Alex Szpakowski
90b08881ab
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless.
2019-04-17 20:41:05 -03:00
Alex Szpakowski
9d7b26155a
macOS: Fix compilation when using the 10.9 SDK or older.
2019-04-17 20:14:40 -03:00
Sam Lantinga
cf87d5764d
Explicitly load hidapi as a dependency of the SDL library
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This fixes loading on Android 4.2
2019-04-16 20:00:14 -07:00
Ethan Lee
f07c992bb8
hidapi: Add GCN L/R buttons, just in case someone wants them...
2019-03-17 12:36:40 -04:00
Sylvain Becker
bd344c2287
Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
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Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the
event queue.
2019-04-12 23:15:26 +02:00
Alex Szpakowski
00c824a8b0
Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575 ).
2019-04-10 22:30:58 -03:00
Sylvain Becker
aae49015da
Fixed bug 4581 - generate synthetic mouse events at window boundaries
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when real touch events are actually outside the window.
2019-04-10 10:59:53 +02:00
Sylvain Becker
cfefe5434a
Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
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Virtual mouse events should never leave the window or change focus for single window applications.
2019-04-08 21:27:24 +02:00
Sylvain Becker
d68e501db4
Fixed bug 4582 - Maximize/Resize not working on Windows 10
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When viewport is set, projectionAndView changes, but ID3D11DeviceContext_UpdateSubresource was not called.
2019-04-08 13:43:48 +02:00
Sylvain Becker
eb7affeeb8
SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null
2019-04-06 21:52:51 +02:00
Sylvain Becker
a1a9fd50c6
Bug 4581: move tracking appart so it doesn't require the window to have focus
2019-04-06 21:43:16 +02:00
Sam Lantinga
a46af76b07
Fixed bug 4579 - SDL_android.c s_active not being atomic
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Isaias Brunet
This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
2019-04-05 08:15:01 -07:00
Sam Lantinga
9eac91dd29
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
2019-04-05 08:10:12 -07:00
Sam Lantinga
b6f33a6870
https://bugzilla.libsdl.org/show_bug.cgi?id=4577
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SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2). The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels. The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
2019-04-05 07:51:11 -07:00
Sylvain Becker
05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
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to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker
b470cd9b09
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
2019-04-05 08:36:31 +02:00
Sylvain Becker
6f732d4ee8
Update WhatsNew.txt
2019-04-04 20:24:22 +02:00
Sylvain Becker
458c60e6a4
Update WhatsNew.txt
2019-04-04 20:10:55 +02:00
Sylvain Becker
bfdd0b228a
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker
e41576188d
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
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controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
2019-04-04 16:51:50 +02:00
Sylvain Becker
ab03892ddf
Bug 4576: track both FingerId and TrackId
2019-04-04 15:19:00 +02:00
Sylvain Becker
e39c0a1f7d
Bug 4576: fix wrong scaling
2019-04-03 10:14:42 +02:00
Sylvain Becker
236b86067f
Bug 4576: one more warning
2019-04-02 18:07:27 +02:00
Sylvain Becker
b45abbb2a7
Bug 4576: fix warning and compile
2019-04-02 17:57:27 +02:00
Sylvain Becker
9b3c2258aa
Bug 4576: remove touch/mouse duplication for Android
2019-04-02 17:23:55 +02:00
Sylvain Becker
9d28156f12
Bug 4576: remove touch/mouse duplication for IOS
2019-04-02 17:18:47 +02:00
Sylvain Becker
42de5f97cc
Bug 4576: remove touch/mouse duplication for WinRT
2019-04-02 17:13:22 +02:00
Sylvain Becker
b086edc915
Bug 4576: remove touch/mouse duplication for Emscripten
2019-04-02 17:10:29 +02:00
Sylvain Becker
b8e5c561d8
Bug 4576: remove touch/mouse duplication for Wayland
2019-04-02 17:07:54 +02:00
Sylvain Becker
6bc2d9de1f
Bug 4576: remove touch/mouse duplication for linux/EVDEV
2019-04-02 17:03:58 +02:00
Sylvain Becker
1a4c3b57b7
Bug 4576: remove touch/mouse duplication for Windows
2019-04-02 16:58:11 +02:00
Sylvain Becker
a3f2c446ef
Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level
2019-04-02 16:46:17 +02:00
Sam Lantinga
1febfedf85
configure.in: Rename configure.ac to fix an 'aclocal' warning
2019-04-02 05:31:08 -07:00
Hugh McMaster
14b385f2bf
docs: Replace references to configure.in with configure.ac
2019-03-27 20:58:33 +11:00
Hugh McMaster
af4bbb3064
configure.in: Rename to configure.ac to fix an 'aclocal' warning
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Also rename references in related files.
2019-03-25 23:01:32 +11:00
Sam Lantinga
9a8d5215c6
Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time.
2019-03-27 08:17:05 -07:00
Ryan C. Gordon
2fbfe8b912
coreaudio: Set audio callback thread priority.
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Fixes Bugzilla #4155 .
2019-03-25 12:59:30 -04:00
Ryan C. Gordon
6a3356ab3f
Backed out changeset cec31de4e126
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This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
most other audio drivers are on, but it introduced a bug because it doesn't
deal with dropped audio buffers...and fixing that properly just introduces
latency.
I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
this sort of API better, or redesigning the whole subsystem or something, I
don't know. I'm not super-thrilled that this has to exist outside of the usual
codepaths, though.
Fixes Bugzilla #4481 .
2019-03-25 12:24:38 -04:00
Ryan C. Gordon
8ab698af15
opengles2: Fix static analysis warning.
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Not clear if this could ever dereference NULL in real life, but better safe
than sorry!
2019-03-21 10:39:49 -04:00
Sam Lantinga
01c924fa9e
Hopefully fixed the mingw32 build
2019-03-19 17:20:54 -07:00
Sam Lantinga
deb7d08c28
Fixed Visual Studio build
2019-03-19 17:05:22 -07:00
Sam Lantinga
ac23d78f7a
Didn't need to add SDL_windows.h include, that was already included
2019-03-19 16:53:55 -07:00
Sam Lantinga
b2e76d860f
Fixed Windows RT build
2019-03-19 16:52:09 -07:00
Sam Lantinga
a71489221b
Fixed archiving the SDL dynamic library on iOS and tvOS
2019-03-19 11:02:43 -07:00
Sam Lantinga
a0ac5ffc9f
Fixed building with C++
2019-03-19 10:59:41 -07:00
Sam Lantinga
03fc5eebcb
Fixed building with C++
2019-03-19 10:56:46 -07:00
Sam Lantinga
8177388e5e
Fixed declaration of SDL_main_func for C++
2019-03-19 08:29:34 -07:00
Sam Lantinga
4d8ac6b8b2
Added support for building SDL as a dynamic library on tvOS
2019-03-19 07:53:39 -07:00
Sam Lantinga
de82759c84
Added support for building SDL as a dynamic library on iOS
2019-03-19 07:53:33 -07:00
Ryan C. Gordon
edebdeb47f
testgesture: Make the background gray.
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This is so you can see it on systems that have a minimal window manager and
a black background.
2019-03-17 12:45:19 -04:00