Ozkan Sezer
363f4fa9c1
avoid type redefinition errors after commit ee806597b9
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(Reference issue: https://github.com/libsdl-org/SDL/issues/8142 )
2023-08-27 22:22:10 +03:00
Sam Lantinga
506a133d84
Clarify whether an audio function expects a physical or logical device ID
2023-08-26 17:03:01 -07:00
Ozkan Sezer
3b1d1e4e31
hidapi: sync the hidraw changes with mainstream
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Apply mainstream commit 8a4de63b (mainstream PR/601) to our hidapi.
The patch is a direct apply of the mentioned commit, with one sdl-
specific part guarded by HIDAPI_IGNORE_DEVICE adapted accordingly.
2023-08-26 08:09:10 -07:00
Brick
041dbd6b5f
Fixed GetResamplerAvailableOutputFrames
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Non-euclidean division is a pain
2023-08-26 09:04:47 -04:00
Ryan C. Gordon
b49d0a607e
x11: Avoid including full Vulkan headers.
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This dramatically improves compile times of the X11 backend.
Reference Issue #8142 .
2023-08-25 19:45:45 -04:00
Ryan C. Gordon
4d2f9f3a32
yuv_rgb: Comment out unused code.
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This drops literal seconds off compiling this one C file!
Reference Issue #8142 .
2023-08-25 19:42:46 -04:00
Ryan C. Gordon
3c3486e2ac
wayland: Don't include full Vulkan headers when not necessary.
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Reference Issue #8142 .
2023-08-25 19:42:08 -04:00
Ryan C. Gordon
f066bbe98a
x11: Don't include system headers twice.
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SDL_x11dyn.h also handles this.
2023-08-25 19:41:18 -04:00
Ozkan Sezer
d86d02bbbf
updated dynapi after SDL_GDKGetDefaultUser addition
2023-08-25 19:03:32 +03:00
Sam Lantinga
4355f9cec5
Fixed warning C4389: '!=': signed/unsigned mismatch
2023-08-25 08:49:49 -07:00
Sam Lantinga
5755de07a6
Fixed build warnings
2023-08-25 08:45:33 -07:00
Sam Lantinga
0f80d47bbd
Fixed thread-safety warning
2023-08-25 08:21:54 -07:00
Sam Lantinga
ee806597b9
Removed SDL_vulkan_internal.h from SDL_sysvideo.h
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Reference: https://github.com/libsdl-org/SDL/issues/8142
2023-08-25 08:18:29 -07:00
Ethan Lee
6f8a6a31ca
gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath
2023-08-25 10:47:16 -04:00
Ethan Lee
c0cd8c8142
gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation
2023-08-25 10:40:16 -04:00
Brick
106abce69f
Refactored GetAudioStreamDataInternal buffer handling
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The final conversion step should now always go straight into the output buffer.
2023-08-25 08:43:56 -04:00
Brick
e44f54ec54
Avoid using hex-floats
2023-08-25 08:43:56 -04:00
Brick
5b696996cd
Added ResampleFrame_SSE
2023-08-25 08:43:56 -04:00
Brick
ab83f75bb9
Make sure GetAudioStreamDataInternal is called with a valid length
2023-08-25 08:43:56 -04:00
Brick
6a73f74b6b
Rebuild full ResamplerFilter (left wing + right wing) at runtime
2023-08-25 08:43:56 -04:00
Brick
0c15ce0060
Add a missing int cast
2023-08-25 08:43:56 -04:00
Brick
b74ee86b1d
Optimized ResampleAudio, with special cases for 1 and 2 channels
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This would also benefit from some SIMD, since it's just a bunch of multiply-adds
2023-08-25 08:43:56 -04:00
Brick
fba6e1e3d3
Removed ResamplerFilterDifference
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It takes 1 extra multiply to calculate the correct interpolation,
but I think the improvement in cache locality (and binary size) outweighs that.
2023-08-25 08:43:56 -04:00
Brick
9f7a22fa45
Removed 64-bit handling from AudioConvertByteswap
2023-08-25 08:43:56 -04:00
Brick
1f5327a9fb
Removed future_buffer, left_padding, and right_padding from SDL_AudioStream
2023-08-25 08:43:56 -04:00
Brick
71ad52d6db
Lowered SDL_GetAudioStreamData to 32 KB
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No particular reason for this number, but 1 MB was a bit silly
2023-08-25 08:43:56 -04:00
Sam Lantinga
69aec8c915
Fixed the report format for the Razer Wolverine V2 Pro
2023-08-24 11:37:50 -07:00
Sam Lantinga
8924d0d927
Added missing function prototype for SDL_WriteS64BE()
2023-08-23 21:19:25 -07:00
Sam Lantinga
845f3c7450
Fixed mismatch between stdlib calloc() and SDL free()
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Fixes https://github.com/libsdl-org/SDL/issues/8145
2023-08-23 14:49:29 -07:00
Ryan C. Gordon
fb79211732
emscriptenaudio: Fire the capture silence_callback at an interval.
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Previously it was using setTimeout, not setInterval, so it would only fire
once, which was obviously a mistake.
2023-08-23 16:12:30 -04:00
Ryan C. Gordon
5191b20541
emscriptenaudio: Don't bother undefining things about to be unreachable.
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Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.
2023-08-23 16:11:08 -04:00
Ryan C. Gordon
fd75a4ca05
emscriptenaudio: Deal with blocked audio devices better.
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Now, if the AudioContext starts in a "suspended" state, because the browser
blocked it from playing by default, we we run the audio "thread" in a timer
and throw away the generated audio. Once the AudioContext is allowed to
resume, we clear this timer.
The end result is that the app will continue to drain its audio queue
instead of consuming more memory over time (and, if it relies on an audio
callback to make progress, continue to run!), with the effect that the
page is merely silent but otherwise functioning as intended.
Once the user interacts with the page and the browser permits the the
AudioContext to run for real, audio should still be in sync, instead of
just starting to play audio that might now be at least several seconds behind.
2023-08-23 14:32:23 -04:00
Ryan C. Gordon
981b8a337a
emscriptenaudio: Remove unnecessary functions.
2023-08-23 14:32:23 -04:00
Sam Huang
c7588e4261
Transparent window for Win32 + OpenGL ( #8143 )
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* Transparent window for Win32 + OpenGL via DWM
2023-08-23 07:42:59 -07:00
Brick
e6c878824c
Fixed ResampleAudio interpolation factor calculation
2023-08-22 08:34:22 -04:00
Brick
4983638630
Misc audio tweaks/cleanup
2023-08-21 16:02:54 -04:00
Brick
72d9d53def
Invert the inner ResampleAudio loops to avoid doing unnecessary work
2023-08-21 16:02:54 -04:00
Brick
88123a5109
The history buffer should always have the maximum possible padding frames
2023-08-21 16:02:54 -04:00
Brick
96e47f1657
Clamp results of GetResampler(AvailableOutput|NeededInput)Frames
2023-08-21 16:02:54 -04:00
Brick
14e38b17d6
Removed assertions from inner ResampleAudio loop
2023-08-21 16:02:54 -04:00
Brick
9d413dfdc2
The history buffer doesn't need to be so large
2023-08-21 16:02:54 -04:00
Brick
2788e848f8
Allow resampling less than 1 frame of input
2023-08-21 16:02:54 -04:00
Brick
383084e0ad
Pre-calculate resampling rate, and use it instead of .freq in most places
2023-08-21 16:02:54 -04:00
Brick
40a6a445ce
Update resample_offset inside ResampleAudio
2023-08-21 16:02:54 -04:00
Brick
47fea7f06b
Used fixed-point arithmetic in ResampleAudio
2023-08-21 16:02:54 -04:00
Brick
7bb4e806ea
Clear resample_offset in SDL_ClearAudioStream, not SetAudioStreamFormat
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Not entirely sure if ClearAudioStream is the right place, but SetAudioStreamFormat was the wrong place
2023-08-21 16:02:54 -04:00
Brick
b9541b9eab
Improved ResampleAudio
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* filterindex2 was off-by-one
* Generate ResamplerFilter using doubles
* Transpose ResamplerFilter to improve access patterns
2023-08-21 16:02:54 -04:00
Brick
cdaa19869d
Track offset within the current sample when resampling
2023-08-21 16:02:54 -04:00
Frank Praznik
d60ebb06d1
mouse: Ensure that the dummy default cursor is removed from the cursor list
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In the case where a dummy cursor is created as the default cursor, make sure it is removed from the cursor list when freeing the default cursor.
2023-08-16 13:46:14 -04:00
Frank Praznik
e58c2731fe
mouse: Free the default cursor when destroyed
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The default cursor was being leaked on destruction as it is not in the cursor list, and subsequently SDL_DestroyCursor() wouldn't call the free function for it.
2023-08-16 12:51:59 -04:00