Dmitry Rekman
3a916c6d7b
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
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Fixes Bugzilla #2770 .
Thanks to Epic Games for contributing this fix.
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
37720dd5f2
Fixed gamecontroller database sorting script not sorting the whole database.
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The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
0c60f023f5
Removed unnecessary NULL check.
2014-10-29 22:41:01 +01:00
Philipp Wiesemann
2bdc5c9d7a
Updated gamecontroller database sorting script to work with Python 3.
2014-10-29 20:35:21 +01:00
Philipp Wiesemann
032b14e7b6
Fixed SDL_AddHintCallback() crashing if no more memory available.
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The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
2a46a9df21
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
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Nitz
Variable entry going out of scope leaks the storage it points to, at:
/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
return;
}
Patch is attached.
2014-10-29 20:20:47 +01:00
Alex Szpakowski
fb6d185a8a
Merged default into iOS-improvements
2014-10-28 18:36:29 -03:00
Alex Szpakowski
28fe9f0cfc
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
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Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
2014-10-28 01:34:40 -03:00
David Ludwig
f2bd99da68
WinRT: detailed steps, via the WinRT README, to fix a common build error
2014-10-27 19:53:44 -04:00
Philipp Wiesemann
3d2ca92e6a
Fixed two typos in header file comment.
2014-10-27 12:53:47 +01:00
Philipp Wiesemann
7268eabb9b
Added handling of NULL as input for SDL_GameControllerAddMapping().
2014-10-26 23:28:45 +01:00
Philipp Wiesemann
33a2b58ca4
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
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The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
30d6cec1bb
Added handling of NULL as input for SDL_GameControllerMapping().
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For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
90387dafb4
Removed two wrong documentation comments from gamecontroller source.
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No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
0a053ed66a
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
2014-10-26 17:44:00 +01:00
David Ludwig
01f3498c33
WinRT: more keyboard code cleanups
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- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
e057c7dd12
WinRT: Fixed bug whereby key-detection code could call SDL_Log
2014-10-25 08:54:23 -04:00
David Ludwig
ed2fff6bef
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
2014-10-25 08:50:41 -04:00
David Ludwig
20b19aac86
WinRT: more keyboard code cleanups
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- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
a1bac50d1b
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
2014-10-24 22:09:47 -04:00
David Ludwig
e9c79620df
WinRT: minor keyboard code cleanup
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An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
d5d3721b4d
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
2014-10-24 19:50:29 +02:00
Brandon Schaefer
a1dcebb209
Remove unused variable.
2014-10-24 06:52:54 -07:00
Brandon Schaefer
04dbc4920e
Merge patch for bug 2750. Thanks Sylvain!
2014-10-24 06:50:09 -07:00
Philipp Wiesemann
1745116fe8
Fixed bug 2759 - Android findLibrary() returns NULL
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Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
2014-10-24 11:53:34 +02:00
Alex Szpakowski
d89620a809
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
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The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
2014-10-24 04:06:45 -03:00
Alex Szpakowski
a0481bb10c
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
2014-10-24 03:56:34 -03:00
Philipp Wiesemann
bc382e390a
Added an option to define libraries to be loaded on Android in a derived class.
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This way it is no more needed to modify SDLActivity.java to add own libraries.
2014-10-23 16:45:18 +02:00
Philipp Wiesemann
775a802627
Fixed alert dialog for not loaded libraries on Android being cancelable.
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If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
2014-10-23 16:41:01 +02:00
Philipp Wiesemann
425a06a9ea
Fixed missing @Override annotation warning in source for Android.
2014-10-23 16:39:15 +02:00
Philipp Wiesemann
4a67627e8b
Fixed upper case button in alert dialog for not loaded libraries on Android.
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This is more consistent with the buttons of other dialogs on Android.
2014-10-23 16:38:03 +02:00
Philipp Wiesemann
d4bdd2469f
Fixed typo in message of alert dialog for not loaded libraries on Android.
2014-10-23 16:34:48 +02:00
Philipp Wiesemann
391c31cf06
Fixed writing new errors to standard output instead of error output on Android.
2014-10-23 16:33:27 +02:00
Philipp Wiesemann
85bed09561
Fixed documentation in source for Android.
2014-10-23 16:31:02 +02:00
Gabriel Jacobo
34a85f4de6
[Android] #2759 : Show a message on failure to load a .so library (by Sylvain)
2014-10-21 11:44:35 -03:00
Gabriel Jacobo
96fd9cefc8
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
2014-10-21 11:27:06 -03:00
Philipp Wiesemann
5f193f0c60
Fixed setting of screen saver state crashing on some version of Android.
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Setting Window flags seems to affect Views and must be handled on UI thread.
2014-10-20 22:19:09 +02:00
Gabriel Jacobo
79035b393a
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
2014-10-20 10:10:39 -03:00
Philipp Wiesemann
ec4dfdfc58
Fixed bug 2476 - Allow custom main() arguments
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rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
2014-10-17 23:36:45 +02:00
Philipp Wiesemann
7cabaebed4
Fixed typo in source comment.
2014-10-17 23:26:02 +02:00
Philipp Wiesemann
0302bb771c
Fixed syntax error in cmake file.
2014-10-17 23:10:33 +02:00
Sam Lantinga
38f94e21c0
Added a platform cleanup function for the Vivante video driver
2014-10-16 09:54:13 -07:00
Gabriel Jacobo
5df970a695
[udev] Fixes #2654 , ID_INPUT_KEY devices are ignored.
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Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo
29eb6e9b3c
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
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Discussed in bug #2192 , tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig
1b341f5875
WinRT build fix
2014-10-15 15:50:35 -04:00
Sam Lantinga
839be30466
Updated configure based on recent configure.in changes
2014-10-15 16:26:51 +00:00
Sam Lantinga
251ca855f7
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
Sam Lantinga
f7abb7c4e2
Better error reporting for video drivers with less than full functionality.
2014-10-15 09:14:09 -07:00
Sam Lantinga
3b70f65dc1
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
2014-10-15 09:13:36 -07:00
Sam Lantinga
348cf3ee28
Fixed spurious SDL error on shutdown if mouse capture isn't supported
2014-10-15 09:11:15 -07:00