, or Xbox Series.
2024-03-11 00:27:54 +01:00
Sam Lantinga c36f773eb4 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS 2024-03-05 13:35:17 -08:00
Anonymous Maarten 4898505f23 cmake: add winres to the list of potential name rc compilers 2024-03-05 20:38:00 +01:00
Sam Lantinga 4189edaeb7 Uppercase the first letter of the class name to match Java conventions
Fixes https://github.com/libsdl-org/SDL/issues/8930
2024-03-03 16:57:02 -08:00
Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2024-02-12 09:54:33 -08:00
Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 2024-02-12 09:54:33 -08:00
Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 2024-02-12 09:54:33 -08:00
Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 2024-02-12 09:54:33 -08:00
Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2024-02-12 09:54:33 -08:00
Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2024-02-12 09:54:33 -08:00
Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 2024-02-12 09:54:33 -08:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
Xander a3bfd5329c Fix broken mingw i686 buildscript 2024-01-28 17:29:33 -08:00
Xander 59d7dd3615 Fix broken mingw x86_64 buildscript 2024-01-28 17:29:33 -08:00
Anonymous Maarten 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py 2024-01-26 18:05:49 +01:00
Anonymous Maarten 33f86d81fc Add all macros from SDL2's SDL_config.h to rename_macros.py 2024-01-26 02:32:00 +01:00
Sam Lantinga b8c4ea3cd1 Don't add the FIXME for converted macros
We're pretty sure this is correct and anyone who runs this script is likely to have source control to see the differences
2024-01-24 12:38:44 -08:00
Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e 2024-01-24 11:00:13 -08:00
Ozkan Sezer 12b01ef674 rename_macros.py: fix typo for __WIN32__ 2024-01-24 20:10:00 +03:00
Anonymous Maarten 31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 2023-12-22 09:13:21 -08:00
Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale().
Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked()
(see #8732)
2023-12-22 02:08:49 -08:00
Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 2023-12-20 14:15:09 -08:00
Ryan C. Gordon df0fd55891
wikiheaders.pl: README files are no longer in Windows endline format. 2023-11-30 10:10:04 -05:00
Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
Ryan C. Gordon 869257a5c1
SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 2023-11-06 19:16:38 -05:00
Sam Lantinga c2a3112b6f Added "--substring" to the help for rename_symbols.py 2023-10-23 09:14:54 -07:00